Starbound

Starbound

Frackin' Universe
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Opdatering: 20. juni 2017 kl. 16:06

fixes copperbeaks

Opdatering: 20. juni 2017 kl. 15:18

BUGS
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* testing a fix to ocean, toxic, magma and arctic biome generation. Visit a few new ones and see if your layer issues are corrected. Existing planets will not be affected.
* corrected Steampunk head armor stats
* corrected Flesh armor set stats and bonuses
* Telebrium should appear on nav display
* Mech mining lasers should function properly
* xithricite broadsword alt fire corrected

Other
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* rebalanced the Mech Repair gun. It uses a ton of energy now, and fires slowly, but still heals a mech for the same amount.
* precursor armor color scheme now properly suits precursor gear and architecture
* you can now play pong in the science outpost
* added Aetherium Disc (TM)
* added Aetherium Scimitar (TM) - obtained by upgrading the Aetherium Shortsword in a crucible
* added Neutron Magnorbs (Moonlit Comet)
* added Redirector "Weapon" (more a tool than a weapon). Great for zero-g exploration!
* increased magnorb damage (all of em)

Opdatering: 19. juni 2017 kl. 9:37

fixes issue with mech file

Opdatering: 19. juni 2017 kl. 8:30

New
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* Collection: Radioactive added
* Collection: Master Geologist - expanded to include alloys, etc
* the Avenger Cape is now the Vortex Cape and is cooler.

* new game! PONG! (by cat2002)
* added legendary drop "Greenedge" (who made the sprite? step forward please so i can credit you properly. it was posted in the Discord server). Found on rainforests
* added legendary drop "Blackedge" (second variant of the above ). Found on bogs

* Aetherium Cleaver added (sprite by TM™ ). This sword is hardcore

* added a new spacestation Greenhouse module



Monsters
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* Magma and Tar golems are more resistant to damage
* Tar golems have tripled HP


Armors
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* Bear armors should be more effective now. They now apply their bonus to all held 2-handed weapons, and axes and are no longer dependent on which hand things are in. Additionally, their Cold Immunity has been swapped out since it is largely useless compared to resistances. So, the basic suit now offers 15% Ice Resist, while the upgrade retains its 35% bonus.

Bugs
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* babies should properly grow from cattle feed (and using 3 rather than 20 feed)
* Gas immunity should work on Strange Seas now (FireJadian)
* Power Jump techs should properly add fall damage immunity on tier 2+
* correction to a spawn using the wrong weapon (plasmapistol rather than isn_plasmapistol)
* t1 Ore Detector now displays Telebrium
* Force Gauntlet knockback severely reduced to match other fist weapons

Opdatering: 16. juni 2017 kl. 10:18

BUGS
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* fixed a bug with percent based energy boosts doing so incorrectly, resulting in lowered energy. This will correct all items using these buffs, including Magnet Grip II tech


DUNGEONS
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* shoggoth movement speed increased

* made some slight adjustments to Frozen Wastes dungeon to prevent some areas from being cheesed

* added some new ...stuff... to the Frozen Wastes



COLLECTIONS
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* Custom Collections UI is now packed with FU including all credit and license files. You no longer require this mod for FU collections and should probably remove it to avoid conflicts

* new Liquids collection

* various collection fixes

Opdatering: 15. juni 2017 kl. 16:28

* new plant: Soul Leaf - while toxic and dangerous to touch, it provides useful essence!

* reduced touch damage for hellfire plants by 50%

* new precursor sloped block

* new precursor microdungeon

* phase attack tech should properly function again

* Gravity and Matter staff recipes adjusted

Opdatering: 15. juni 2017 kl. 9:41

* corrected typo in monster_primary causing an issue with fall damage into water for monsters

* bio gun got a makeover for its alt-fire and its primary fire has been corrected to not do double damage

* more collections stuff!

Opdatering: 15. juni 2017 kl. 6:14

* Shadow Lurch weapon got some much-needed love. It's pretty great now, and will slam foes with debuffs.

* new dungeon: Space Pagoda! Fight space ninjas!

BUGS
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* monk armor set bonus should now apply
* typo fixed on Azun armor description
* shields work correctly rather than regen health on use
* electrical storms no longer spam their initial warning
* fixed some bugs with the vanilla cockpit code (cat2002)

Opdatering: 14. juni 2017 kl. 15:16

no more ansible crunchy chicks

Opdatering: 14. juni 2017 kl. 13:19

* Crunchy Chicks can now have their corpses ground up into a fine mulch and processed into Essence in the Erchius Converter.


GUI
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* extended planetary info screen. more ore and weather types can now display
* reworked planetary as well as system zoom points

Mechs
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* Mech Bodys now have resistance to the FU versions of biome effects.
* lunari mech arm nerfed
* densinium mech arm buffed
* added Mining Laser arms in 3 tiers


Bugs
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* Harvester Beamgun alt fires work
* Tech Card, Upgrade Module and Manip. Module crafting is unlocked with the t3 Matter Assembler and not just the t2 Auto-Assember
* corrected liquid bug with monster scripts causing lockup and invulnerability
* corrected shield-oriented armor sets from displaying an annoying second shield bar at all times


Sound
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* new ambient music tracks for Atropus biomes