Starbound

Starbound

Frackin' Universe
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Opdatering: 29. juni 2017 kl. 7:30

Bug Fixes
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* fix for mineable essence chests in dungeons
* fix for collections with items that are no longer used appearing in their lists
* Savage Bear armor bonus now properly applies.
* Deathbringer now displays the correct sprite when held
* elder, magma and metal bees now sell in the Bee Refuge
* elder paintings can no longer be used as platforms
* corrected Elder Cleaver particles and sound effects


CREW
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* added new station: Hiring Office. Located *only* in the Science Outpost. This station will allow you to manually *hire* new crew by simply purchasing them. Note that more can (and will) be added as time goes on, and the cost will be adjusted as we balance things. For now, prices are between 300 and 92k for crew, depending on their power. Some can still only be obtained via lucky rolls from quests (Gregs, Bee Guys, Shadow, and a few others)

* you'll unlock crew types as you play from upgrading stations, crafting gear or finding rare materials.

* new crew: Chief Mechanic, Chief Engineer. They provide increased benefits to their lesser counterparts, as well as a second benefit. In short, they make ship life a lot easier!


New
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* Extraction of Raw Minerals rewards additional lead when using Quantum Extraction

* Incorporated "Magma Ocean Parallax" mod. Used *gasp* on magma biomes. (from @Combiner )

* added unused vanilla drops: Gas Bomb and Grass Remedy to the Chemlab

* numerous Novakid rifles, pistols, shotguns etc (TimothyWiggins127)


Fuel / Navigation
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* increased basic Fuel Tank capacity to 10000 fuel (was 1000). Maximum travel cost has been increased to match this amount. This allows much longer jumps, reducing travel to further-distanced sectors without making it trivial


Centrifuges
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* can now process liquid crystal, helium 3 and shadow gas

* Industrial Centrifuge now has a speed of 10 (was 25). Lab Centrifuge now has a speed of 20 (was 10). So now, the more power-hungry Industrial Centrifuge is the fastest of the non-gas centrifuges.

So in short: Lab Centrifuge is Slower but has a higher return rate on goods. It consumes less overall power. The Industrial Centrifuge is twice as fast, but rewards less overall drops. It can also connect to the Honey Jarrer and produce additional resources automatically.

Opdatering: 27. juni 2017 kl. 7:51

* fixed Nautilus, Kraken and Leviathan set bonuses so that the swimboost properly applies. It was broken on Nautilus and missing entirely from Kraken and Leviathan.

* Blister Armor upgrade suit now applies its set bonus properly

* Dark Magma biomes have correct terrain generation added. they were using Gas Giant generation, leading to effectively zero ground and spawning into lava. Opposite of fun.

* shortened xithricite bow alt-fire windup by .3 seconds

* densinium blade now has full-frame fullbright.
* corrected densinium blade primary swoosh graphic, as it was offset incorrectly

Opdatering: 26. juni 2017 kl. 11:37

* armor collection fixes (shadow_absorber)

* some dungeon PGI fixes (The Observer)

* burrower adjustments (monijir)

* Densinium Blade fullbright corrected

* optimized all images again (dualinfinities)

* completed armor collections and fixed up some bugs leading to crashes (shadow_absorber)

* fixed an error in the pus effect

* relocated monster sounds to a new location

* tons of small fixes, most of which I've forgotten

* fixed a bug with blister armor MKII set bonus not applying

Opdatering: 24. juni 2017 kl. 5:01

* fixed a bug with the Great Scion alt not functioning
* fixed a few remaining mantizi/fumantizi swaps (collections)

Opdatering: 23. juni 2017 kl. 10:46

Mantizi Compatability
-----------------------------

* Unavoidable change for compatability reasons: 10 armor sets have had their prefixes changed to play nice with the Mantizi race mod. I tried to advocate for the other way around to spare you the hassle but oh well, thems the breaks. You'll need to create a new set if your current one goes poof. No statuseffects were removed, so you should otherwise be okay.


Quests
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* vanilla scan quests should be less punishing. While they still require 50 "points" value to be scanned, the point value of the objects required has been increased. This will mean less reliance on RNG for vanilla progression without directly changing the storyline.


Dungeons
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* New space dungeon: Floran Ixoling Hunting Grounds - finally a new way to get that floran object scanning quest completed! YES!

Techs
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* added Microsphere
* added Bomb Microsphere
* added Spider Microsphere


Other
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* reduced spacing in nav menu to help reduce image cutoff (PParrot)

* more collections edits (shadow_absorber)

* Grav Generator and Antigrav Generator function again (wonkily. see below)

* Gravity armors and Grav Stims function again. (wonkily. See below)

Note: I am still working on the effect...no matter what I try, I cannot seem to make the character treat things as solid ground whenever the zero-G effect is applied. They still think they're swimming. To combat this, I have temporarily added a downward-force to simulate gravity a tiny bit. This will only function in zero G but will "pin" you or generally move you about in ways you don't appreciate (for the time being). When not in zero G, most armors will act as normal but will also generate a constant set-level of gravity. This can be both good or bad depending on the gravity of that biome.

* added Tech Tablet. allows swapping of techs and other stuff on the fly! (inspired by Darkblader24, adjusted for FU)
* huge, mega, immense and mammoth sized worlds are a bit smaller on the starmap. This should result in less oddities overall.
* Molten Metal is now more...molten-y looking.
* molten metal now interacts with elder fluid and lava
* lava swapped to molten metal in the Fire Hall (Frozen Wastes)
* adjusted Fire Hall spawn rates
* minor dungeon adjustments to incorporate new microsphere (Frozen Wastes)

Bugs
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* precursor pistol and rifle projectiles corrected
* removed two erroneous spawntype declarations

Opdatering: 21. juni 2017 kl. 20:05

New mob: Skywhale (Ifrix / Sayter) [Gas Giant biome]

Replaced sprite: Gas Bag (Gainem)

Gas Bags are more interesting to deal with

skywhale sound effects added

Fixed a crash with collections

giant Elder Thing statue no longer behaves as a platform


corrected Aetherium Cleaver unlock.

Opdatering: 21. juni 2017 kl. 16:46

fixy fixy

Opdatering: 21. juni 2017 kl. 16:02

minor fix to loot for grimoire in glitch mission

Opdatering: 21. juni 2017 kl. 15:55

* New mob: Skywhale (Ifrix / Sayter) [Gas Giant biome]
* Replaced sprite: Gas Bag (Gainem)
* Gas Bags are more interesting to deal with




* Fixed a crash with collections

Opdatering: 21. juni 2017 kl. 12:53

Bees!
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Honey got a bit of a reworking. There are some additional types of honey added, and existing types now have altered effects. Most honey has lost a significant chunk of healing (which shouldn't be their focus anyhow) in return for resistance-based effects.

Radioactive Honey is now Mutagenic Honey
Solarium Honey is now Quasar Honey
Plutonium honey is now Healing Honey


Mobs
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Precursor mob added
some critters ported from More Starbound Critters

Quests
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Adjusted creature spawns for RNG quests so that you get few minibosses stuck in walls, and a larger number of interesting creatures have been added to the spawning list.


Gear
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* Sonic Cannon is a respectable, dangerous weapon now


Dungeons
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* the Avian and Glitch missions (museum, castle) both now have an unlock for the Frozen Wastes stashed somewhere within

Bugs
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* fixed some minor collections bugs
* fixed Copperbeaks dying on spawn/evolution
* fixed a small issue with a thing that had stuff
* fixed a crash related to precursorcorner decorative object