Stellaris

Stellaris

ST: New Horizons
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Update: Apr 18, 2019 @ 1:15pm

"NHV 1904 The Great Material Continuum - Beta (2af3fe)"

Update: Apr 18, 2019 @ 1:10pm

"NHV 1904 The Great Material Continuum - Beta (2af3fe)"
This patch will require a new game and will be incompatible with existing saves


2D: Additional Borg building icons
Balance: Adjusting district weights a bit.
Balance: Borg AI will now rapidly expand and build megastructures.
Balance: Borg megastructures cost less influence, now require nanites
Balance: Borg sucomplexes districts have been reworked.
Balance: further adjustments to several major factions start conditions, including the Borg, Voth and Hurq
Balance: Hospitals have been buffed, but now require cordrazine
Balance: Nebula refinery facility has been buffed.
Bug Fix: Attempt to fix upgrade cost stack overflow issue than can happen with large ships and fleets upgrading.
Bug fix: Computer components ai weights improved
Bug fix: Resolved Horta job conflict on Janus
Content: Added Barzans and Talosians to the game, as planet bound pre-warp species - with unique traits, civics, governments and buildings.
Content: Added the Barzan star system and Talos Star Group to the galaxy map.
Content: Adding unique deposits for Talos IV.
Content: Adding unique underground districts for suitable planets.
Content: New techs improve the benefit gained from doctors
Content: The preachers on Boreth now have a new title - and output.
Events: "The Crossing" Anomaly
Events: Improvement to Plague events
Mechanic: Kobali players will slowly assimilate non-Kobali xeno pops into full Kobali pops over time.
Mechanics: Players can now select the target of some obsidian order and tal shiar espionage attacks.
Mechanics: Players may now more easily change their import priorities on every planet, using a new event interface
Mechanics: Sector AI now works properly - but is restricted to 'balanced'

Update: Apr 4, 2019 @ 10:49pm

Initial Upload

Update: Mar 31, 2019 @ 6:19am

"NHV 1903 The Great Material Continuum - Beta (b85b49)"

Balance: Removed magnesite costs from improved hull plating
Balance: Increased slave price on the galactic slave market, reduced the liklihood pops would be sold on the market.
Balance: slave colony decision has been improved. Now also offers a unique city district that gives a unique offworld slave enforcer.
Balance: The great link now provides all loyal vorta and jem'hadar viable jobs as part of the dominion
Balance: Cloning Experts now also provide a small amount of ameneties.
Balance: The dominion start has been buffed slightly with an additional source of ketracel white.
Balance: an additional Artificial Ketracel White building level has been added.
Balance: Technology may upgrade Deposit-based ketracel white manufactury with an additional Chemist job.
Balance: Several major factions gain a small admin cap from their starting civics.
Balance: Pop assembly speed increased by 25%
Balance: Tholians/Sheliak/Breen will get an alternative Production Target edict that does not require water-ice.
Balance: Borg and Pralor/Cravic replicator jobs been corrected, were considerably slower than intended.
Balance: Slave colonies gain a small bonus to habitability - Unknown
Balance: Commercial pacts will now grant you +1 latinum each.
Balanace: All major factions starting conditions has been tweaked slightly.

Bug fix: slave colony decision, a unique option for Breen, Sheliak and Tholian, will now work correctly
Bug fix: added missing heavy tunneling phaser weapon
Bug fix: Romulan fighters will now be unlocked by the correct techs
Bug fix: Weapon testing ground decision now works correctly.
Bug fix: Non-organic species will no longer have access to the Farming Subsidies edict.

UI: Maximum number of building slots on planets increased from 20 to 21.

Great Houses should become pirates if the Klingon Empire is vassalised

Update: Mar 27, 2019 @ 4:09am

"NHV 1903 The Great Material Continuum - Beta (b374b4)"

- several global bugfixes

Update: Mar 24, 2019 @ 10:59pm

"NHV 1903 The Great Material Continuum - Beta (920389)"

Balance: Improved ai district build weights, correcting economic balance
Balance: trade hub starbase modules do not need a colonized planet to construct
Balance: Tweaked borg, pralor, cravik starting conditions. Added forgotten 'HQ' building that boosts initial crew production.
Balance: Hive 'ruler' jobs now produce amenities, while replicator jobs produce less
Balance: Small buff to pop growth edict result
Balance: Improved ai buildings build weights
Balance: Synethic Dilithium Manufacturies have been improved. However, they will now provide raw dilithium instead of processed.
Balance: Slight boost to tech-granted admin cap

Bug fix: terran empire starts with some trellium
Bug fix: new borg fabrication buildings now properly trigger fabrication decisions
Bug fix: disabled a tech that its modifier no longer works - Internal Security Protocols
Bug fix: omega facility can now be built
Bug Fix: Research deposits are now properly marked as 'rare' deposits
Bug fix: megastrucutres and habitats should now be properly limited to one per solar system

Localisation update
Several Minor Fixes
AI Test Update
Better Borg AI

Update: Mar 20, 2019 @ 12:13pm

"NHV 1903 The Great Material Continuum - Beta (82e7ad)"

- fixing versions #

Update: Mar 20, 2019 @ 12:10pm

"NHV 1903 The Great Material Continuum - Beta (82e7ad)"

- 2D: Discovery Terran Empire uniforms added
- 2D: Wrath of Khan Terran Empire uniforms added

- Events: Fixes to Maquis events - localisation and ship generation

- Mechanics: Great Houses will become pirates if the Klingon Empire is destroyed.
- Mechanics: Fixed Kobali Necrogenesis trait to be functional.
- Mechanics: Added Kobali jobs and other setup improvements.
- Mechanics: trade routes, collection range and piracy have been restored.
- Mechanics: Borg, Pralor, Cravik and Dominion now use crew mechanic.
- Mechanics: Breen, Sheliak and Tholian may now establish slave colonies on alien planets. Those will protect their rulers - but at a great cost.
- Mechanics: Borg, Pralor and Cravik now have an option to stop population assembly on their planets.
- Mechanics: Pralor and Cravik may now convert M-class planets into Machine planets. Organics may terraform Machine planets back into M-class planets.


- Balance: Starting, upkeep and production values for Dilithium and Crew have been greatly adjusted across the board.
- Balance: Multiple new techs will now increase the naval capacity from pops.
- Balance: various adjustments to buildings, techs and jobs weights to facilitate gameplay.
- Balance: Traffic Control will no longer conflict with other positive support auras.

- Content: The Galactic Forum is now a new and early-game megastructure for you to purchase. Neutronium will become available earlier in the game.
- Content: Borg have access to traditions that unlock better matter fabrication buildings.
- Content: Numerous new and expanded tooltips to faciliate gameplay.
- Content: Added two new ascension perks for players to choose from.

- Localisation Update

- Bug fix: Starbase sensors will now correctly upgrade.
- Bug fix: Ascension perks will now properly grant the +1 starbase facility bonus
- Bug fix: Outpost influence costs on the BOTF map have been corrected
- Bug fix: Yridians are now properly established as a criminal faction if played with the Megacorp DLC, and can establish branch offices without issue.
- Bug fix: Terraform candidate planet modifier has been incorrectly applied and has been removed.
- Bug fix: Several startport import decisions have been corrected and now work properly.

We strongly recommend players will start a new game due to the changes to the game economy and AI.


Update: Mar 15, 2019 @ 11:37am

NHV 1903 The Great Material Continuum - Beta (ff809f) - A

- Localisation Update
- Federation Testbox-Ship issue fix

Update: Mar 7, 2019 @ 8:00am

NHV 1903 The Great Material Continuum - Beta (ff809f)

- Megastructure costs
- Tweak Tradition update
- AI Tweaks
- Minor Tweaks
- Localization Update
- Buildings progress Fix
- Outpost costs tweak

(- Borg AI currently broken)