Arma 3
RS - Rain Textures
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Update: Feb 1, 2021 @ 3:34am

Changelog v0.5.1:
  • Fixed: Script error that occurs in some cases when dry textures are re-applied
  • Changed: Further performance improvements

Update: Jan 28, 2021 @ 6:27am

Changelog v0.5.0:
  • Changed: Adjusted re-texturing handler to distribute to the locality of the affected unit. This should reduce load on a dedicated server by distributing to the locality of a unit being controlled by a headless client.
  • Changed: Renamed a few functions.
  • Changed: Did some refactoring to parameter declaration and logging of all rain textures functions.
  • Changed: Adjusted material re-texturing function to target all materials of a specific uniform/backpack (instead of the just the first material).
  • Changed: Delay re-texturing handler start-up to avoid situations where custom applied loadouts would create a script error.
  • Changed: Made it easier to turn off all Rain Textures functionality.

Update: Aug 13, 2019 @ 12:55pm

Hotfix:
  • Removed Player Event Handlers

Update: Jul 25, 2019 @ 1:04pm

Hotfix:
  • Changed: Default wet fabric texture to correct texture.
  • Fixed: Incorrect setting for drying time.

Update: Jul 24, 2019 @ 1:03pm

Changelog v0.4.5:
  • Changed: Moved the re-texturing handler to be processed client-side in a Dedicated server environment, all AI will continue to be handled by the server. Single-player is unaffected.
  • Fixed: Several issues causing texture switches to fail.

Update: Jan 24, 2019 @ 12:06pm

Changelog v0.4:
  • Added: Experimental RVMAT for all vehicles to apply rain textures (including modded vehicles). *See new screenshots
  • Added: Experimental RVMAT for all uniforms to apply rain textures (including modded uniforms). Note that this only applies if a rain class is not already defined for the uniform.
  • Added: Experimental RVMAT for all backpacks to apply rain textures (including modded backpacks). Note that this only applies if a rain class is not already defined for the backpack.
  • Changed: Refactored the Gear Switching Component of Rain Textures, now supports all weapon attachments, items and magazines (provided they have defined rain classes).

Note: All Experimental functionality can be turned off as a fail safe. This is because, as per usual, RVMATs are very tempermental and often choose not to load for no particular reason. It's because of this that I've written in overrides to stop these experimental features from running if you deem them to be more detrimental to your experience than beneficial. In addition to this, the default rain rvmats are not likely to look as good as custom made ones might, so they will act as placeholders (specifically the uniforms and backpacks) until I can find time to finish them (this only applies to vanilla gear). I would've used this system for all gear items but unfortunately setObjectMaterial can only operate on Uniforms and Backpacks... such is the way of things.

Update: Dec 2, 2016 @ 9:29am

Changelog v0.3.3:
  • Changed: Refactored the Gear Switching Component of Rain Textures, using setUnitLoadout and getUnitLoadout introduced in the Arma 3 1.58 update. Thanks Bohemia :)

Update: Nov 30, 2016 @ 12:52pm

Changelog v0.3.2:
  • Added: New Rain Textured Weapons ... Katiba Rifle*, Rook 40 Pistol*, ACPC2 Pistol*, 45 Pistol*, Zafir LMG, Rahim Marksman Rifle, GM6 Sniper Rifle, RPG32 Rocket Launcher.
  • Potentially Fixed: Script Error that Causes Gear to Duplicate in Certain Circumstances on a Dedicated Server (Testing Still Underway).

* Please see Section on Hidden Selections for more Information.

Update: Nov 13, 2016 @ 2:34pm

Changelog v0.3.1:
  • Added: Script Handles for modifying dry-off time based on time of day, weather etc.
  • Added: Script Handles for dynamically altering textures (should prevent having some gear inversely swapping rain gear when it was meant to be dry).
  • Fixed: Error caused by incorrect Bikey.
  • Fixed: Error in Script Handles for drying when inside a vehicle or building, should work as intended now.

Please Note: This is a small script based update, no new Rain Textured content is present.

Update: Oct 2, 2016 @ 1:30pm

Changelog v0.3:
  • Added: Textures for a Large Number of Caps, Hats, and Beanies.
  • Added: Textures for Crew Helmets for NATO and CSAT.
  • Added: Textures for Heli-Pilot/Crew Helmets and Uniforms for CSAT, AAF, and NATO.
  • Added: 2 Weapons - Mk.14 EBR, and M320 NATO Sniper Rifle.
  • Removed: Items from Arsenal (All changes should now take place behind the scenes)

Please Note: Launchers, Night Vision Goggles and Ghillie Suits are not present in this update as they are a WIP at the moment.