Dota 2
Burning of Summer's Flame_Head
Showing 1-6 of 6 entries
Update: Apr 15, 2021 @ 7:43am

give the base shader and crystal shader whole separate uvs, separate meshs and separate texture sets

Update: Apr 14, 2021 @ 7:03am

limited the head two items(meshs)

Update: Apr 14, 2021 @ 5:38am

separate the geometry with the regular shader and the geometry with the crystal shader

Update: Mar 30, 2021 @ 5:33am

1 Redesign make all set for crystal concept
2 Move the crystal part to the uv 0-1 area to make easy to make crystal effect.

Update: Mar 16, 2021 @ 9:34am

1 Redesign the head to add crytal.
2 Make head mesh crystal like.
3 Move the crytal part to the uv 0-1 area to make add detail map.

Update: Jun 6, 2016 @ 3:32am

Created Burning of Summer's Flame_Head.