Dota 2
SWAT: Reborn
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Update: Nov 23, 2016 @ 7:20pm

Hotfix

Update: Nov 23, 2016 @ 7:13pm

1.4.1:
+ Nemesis: Reduced damage in non-Nightmare modes
+ Nemesis: No longer nukes in Normal and Hard mode

Bugfixes:
+ Locker will now not disappear on disconnect
+ Can no longer vote -perfect after Nemesis has begun

Update: Nov 18, 2016 @ 7:49pm

1.4.0:

+ Final Boss Added: Nemesis
+ Added Locker (requires Renown level 18+)
+ Cyborg: Goliath modification now gives +250 max energy
+ Demolitions: Biochem damage reduced vs bosses
+ Demolitions: Napalm debuff now persists for 3 seconds
+ Sniper: Cameras now have reduced priority for enemies
+ Higher Mk LADs now have an improved concussion rockets ability
+ Reactors now display a warning when chance to explode passes a threshold
+ Fireflies have been reworked

Bugfixes:
+ Significant performance improvements, especially for late game
+ Heavy Ordnance: Fixed some issues on Power Grid and XLR8
+ Demolitions: Reactors will no longer drain C4
+ Sniper: Fixed attack range dropping below 1200
+ Cyborg: Goliath modification cast range fixed
+ Tactician: Cadet's Use Drug, Use Vest, and Use Shield Cap cast range fixed
+ LADs can no longer fuse more than one of any type of consumable
+ Tesla Vest and Tesla Vest MkII now give armor when fused into LADs
+ Improved enemy dodging

Update: Oct 24, 2016 @ 5:53pm

1.3.1:
+ Demo: Gear Mod now checks target's inventory for circuit boards
+ Improved innards model and particles
+ -revive command now works on players under Renown 20 (previously Rank 1)

Bugfixes:
+ Cyborg: Pheromones now works better on bosses
+ Fixed an issue where evil civilians spawned incorrectly
+ Fixed issue where you could hold 2 unique items simultaneously
+ Fixed issues where HUD could incorrectly say item Int requirements were not met
+ Fixed an issue involving filling a reactor before discovering it
+ Fixed items spawning inside televacs
+ Pill pouch is no longer attackable

Update: Oct 20, 2016 @ 8:07pm

1.3.0:
+ New Difficulty: Nightmare Mode
+ New Boss: Covert Commandos Strike Force
+ Added Pill Pouch
+ Added new models for officer armors
+ Added new Tyrant/Lad models
+ Added auto-revive to Normal and Survival (Day 1) modes
+ -revive commands now also works in Hard mode
+ Pyrotechnician: Overburn prevents healing while active
+ Pyrotechnician: Incendiary Rocket damage no longer stacks nor pierces armor
+ Tactician: Blitz and Endurance aura now affect mechanical
+ Tactician: Blitz aura now gives a bonus for being adjacent
+ Tactician: Cadet's Use Shield Cap skill will now drop Shield Capacitor Parts
+ Medic: Assault Rifle now has Anti-Personnel rounds
+ Weaponry: Added Anti-Personnel rounds and increased plasma rounds damage
+ Sniper Rifle: Reduced damage sniper rifles do to crates/rads by 50%
+ Improved particles and look of enemies
+ Items HUD now alerts player if Int requirement is not met
+ Added APC indicators for duration remaining and number of civs inside
+ Upgraded Enemy Soldiers
+ Upgraded Tyrants
+ Spiders now do reduced damage vs mechanical
+ Enemy soldiers and commandos now do significantly more damage to contraptions
+ Added more DotaStats metrics
+ Improved player data saving/retrieving to server

Bugfixes:
+ Sniper: Espionage bonus now properly applied only while invisible
+ Heavy Ordnance: Fixed Minidroid Plasma Rounds auto cast toggle issue
+ Heavy Ordnance: No longer a delay between xlr8 levels
+ Tactician: Ion damage type corrected
+ Reactor explosions should now stun all units inside
+ Fixed Exosuit injury immunity not being removed
+ Fixed Radlets size
+ APCs should more reliably make it out of the city

Update: Oct 5, 2016 @ 8:15pm

1.2.4:

Bugfixes:
+ Pyrotechnician: Fixed attack not bouncing after Dota 2 Compendium patch
+ Fixed issue where exosuit could set life to 0

Update: Sep 23, 2016 @ 9:46pm

1.2.3:

Bugfixes:
+ Fixed an issue with corpses sometimes not being revivable

Update: Sep 22, 2016 @ 9:35pm

1.2.2:
+ Added indicators for disconnected and kicked to squad status
+ Recall now works on units in Lockdown

Bugfixes:
+ Fixed some issues with the Russian localization
+ Heavy Ordnance: Battery charger now properly corrodes
+ Fixed an issue where rads could spawn despite being under safe level
+ Fixed an issue with how radiation damage is calculated

Update: Sep 17, 2016 @ 11:03am

1.2.1:

+ Increased the difficulty of Survival mode
+ Added stat collection for GetDotaStats.com
+ Added Russian localization
+ Flamethrower will now bounce off/to bosses and power armor units but has no bonus damage
+ Antidotes now have an initial stock delay of 360 seconds
+ Sniper: marksman will no longer pierce into allies
+ Sniper: marksman pierced shots can now crit

Bugfixes:
+ Ctrl and Alt clicking abilities now works
+ Should no longer be prevented from buying items due to max item limit
+ Cameras, C4, and Claymores can no longer be placed on walls
+ Disconnected players should now receive level up bonuses
+ One televac will now overcharge when power is restored instead of always at 2
+ Removed extra skillpoint being given at start
+ Spiders can now ensnare rad immune units
+ Addressed some issues with leveling up
+ Projectiles can no longer discover rooms
+ Fixed incorrect nanites efficiency on level 20 Heavy++ nanites
+ Fixed sometimes not seeing team members' selections in class select screen

Update: Aug 19, 2016 @ 6:29pm

1.2:
+ New Class: Pyrotechnician
+ New Boss: Super Mutant
+ New Boss: Godzilla
+ New Enemy: Tyrant
+ New Enemy: Enemy Soldiers
+ New Enemy: Enemy Assault Droid
+ Insane can now be beaten "Perfectly" by overachieving two objectives and removing Hazmat in 60 minutes
+ Rank 11 unlocked. You must beat insane perfectly to attain it.
+ Added -perfect command
+ Added new models for all weapon types
+ Added new models for Crates

Bugfixes:
+ Heavy Ordnance: minidroid plasma rounds level corrected
+ Medic: Revive corrected to 500 energy
+ Sniper: Concussion grenade duration corrected against bosses
+ Prowler: Fixed armor bug