Kenshi
Interesting Recruits!
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Update: Jun 5, 2019 @ 2:30am

**Version 2.7a Hotfix**
-Fixed an inconsistency in Slezkh's dialogue which would stop you from recruiting him temporarily.
-Albanh now properly has his head and better equipment than his goons.
-Took some lessons from putting together Kazakh's dialogue and applied it to Tortuga, leading to a smoother experience.
-Did the same thing for Slezkh.

Update: Jun 1, 2019 @ 10:52pm

**Version 2.7**
-Cleaned up Vanilla edits where possible.
-More recruit variety in the United Cities now.
-Bar squads should update with the town overrides now as well- since these are vanilla assets, let me know what it conflicts with.
-Updated Tech Hunter waystations with recruits.
-I think I cleaned the Incapped Recruits' Dialogue, lemme know if it's broken.
-Kazakh now recruitable following a quest.
-Nerfed Incapacitated Hive Princes due to complaints of wandering OP recruits.
-Added Factions to tags due to the addition of the Olena Monks factions.

TO-DO:
::Current To-Do List::
1:Dialogue Packages for Uniques and Basics.
1A: Timing fixes and additional dialogue lines.
2: Recruitment Dialogue on listed Unique Recruits
-Potpourri/Gnume/Elizabeth/Josef/Yiannas/Eldritch
3: Wandering Recruits as slaves that need to be freed!
4: Moar Basic Followers- Suggestions welcome!
5: Skeleton Basics
6: Agents of Narko Mercenary Shop
6A: Recruitable Agents and a Unique Follower or two.
7:Retrofit Versions
8.Update on Lo-Fi Forum and Nexus Mods
9. Get other races in on the mix.
10. Sire and Billy the Squire (?)

Update: Jan 18, 2019 @ 4:15am

**Version 2.6**
-I missed some in the last Hotfix, so I changed all existing dialogue packages to have a 6 hour repetition limit on anything I could see was being abused by characters. Let me know if anything's still being a pain in the butt.
-Irdat's Dialogue is Done.
-Re-Did Opsmit and Pepssim's hiring again. Also prevented an exploit for 75000 free cats. Can't get their interjections to work, though.
-You may now rarely run into 1-4 broken thralls just standing around in Venge. Give 'em a chat and you might have a new buddy!
-Palach is now recruitable. Like Orphis you need a level 2 or 3 town, and will be periodically raided by Orphis' troops once you recruit him. Palach will only spawn at Drifter's Last and Orphis will only spawn at World's End.

TO-DO:
::Current To-Do List::
1:Dialogue Packages for Uniques and Basics.
1A: Timing fixes and additional dialogue lines.
2: Unique Dialogue Trees
3: Recruitment Dialogue on listed Unique Recruits
-Potpourri/Palach/Kazakh/Gnume/Elizabeth
4: Wandering Recruits as slaves that need to be freed!
5: Moar Basic Followers- Suggestions welcome!
5A: Skeleton Basics
6: Agents of Narko Mercenary Shop
7:Retrofit Versions
8.Update on Lo-Fi Forum and Nexus Mods
9. Get other races in on the mix.

Update: Jan 4, 2019 @ 8:11am

**Version 2.5b**

-Hotfix to address spammy dialogue complaints. Everybody has been extended to 6 hours, equivalent to Vanilla dialogue package options. I felt that worked best, but if it continues to be an issue, please voice your concerns. Other changes will follow.

TO-DO:
1: Recruitment Dialogue on listed Unique Recruits
2: Wandering Recruits as slaves that need to be freed!
3: Moar Basic Followers- Suggestions welcome!
4: Agents of Narko Mercenary Shop
5.Dialogue packages for like, everybody.

Update: Nov 30, 2018 @ 11:31pm

**Version 2.5a**

-Hotfix for Ordis' dialogue.

TO-DO:
1: Recruitment Dialogue on listed Unique Recruits
2: Wandering Recruits as slaves that need to be freed!
3: Moar Basic Followers- Suggestions welcome!
4: Agents of Narko Mercenary Shop

Update: Nov 30, 2018 @ 6:16pm

**Version 2.5**

-Corrections to Slezkh's dialogues/Chances
-Addition of two new unique characters Josef and Yiannas
-Faction corrections
-Tyran Dialogue Completed
-Opsmit/Pepssim Recruitment method completed.
-Curious Hive princes should actually be Hivers.
-Ordis Dialogue Completed
-Cleaned up Mod
-Removed old Gamedata.base reference from the beggars that was ruining their AI behaviours.

TO-DO:
1: Recruitment Dialogue on listed Unique Recruits
2: Wandering Recruits as slaves that need to be freed!
3: Moar Basic Followers- Suggestions welcome!
4: Agents of Narko Mercenary Shop

Update: Feb 19, 2018 @ 1:33am

**Version 2.4B**

Second Hotfix to disassociate Exiles from UC under their Character file.

Update: Feb 19, 2018 @ 1:33am

**Version 2.4A**

Hotfix to re-add Exiles as Homeless Spawns around HN areas and Heretics in UC Areas, as well as introduce bounties on the Exiles.

Update: Feb 19, 2018 @ 1:26am

**Version 2.4**

-Updated Slezkh's Dialogue to be more clear with his Mercenary Contract.
-Fixed a Continuity error in Slezkh's dialogue.
-Opsmit is Unique again
-Placeholder recruits can be recruited properly, you've got to pay for them now. Condition checks are unfriendly.
-Heretics/Exiles now modify relations in a more natural method, and are now set as drifters.
-Incapacitated Recruits now can only be interacted with once as intended.
-Orphis and Palach's stats have been slightly modifed to reflect their intended back stories.
-Orphis Dialogue completed
-Olena Monks faction completed, including associated world states and campaigns. Expect these campaigns to begin running after convincing Orphis to join you, and later, with Palach as well.
-Timing fixes for Yunomi. Nobody else has been modified yet, so let me know if Yunomi is a bit more breathable. I added new checks for Animal Only Squads as well as town checks and extended the timers.
-Tortuga is a Soldier Bot now (To complement his occasional errors. I also plan on incorporating some of the error code shouts into his package at some point.)
-Elizabeth is a P4 Unit now.
-Reformed bandits and Ronin can now be races other than cannibal.
-Set Cannibal and Cannibal skav to playable inside of mod to try and convince the editor to cooperate.

Update: Jan 15, 2018 @ 9:54pm

Quick Hotfix
-Timing fix on Yunomi's Dialogue
-Placeholder Dialogue Fix