Arma 3
Overthrow [Outdated]
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Update: Apr 24, 2017 @ 4:32am

v0.7.3.2
- New: Recruits now gain XP and rank up
- New: More items available from gun dealers, including quad-bikes
- New: "Take Legal" action from Y menu when sitting in a vehicle
- New: Ammoboxes within range of a warehouse can now access the warehouse using scroll menu
- New: Can now build helipads at objectives
- New: Players now start with a Toolkit, backpack and NV goggles in their ammobox
- Tweaked: NATO now abandons towns < 80 population without QRF
- Tweaked: Stability now drops in a NATO controlled town if no Gendarm is present
- Tweaked: Town tax income increased for towns > 50% stability
- Fixed: Gun dealers and faction reps were not showing on map in multiplayer
- Fixed: NATO helicopters were invulnerable while dropping troops (and sometimes forever)
- FIxed: Lots of smaller bugs

Update: Apr 13, 2017 @ 9:40pm

Version number updated

Update: Apr 13, 2017 @ 9:39pm

v0.7.3.1
- New: Gun dealers will now provide missions to any players
- New: Faction representatives now appear on map for all detected OPFOR and IND factions
- New: Faction reps provide missions to any players, increasing standing to that faction
- New: Faction reps sell blueprints of their vehicles, unlocked by standing
- Tweaked: Tutorial now flows into mission system
- Fixed: Respawn now works in Single Player
- Fixed: Bug where enemy AI would not see or fire upon a player
- Fixed: Various other bugs

Update: Apr 7, 2017 @ 10:48am

v0.7.3.0
- New: Assign players as "Generals" in Multiplayer
- New: Separate resistance funds account in Multiplayer
- New: Generals can send resistance funds to players even when offline
- New: Tax player income into resistance funds (Default 0%)
- New: Economic objectives around Tanoa can be bought with resistance funds by Generals
- New: Factory can be bought with resistance funds by Generals
- New: Ability to remove placed/built items
- New: Lots of smaller features
- Tweaked: Criminals in towns are now much weaker
- Tweaked: Unarmed Chinook now available via procurement at airfields to transport cargo containers
- Fixed: Countless bugs

Update: Jan 8, 2017 @ 1:31am

v0.7.2.0
Updated: VCOM AI updated to v2.81
Tweaked: Civilians no longer drive hatchbacks due to erratic driving behaviour
Fixed: Loading a persistent save with a NATO attack in-progress would cede the territory to resistance
Fixed: New players would sometimes spawn in owned houses (MP)
Fixed: Transfer cargo would transfer items into houses and barriers etc
Fixed: Various items missing from import/buy menus

VCOM AI v2.81 (credit to Genesis)
New: AI have a better time following waypoints in combat.
New: AI will more aggressively clear out buildings now.
Fixed: AI assaulting a point sometimes would get stuck when AI deemed no cover was findable.
Optimized: Many functions and scripts heavily optimized.Optimized: New queue system for AI taking cover and other HEAVY functions.

Update: Dec 19, 2016 @ 10:35pm

Keys fixed

Update: Dec 17, 2016 @ 11:58pm

Update: Dec 17, 2016 @ 11:56pm

v0.7.1.1
Fixed: Persistent saves were still breaking on load

Update: Dec 17, 2016 @ 12:27am

v0.7.1.0
- New: Players will now respawn in Single Player
- Fixed: Recruits and squads were not being saved
- Fixed: Could not recruit anything at barracks
- Fixed: Various other bugs

Update: Dec 12, 2016 @ 12:21am

v0.7.0.0
- New: Difficulty options (New games only)
- New: NATO now has resources and takes time to recover from a loss
- Improved: Complete re-write of NATO QRFs
- Improved: Much more performance improvements
- Fixed: Game-breaking bugs related to 1.66 hotfix