Hearts of Iron IV

Hearts of Iron IV

Expanded Technology + Industry + Equipment
Showing 11-20 of 65 entries
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Update: Apr 5, 2017 @ 12:25pm

Greetings! This update is mostly a balance adjustment, and some bug fixes.

General

  • Tech bonuses were significantly reduced in electronics and the SRD trees
  • Army specialization can be pursued even if you take the Naval or Air paths in SRD
  • Fixed a bug that was causing some unit sounds to be missing
  • Other minor adjustments
  • Made far too many chocolate chip cookies. Whatever shall I do?

There's still a bug regarding naval air units, but it was left in as fixing it would have had a strongly negative effect on compatibility with other mods.

Update: Feb 28, 2017 @ 8:08pm

Numerous changes were made in relation to the 1.3.3 patch, but for simplification purposes they have not been listed. Also, a heavily altered version of RAM 3.0 has been fully integrated.

General

  • Updated all files to 1.3.3
  • Integrated RAM 3.0
  • Added AI priority modifiers to some units
  • Added German infantry art by FoxHound

*Note: You may notice some vanishing air units in your saves with this update - it's an inevitable consequence of the RAM 3.0 upgrade.

Update: Feb 21, 2017 @ 10:02am

This is a quick fix for an issue with the last patch. Anyway, how are you?

  • Naval CV Bombers now have their engines properly installed. They can fly just as intended. Probably.

Update: Feb 20, 2017 @ 3:12pm

This updates to a never version of Realistic Air Missions, and also includes some fixes for minor bugs.

Realistic Air Missions

  • Added in new content from mod where possible
  • New plane types not added due to fundamental compatibility issues

General
  • Later Dispersed Industry techs now have the proper modifiers
  • Desert Infantry now has its expected icon
  • Fixed issue that was causing late-tech names to not show for some people

Update: Feb 4, 2017 @ 11:22am

This patch covers a few minor bugs and also adds some more flavor.

  • Fixed Armor Plate year distribution
  • Now only Germany will produce the Flakmaus variants
  • Minor typo fixes
  • Added some flavor for Japan and Poland

Update: Jan 26, 2017 @ 10:04am

Happy 50th update! Here are some minor additions and fixes to celebrate. Also, I'll buy you a drink.

  • Increased SRD tree costs to match other doctrines
  • Reduced AC priority in order to (hopefully) reduce unit spam
  • Added more infantry art by FoxHound (chi, usa, sov)

Update: Jan 23, 2017 @ 3:30pm

  • The first tier of armored car can now be produced as intended.

Update: Jan 22, 2017 @ 9:52am

This update adds the Armored Car mod by Admiral Caon. It also includes custom infantry art by FoxHound.

Armored Cars

  • Rebuilt most of AC's files to not overwrite base game or other modded content
  • Moved tree to Artillery tab for the sake of convenience
  • Moved techs to different years in order to balance against the '56 timeframe
  • Minor description adjustments to remove date references

General
  • Added Chinese Infantry AT and Equipment art by FoxHound
  • Small flavor text changes to Chinese equipment

Update: Jan 21, 2017 @ 1:01pm

  • Quickfix for the missing industry tech

Update: Jan 20, 2017 @ 1:20pm

This update focuses on adding new data from the last patch, increasing the quality of AI, and overhauling the way modded files are composed.

  • Added new AI data from the patch to all techs
  • Created semi-historical AI data for the SRD tree
  • Updated some equipment values
  • Standardized commenting and spacing conventions where needed
  • Overhauled mod script placement. New content now generally appears at the bottom of a file instead of being throughout.

*Note: This mostly effects files created by the main ETAT mod, and may not include those from the submods.