Starbound

Starbound

Frackin' Universe
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Update: Sep 8, 2016 @ 10:43am

4.13 - Starbound 1.1 release patch
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Added new nanofabricator sprite. No size change, so it will remain intact. It does look different, but similar enough that you should recognize what it is.

Added new fission reactor sprite. The station is much larger, but will not cause issues as before: The old one is still in , and will drop thje new one when broken. The old one will very obviously tell you to break it. Do it.

Fixed Energy Blade missing swoosh effect for its alt attack

Elder Repeater is now properly one-handed and has the correct damage type

Elder Ripper got a graphical update (glowwwww!!!). You’ll need to make a new one to see the changes, though. It’s damage type has been swapped to Poison

Las Pistol and Las Rifle unlock with Tungsten rather than zerchesium

Zerchesium melee weapons added

The Bracken tree now produces resin and *silk fibre* rather than completed Silk

You should no longer find wild garpberry seeds that are utterly useless in every way

FU crops and such can now be sold to terramart shipments (yay!)

Added missing Honey Table recipe for bees! Content

Renamed Shiny Acorn to Helkat Tree, and its produce is now Helkat Nut. Shiny Acorn was ridiculous

Talonseed renamed to Talon, and its fruit is now Talon Sprout

Numerous adjustments to the Hydroponics Tray.

Added +upgradeable flag to Lasher Hook

Added missing unlock for lasherhook upgrade

Vanilla crystal plant growth time reduced, and their incidence of seeds when harvested has been significantly increased from 0.01 to 0.45 (45%)

Added new plants from Kineptic mod: Sweetscoop, lumivine and gemglow. You’ll find two on Tidewaters and one on Rainforests

Sting-distance for hives reduced from 3 to 2.5 tiles on the normal apiary. The others have sting values added to suit.

Miner Bee handling adjusted

Shut-down battery bug should be corrected

Bone armor has been re-sprited

Dark red deserts now properly show their terrain masks from orbit

Troll jump height increased

Tidewater subbiomes tweaked to almost universally have only darkwater (technically its a bunch of new subbiomes, but are copies of its old ones with just darkwater as the set liquid)

Added some new decorative plants to tidewater to make them a little more unique

Removed magma subbiome from tidewater biome

Improved tidewater parallax to match darkwater better

Darkwater is less opaque

Gregs can sometimes greg even better with a super-greg of gregness

Various lab furniture now has the proper tabs for recipes, and should now appear in your matter assembler Furniture tab

Some of the glowy flora now have proper fullbright layers to accent their glow

Added new Large Power Sensor, which has 3 digits rather than 1. Unlocks with tungsten.
Moved single-digit power sensor unlock to tungsten

Several more armors and clothing suits have been added

Refactored Extractor code and cleaned up some recipes
Refactored Xeno Lab code to work with the new extraction scripts

Fixed up a few wonky stats on some 2h weapons

Added several new alt-attacks and swapped some around on 2h weapons

GUI updates from Misunderstood Wookie. Armor buffs and flavor text should be more clearly defined on sight without overlap.

The Armory got a new look and animation.

Armors calling for Thread in their recipes have been swapped to String

Crew member weapons adjusted

Greg

Update: Sep 7, 2016 @ 9:03pm

4.12 RC 0.87
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Las Pistol and Las Rifle unlock with Tungsten rather than zerchesium


Zerchesium melee weapons added


The Bracken tree now produces resin and *silk fibre* rather than completed Silk




You should no longer find wild garpberry seeds that are utterly useless in every way


FU crops and such can now be sold to terramart shipments (yay!)


Fixed a bug with

Added missing Honey Table recipe for bees! Content


Renamed Shiny Acorn to Helkat Tree, and its produce is now Helkat Nut. Shiny Acorn was ridiculous


Talonseed renamed to Talon, and its fruit is now Talon Sprout


Numerous adjustments to the Hydroponics Tray.


Added +upgradeable flag to Lasher Hook


Added missing unlock for lasherhook upgrade


Vanilla crystal plant growth time reduced, and their incidence of seeds when harvested has been significantly increased from 0.01 to 0.45 (45%)


Added new plants from Kineptic mod: Sweetscoop, lumivine and gemglow. You’ll find two on Tidewaters and one on Rainforests


Sting-distance for hives reduced from 3 to 2.5 tiles on the normal apiary. The others have sting values added to suit.


Miner Bee handling adjusted


Shut-down battery bug should be corrected


Bone armor has been re-sprited


Dark red deserts now properly show their terrain masks from orbit


Troll jump height increased


Tidewater subbiomes tweaked to almost universally have only darkwater (technically its a bunch of new subbiomes, but are copies of its old ones with just darkwater as the set liquid)


Added some new decorative plants to tidewater to make them a little more unique


Removed magma subbiome from tidewater biome


Improved tidewater parallax to match darkwater better


Darkwater is less opaque


Gregs can sometimes greg even better with a super-greg of gregness


Various lab furniture now has the proper tabs for recipes, and should now appear in your matter assembler Furniture tab


Some of the glowy flora now have proper fullbright layers to accent their glow


Added new Large Power Sensor, which has 3 digits rather than 1. Unlocks with tungsten.

Moved single-digit power sensor unlock to tungsten


Several more armors and clothing suits have been added


Refactored Extractor code and cleaned up some recipes

Refactored Xeno Lab code to work with the new extraction scripts


Fixed up a few wonky stats on some 2h weapons


Added several new alt-attacks and swapped some around on 2h weapons


GUI updates from Misunderstood Wookie. Armor buffs and flavor text should be more clearly defined on sight without overlap.


The Armory got a new look and animation.


Armors calling for Thread in their recipes have been swapped to String


Crew member weapons adjusted


Greg

Update: Sep 5, 2016 @ 5:41am

unlock fix

Update: Sep 4, 2016 @ 6:59pm

Major image optimization run. Mod size reduced 16 megs

FU should be *visible* when loaded properly, as it now adds a FU splat to the main menu. If you don’t see this, you know steam didn’t load your mods!

Added durasteelcomb/minercomb to extraction labs

Xeno armor should no longer cause crashes with mannequins

fixed a honeyheal icon issue

Chemlab should visually stack better

Changed quest requirement for silicon quest

Implemented new Matter Assembler sprite. Its bigger now,so prepare to make room

Agaran Ichor is now named Fungal Ichor but otherwise remains unchanged

Added bone to Garden/lush ore spawns

Bone spur re-tiered for starting tiers

Added several new bone-tier items to make t0/t1 a bit more interesting for the player (weapons). They can all be crafted at the default crafting anvil since you can potentially get bone before you get a Matter Assembler

Moved Reptilian armor unlock to Sharpened Claw rather than Leather

15 new armors from mantizi race mod spread over all tiers

Added new monster, the Plane Shifter, from the Anti-Cute monster mod. Thanks to sleepy123 for this one.

Some new carbon weapons, and some reskinned carbon weapons

Added power supply indicator lights to the batteries.

Batteries now shut off in response to excess current drain.

Update: Sep 3, 2016 @ 8:39am

re-added the now somehow missing re-done clothing fabricator and hydroponics tray. Github had a hiccup , I guess?

In any case, they should be back in now.

Update: Sep 3, 2016 @ 5:35am

missing recipes added for the new armors. You will be able to craft them now. Bear in mind *most* appear at the clothing fab, but a few appear in the armory.

Update: Sep 2, 2016 @ 4:56pm

theres a major update for FR im *trying* to get out but steam won't let me. So that one will have to wait. Here's your FU update:

Submarine has a more bubbly nature underwater
Added new Clothing Fab sprites
Added new Matter Assembler sprites
Added new hydroponic tray sprites. The station is a bit larger now, so your current ones may break.

14 new armor sets from the now open-source Kirhos race mod. Most of these will be found in the clothing fabricator, spread around all tiers
Spelling and grammar changes/fixes


Massive bee reorganization and bee related changes:

Missing combs added to honey extractor.
Tungsten comb added to extraction labs.
Apiary fixes (code related, mostly)
Honey Jarrer changes and fixes
Centrifuge changes
Unified code
Unified files into central location for easy location later

Update: Sep 1, 2016 @ 8:04pm

Bamboo trees got a slight art revision. Mostly outlines, so that they suit SB a bit better.

Hi-Tech Counter and Oven have corrected crafting UI

Hi-Tech fridge now has 64 slots

Adjusted War Angel, Shoggoth, Densinium and Elder armors to make sure nothing surpasses 100 defense

Switches affect batteries again.

Update: Aug 31, 2016 @ 6:36pm

4.12 RC 0.1
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X-10 armor pieces each have distinct names for your sanity
Fixed the honeyslowImmunity issue
Gas Ball biome got a ton of updates
Fixed +Run buff not applying a speed boost

Heavily nerfed the broken damage buff on Swashbucklers armor. It is way more in-line with it’s tier now.
Replaced the following graphics (from Luthien): Algae , Nitrogen, Oxygen, Bone Shield (colors match now on all frames), Crunchy Chick, Hermes Pill

Re-removed the Hunter crew member legacy version. If you haven’t fired your old hunters yet, too damned bad. You’ve had a week and a bit now, and two separate warnings logged in change notes to do so. Tough luck if you didn’t read :) Hunter Crew mod should work again as a result (and you non-reading goofballs can install that mod to fix your issue I imagine)


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Powered changes
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(NotMrFibble)
Powering a device from more than one battery now properly spreads the load, rather than draining as if it were n devices each connected to a different one of n batteries.
However, for accurate calculation (given the current state of the code), there is a limitation:
you may connect any number of direct power supplies (batteries and/or generators); or
you may connect one indirect power supply (wire relay) only..
Power sensors will, when misconnected, indicate ‘invalid’.
isn_getCurrentPowerInput() may return nil.

Update: Aug 31, 2016 @ 1:12pm

reduced battery isotope requirements

neptunium and thorium ore need only 2, rather than 3, to be smelted

tons and tons of Gas Ball updates.

new weathers for it, new parallax layers

a new effect: EXTREME pressure. Do not even ATTEMPT to explore a gas giant without a suit of armor that protects against extreme pressure. You will die in seconds, and it will be impossible to avoid :)