Starbound

Starbound

Frackin' Universe
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Update: Nov 17, 2017 @ 2:06pm

* metallic hydrogen fuel value reduced from 50 to 25 due to ease of harvest
* added some new muzzle flashes

MECHS
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* mech repairgun hand position corrected
* adds heat3 resist to several high end vanilla mechs that I forgot it on!
* Mech Stomp self-inflicted damage cutoff increased from 205 to 220 baseDamage. Your mech must also be over 12 tonnes for the effect to occur.
* reduced Mech Stomp self-damage by 50%. .

Update: Nov 17, 2017 @ 6:47am

* Makes it so that changing the ship stats an object gives does not cause you to lose the new stats when the object is broken even though it only applied the old stats. (IF YOU DON"T WANT REMOVING FTL DRIVES TO REDUCE YOUR SHIP SPEED WHEN BROKEN MAKE SURE TO GO NEAR THEM AT LEAST ONCE IN THE NEXT COUPLE DAYS)

* adds heat3 resist to several high end vanilla mechs that I forgot it on!

Update: Nov 17, 2017 @ 5:58am

* increased chances of Megarachnid by 19% in spiderweb biomes

* precursor microsphere speed lowered. should no longer cause you to get trapped or jump oddly off edges when at normal speeds. with speedboosts active this will *not* be the case.


MECH
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* reduced mech stomp sound volumes by roughly 50%
* Mech Stomp self-inflicted damage reduced.
* Additionally, this stomp damage is only applied if the fall surpasses a specific speed/mass limit (205 points). This should more or less assure only significant falls will be damaging, and rarely severely so. This is merely to discourage using the mech as a mining tool without some measure of penalty.


Update: Nov 16, 2017 @ 4:36pm

final mech balance pass for today!


MECH ADJUSTMENTS
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* adds mech mass to the core Mech assembly UI
* with mechs, stomping *too* far will do damage to your mech based on how far you've fallen.
* Mech Stats on items now display a modified bar. Rather than 5 possible states it now has 10, and is rated from 1-10, rather than 3 to 7. This should be a far more accurate reading. However, it should also be noted that the "top" rating is now 7 more most mech parts. This means all vanilla parts will no longer have "full" bars.

Further note: your existing mech part stats may not auto-update to the new style of things. This is due to generation being handled at item creation. Making new versions of the mech parts will solve the issue (or manually spawning them, or admin-crafting them...whatever floats your boat)


Other
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* reworked Mech Repair Tool, and added two additional tiers to it.
* solar panels should now function on your ship

Update: Nov 16, 2017 @ 12:10pm

nitpicking over UI position for mech part tooltip text and image.

Update: Nov 16, 2017 @ 11:44am

ship crafting station should again appear in the Machining Table

Update: Nov 16, 2017 @ 11:37am

* Mech Mass moved from item descriptions to an actual visible stat on the item information. For modders, same info as before applies, you need nothing more than adding mechMass to the parts you wish to use the new walk/stomp damage mechanic

Note that on the crafting menu for the mech station , currently Mass does not display as a "bar" , but does on the actual item. I'll be adjusting the mech table to have more visual room later on, potentially. more stats may be coming.

Update: Nov 16, 2017 @ 8:50am

* new beeflower sprite (noche)
* corrects a bug in weathers regarding windspeed not registering, causing lag/script hang

* precursor spawner improvements (hubnester)
* Gives it a new sprite + some sound effects (Retoid).
* Spawn time is now a tenth of the monsters base max health instead of just 10 seconds for all monsters.



BYOS (Hubnester, SivCorp)
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* Ship Crafting Table re-added (see below)
* Add SivCorps ship objects (additional batch of deco items. 55 total)
* added a slightly smaller FTL drive option
* FTL drive now takes additional resources (while the smaller option does not) in exchange for increased in-system ship speed
* Adds a decorative ftl dive and captains chair.
* Now only gives the functional BYOS object recipes when you select to use BYOS (temporarily can also be gotton by interacting with a machining table so that people who are currently between choosing BYOS and building a machining table are able to progress).



MECHS (sayter)
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* Mech Stomp has been adjusted to stat-based. Only those mech parts specifically stated to have mass cause the impact effect.

* the above change means *some* mech bodies cause the effect while others do *not*. Any body marked with "mass" in its description will cause the effect. Mass indicates overall potency. Modded mechs may not have these effects (modders please see next point below on how to integrate)

* mod authors wishing for their mech parts to be compatible: simply add the stat "mechMass" with a value between 1 and 10 if you want that part to contribute to the tile destruction effects. Otherwise, leave it blank. It can be applied to Boosters, Legs and Body, Right and Left arm as desired. For your actual mechpart items you'll need to add the mass into the description (if you care enough to bother)

Update: Nov 15, 2017 @ 2:11pm

impact from mech falls should no longer allow burrowing

reworked damage calculations for mech impacts

Update: Nov 15, 2017 @ 12:45pm

* Fixes placment image offset issue and name change issue with objects racialised when SAIL boots up. (Hubnester)
* gives the player a SAIL when they select the default ship (for race or ship mods that don't give SAIL in thier Tier 1 ship) (Hubnester)



MECHS
----------------------
* Mechs now have more impact on the terrain around them. A mech on ground biomes will do a small amount of tile damage with each step. However, the farther they leap or fall the greater the impact of their weight becomes. Heavier mechs (those with higher protection) will increase the effect and damage. Mass is based on your various mech parts.

* Mechs can now simply...walk over enemies to damage them. The damage is not great, but if monsters get touch damage so do you, darnit!

* Leaping into the air and *stomping* on them will do a great deal of damage. The heavier your mech gets, the better your damage becomes.