Starbound

Starbound

Macrochip
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Update: Feb 19, 2017 @ 6:07am

Macrochip Workstation
You can now upload/download/erase a stack of inserted chips rather than just single ones.

Megamacrochip
Now has a platform 'top.' May require breaking and replacing such objects ingame to enable those already placed.

Update: Feb 19, 2017 @ 5:18am

Update: Feb 19, 2017 @ 4:33am

Macrochips / Macrochip Workstation
Attempting to optimize some parts to improve fps.
Randomized circuit name XXXXX-XXXXX-XXXXX added. This is to help the workstations recognize when a different chip is inserted - they now only check the name instead of comparing the whole contained data of that chip, rather than comparing its whole stored data with what they've already read in.

Definable Buttons
Sound option checkbox added.

Update: Feb 16, 2017 @ 12:53pm

Update: Feb 16, 2017 @ 11:34am

Update: Feb 11, 2017 @ 1:51pm

Update: Feb 11, 2017 @ 1:38pm

Added Relay objects, which don't do much (output equals input) but felt they should be included. Like my other logic gate objects, they can be 'reskinned' whilst unconnected via interaction. Foundry Relays can be fashioned from Foundry NOT gates.

Update: Feb 9, 2017 @ 12:46pm

The revised and additional logic objects added now can be cycled thru the current six skins and a new 'hidden' option whilst they are unwired.

Update: Feb 4, 2017 @ 12:19pm

Fixed shift and right click to cylce backwards thru Mult-Remote Inputs.

Right clicking the Wiring icon will cycle through the available wire colors on the Macrochip (shift to cycle backwards) besides the normal keyboard presses and the icon will also show the current wire color.

Update: Feb 3, 2017 @ 2:56pm