Stellaris

Stellaris

ST: New Horizons
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Opdatering: 3. okt. 2021 kl. 9:44

STNH - 3.1/3.1.2 Compat Patch

Events - Through the Bajoran Wormhole Expedition Missions
Events - The Mugato mission, inspired by Lower Decks
Events - The "Social"

Content - Observation Mission to invade a warp capable primitive culture
Content - Kayshon when he appeared in STNH... New hero leader joins the roster
Content - Vulcan Hero Soval has had a Vulcan hair cut.
Content - Aurelian Parliaments added as a new new minor species
Content - Chalnoth added as a warp capable species
Content - Pakled's updated in line with Lower Decks... Pakled Planet strong!
Content - New Ship Boarding Mechanic added. Ships with a marine module have a random chance of "boarding" during fight and causing damage to a ship
Content - Ships with a marine module can land troops on a planet surface whilst bombarding
Content - New marine module added for Cardassians, Pakleds, Dominion & Suliban
Content - Unique marine module for Hirogen, Klingons, Romulans & Federation
Content - New troop ships for UFP (Sarajevo, Ptolomy, Sydney & Achilles)
Content - New troop ships for KDF (Gre'thor & Fek'hlr)
Content - New troop ships for Rom (Decius & K'hanakh}

Setup - AI Aggression tuned slightly
Setup - Code Optimisation - A number of triggers improved to reduce un-needed event spam
Setup - Tech Slowdown mode (Beta) now changes with the era you are in.

Fix - Additional limits added to the Challenge mode ship bonus to avoid the AI ending up with huge fleets that appear after a war.
Fix - UFP Member Treaties should be cancelled on joining the Federation
Fix - Grazerite missing outfit fixed.
Fix - Species Rights for slavers fixed
Fix - Pralor Graphical Culture fixed on start
Fix - Scout senor range has been toned down significantly
Fix - Mylecial Reactor locked down to the Charon only.
Fix - Tech Slowdown Modifier - Now adjusts based on era
Fix - Districts Reverted back to previous style
Fix - First Contact new options presented when alien race contacts player
Fix - First Contact Options for Warp Prims
Fix - First Contact Pop up not appearing for minor countries
Fix - Xindi Spawn during UE Xindi Crisis has been optimised & so shouldn’t CTD on largest maps
Fix - Fix event limitations on the Gomtuu events
Fix - Romulan D'Kanazk Class Textures improved
Fix - Non human formed UFP games can now make the weapon choice events work
Fix - Alpha Hunters now correctly produce Admin Cap.
Fix - Heroic leaders will no longer have the possibility of having multiple hero traits, which causes uniform issues.
Fix - A strange bug with the USS Glenn which prevented the completion of its special project.
Fix - Limit added to the Constitution Class Flagship to avoid building it multiple times
Fix - Hero & Legend ships build triggers updated to use "allow" so that players can see what is needed to build them. N.b They will still only appear when the tech has been researched
Fix - New modifier added to fix issue with Jupiter Station providing bonus to wrong country
Fix - Tier 10/11 class star ships are now manually retireable via the Museum
Fix - Borg can no longer have pleasure planets
Fix - Borg First Contact appearing without any options to select.
Fix - Ambassador Class Naval Shipyard Fix
Fix - Hazari Borg Portraits
Fix - Pakled Female hair
Russ (+0) — 24.09.2021
Ships - Yorktown Model replaced with new model (Thanks to Ael!)
Ships - Military Constitution Class Flagship is now available at a more appropriate Tech level.
Ships - The NX Class hull variants are now more appropriately named and aligned.
Ships - The Crossfield and Federation Classes no longer support heavy spinal mounts, and use heavy weapons instead
Ships - Lakota Class is now buildable earlier in the tech tree, as a result the Constitution Refit has been moved forward. The Enterprise-B is now available only when the Lakota Refit is available.
Ships - Lexington Class Refit now available to build for Starfleet

3.1/3.1.2 Compat
3.1 - Traditions Updated to use new vanilla mechanic
3.1 - New Subterfuge & Mercantile traditions made available (Trek Localisation an ongoing process)
3.1 - New Vanilla events disabled to prevent random blank pop-ups
3.1 - New variable system integrated into STNH code.
3.1 - Espionage changes to align with vanilla
3.1 - Minor AI changes added in line with Vanilla
3.1 - UI - Basic UI compatibility added to avoid CTD
3.1 - Localisation Updated
3.1 - New UI to allow the use of more than the standard 7 traditions, which will allow us to continue to expand traditions as we go! (Credit - Ael)
3.1 - Countless Ship icons added as part of the Vanilla changes to ship icons!

Traditions
New Espionage Traditions for Section 31, Tal Shiar & Obsidian Order
New Tier 2 Traditions unlock for the Federation, Klingon, Dominion, Ferengi, Borg, Cardassian & Romulan once you have progressed far enough through the base trees. (thanks to the Beta team for their input)
New Reward - Watchtower Class Megastructure added on competition of Fed Tier 2 tree - based on the Vanguard Station from the novels.
New Reward - New mechanic for Klingon ships to gain unity and influence for the empire when defeating rivals
New Reward - Ferengi can bribe other nations for intel
New Reward - Advanced cloaking device for the Romulan's who have a Tal Shiar or Zhat Vash leader at the helm
New Reward - Defeated Borg ships may now provide a small bonus on destruction.

Opdatering: 25. aug. 2021 kl. 11:22

Event - Barzan Wormhole, will the gamble to purchase the Barzan Wormhole payout or lead to disaster.
Event - Fridays Child, replay the events of the TOS episode Friday’s Child, which could lead up to the introduction of popular novel canon Admiral, Leonard James Akaar.
Event - Emanations, unique event for delta quadrant species (Written by Orion88)
Event - Empires who are losing wars may call for help from a 3rd party.

Content - New Voyager hero leaders added as a reward for completing Caretaker Missions
Content - Hazari Species added to the Delta Quadrant
Content - Earth Remnants can now form the UFP under the right circumstances.
Content - Righteous Empires now distrust slavers, bandits and greedy empires on first contact.
Content - Human and Romulans start off with a small element of distrust
Content - New policies to aid your intelligence and counterintelligence services.
Content - New portraits and aged portraits for a number of hero leaders.
Content - Undine Infestation & planet conversion events moved to planetary decisions to save on performance and simpler to use. Undine must build their unique infestation buildings on the planet before the option is available.
Content - Update to the behind the scenes mechanics of the Klingon Great Houses. Do improve the way the loyalty system works.
Content - Xahean species update (portraits, uniforms and unique options on joining the UFP.)
Content - On the orders of her Imperial Majesty Challenge mode has been unlocked on the Mirror Universe Maps.
Content - Users with the Apocolypse DLC will be able to build a version of the Scimitar, Undine Infester, Planet Killer and Xindi Probe using the planet killer weapons customised for STNH.
Content - Raven Class has been added as a research option via Jupiter Station and buildable via Utopia Planitia
Content - "Lost Era" style uniforms added post Wrath of Khan era.
Content - Lower Decks Style uniforms added for Starfleet, these uniforms will phase in post first contact era and then out by the start of Picard.
Ships - Enterprise Era Variants, Endeavour, Liberty and Neptune Refit Classes have been added based on the work of our very own Ael.
Ships - Freedom Class Scout added to complete the Wolf 359 graveyard fleet
Ships - A new shipset for the Cravic and Pralor based on their brief appearance in VOY.
Ships - A new set of ships for the Hazari, rebuilt by Grinsel for STNH.
Ships - Updated and improved ship models for the Federation Science and Mining Stations thanks to the fine work of Ael.
Ships - Walker Class TOS Refit
Ships - Magee Class TOS Refit
Ships - New and improved Malachowski model by our very own Ael
Ships - New model added to replace the existing California Class. Comes in 3 flavours!
Fixes
Fix - Undine Planet Killer Weapons have been re-worked. The Infestation weapon now targets a systems star and converts the system into a Fluidic nightmare.
Fix - Ocampans are now short-lived (even shorter than before!)
Fix - Federation Tier 2 Espionage (s31) building now buildable
Fix - Starbase Shield Module is now upgradeable to mark II
Fix - Starfleet Intel HQ upgrade now works.
Fix - Super-Mycelial Reactor once again available for the Charon to please our Empress.
Fix - Numerous fixes and improvements to the Reman revolution event chain
Fix - Undine Caretaker Endgame Invasion will no longer cause a serious freeze and has been re-worked to use the new Undine mechanics.
Fix - Al Rijil missing primitive class
Fix - Main Music fix for those who have the Nemesis DLC.
Fix - Rare issue where the Bajoran Wormhole may spawn in the centre of the galaxy.
Fix - Expedition leaders will no longer get elected ruler, small chance of Fleet Admirals becoming Ruler. They will also get a clearer trait to show they are leading an expedition.
Fix - Multiple species were unable to set slaves. These species policies have been updated to reflect Trek status.
Fix - Major CTD when Mirror Tholians Spawn on the main maps.
Fix - Cheronite 'Last Battlefield' mission triggering multiple times, will now only spawn for Military & Science ships. Destruction of Cheron will now occur less frequently and at a more appropriate time.
Fix - Numerous fixes to the Abronath selling events
Fix - Fixed issue with double NCC registrations appearing for certain hero ships.
Fix - Removed a bug that allows the Science Constitution ship to be selected before it can be built and therefore never appearing.
Fix - Utopia Planitia missing country flag has been added in, making UP available to non-earth UFP founders after 10 years.
Fix - Romulan Espionage Text appearing for non-Romulan empires.
Fix - Missing Ideal Planet Class for a number of species.
Fix - Klingon Great Houses will no longer spawn if the Empire is destroyed.
Fix - Federation Class Data module Localisation Error.
Fix - Earth will no longer spawn as a swamp world, much to the annoyance of Swamp Thing.
Fix - Member worlds and The Great Houses will no longer join alliances by default.
Fix - The science stations will no longer rename the system.
Fix - Dominion shuttles will no longer appear as colourful boxes of doom.
Fix - Issue where certain worlds districts do not appear as they should.
Fix - Undine currently cannot specialise planets. This will be added later on.
Fix - After defeating the Borg rebels the collective will regain their lost planets and unicomplexes.
Fix - A number of improvements made to the AI around declaring war.
Fix - Undine Toiler Job priority has been lowered so that it doest not consume every pop

Performance - Further performance improvements made to mid-late game.

Opdatering: 31. maj 2021 kl. 13:58

Opdatering: 1. maj 2021 kl. 15:27

NHV 2105 Scorpio Expansion - (e4057e)
Hotfix
Fix - Undine Mastery of the Fluid Parasite spawn issue. Bug was preventing the continuation of the Undine story arc.
Fix - Undine Story limited to canon maps (milky way galaxy)
Fix - Double planet class for bio worlds.
Fix - Undine Administrator jobs now advance in number over the capital progression.
Fix - Cardassian capital set up.
Fix - Dual version of species have been smished back into a single species once again!
Fix - Countries will no longer spawn with Great House ships
Fix - Undine have a replacement Ascension Perk to replace "The Flesh is weak"
Fix - Bio worlds count to the habitable survey
Fix - Start message for non-English languages.
Fix - Undine Thruster Tech. Undine Ships now have unique equipable thrusters
Fix - Undine Unique shields added to their shipsets.
Fix - Corillian Remnant first contact spamming
Fix - Undine Civil War crash when you have won the war.
Fix - Undine crisis fleet scaling adjustments
Fix - Borg adaption notification spam
Fix - Borg Unicomplex expansion has been fixed.
Fix - Borg First Contact Localisation errors have been correctly assimilated and part of the collective.
Fix - Grazerite Portraits have been fixed.
Fix - CTD when the Xindi probe is destroyed and the North Star colony was discovered during the Expanse.
Fix - Unable to fully survey primitive planets
Fix - A number of Undine jobs and buildings have been added
Fix - Numerous non-undine events have been restricted for story reasons
Fix - Undine colonies now have appropriate colony types
Fix - Undine can now convert planets via a decision
Fix - UFP research focus has been updated to be available from both the yearly event and science window
Fix - Various localisation errors and translations

Opdatering: 25. apr. 2021 kl. 12:42

NHV 2104 Scorpio Expansion - (dc5399)


Experience the Undine Infestation Crisis for the 1st time in our Scorpio Expansion:

Content - Undine Vanguard has been added as a unique playable option, with unique techs and outlook on the galaxy (A separate event structure will play out if they are AI)
Content - Undine Shipset has been added, models from Grinsel
Content - Undine unique planet killing weaponary - the planet destroyer and the planet infester, which can turn your once lovely planet into a bio-world fit only for the Undine.
Events - Unique events for the Undine including mastary of the Fluidic realm. Take the Undine to become masters of Fluidic Space to invaders of the Milky Way.
Content - Undine Terradome Station - model from Kharak
Content - Unique buildings and jobs for the Undine species.
Borg Fluidic Space Crisis:
Content - The Fluidic Space event chain for Borg has been overhauled.
Content - Rewards for probing Fluidic Space have been updated. There are two unique bonuses to acquire, and a powerful repeatable tech boost... if you don't provoke the locals, that is.
Content - Rewards may require paying some of your stored research to acquire.
Content - Reward 1 is a build-speed boost across your empire.
Content - Reward 2 enables the construction of Subcomplexes anywhere in your space (at approximately double the cost and build time).
Content - Reward 3 is a repeatable base monthly tech increase.
Content - You can now see the rewards you get for probing fluidic space.
Content - The crisis now ties in with the playable Undine species.
Content - Triggering the crisis will open fluidic rifts in your space.
Content - Undine crisis fleets now include planet destroyers.
Content - Undine are immune to assimilation. Later content may offer a story chain in this regard.
Borg Adaptation 3.5:
NOTE: You will need to start a new game for these changes to apply. Sorry
Fix - Borg Adaptation now works for Borg Cooperative and Unimatrix Zero
Fix - Adaptation should not be as performance intensive
Balance - Adaptation is now a per-ship debuff, triggered as Borg and enemy ships are destroyed or disengage. (NOTE: This debuff will NOT be visible on the affected ships, for currently unknown reasons. They do work, however).
Content - Adaptation debuff lasts 120 days. We're working on a way to let the player better know when their fleets are Borg-ready again.
Content - The chance of the debuff applying is approximately equal to the Borg's Tech Analysis % against the enemy empire.
Content - The chance is locked out for the duration that you have anti-adaptation countermeasures up.
Content - The chance is very high if you have an assimilated Admiral from the target empire.
Content - Borg and their rebels are now their own type of country (to enable the solution above); this may produce unusual game behavior in edge cases. As always, please report any bugs.
Fix - Borg do not use adaptation against each other.
Balance - Borg Tech Analysis (which controls how fast adaptation occurs), now decays in larger chunks, but only each time you complete a tech research (instead of a small amount per month).(edited)
Content - Borg leaders have unique role names now. (A consequence of the country type change).
Balance - Borg Adaptive Plexus component has been re-nerfed (to 20/30/40/50% armor pen reduction, from 40/60/80/100)
Borg Rebellion:
Fix - Borg Rebels no longer require food for their crew-producing job.
Fix - Borg crew producing job (now called Drone Liberator) produces more crew than normal.
Balance - Borg Rebel starting resource boosts last longer and decay in stages.
Fix - Borg Rebel starting resource boost also adds Consumer Goods and Dilithium.
Content - Borg Rebellion will continue to stir up rebel drone armies annually each year the civil war is still in effect. This also partially extends their resource boosts, to keep them in the fight for the duration of the war.
Other Content:
Balance - Tech Tier 11 (Picard Era) Tech level added to help balance the new ships. Including a number of new T11 components and weapons. More will be added in future patches & T11 tech is rare.
Content - Starbase Support Craft Mechanics - Build the support craft facility on starbases to construct the small, but agile shuttles, runabouts or fighters to defend your starbase. But.. use them tactfully as you can only place so many at once.
Content - Science Divisions, UFP, Romulans, Klingons & Dominion all get a unique science division built via a megastructure. Other countries will be able to build the structure, but do not yet have access to the division agency.
Content - As Dominion, replacing a country's ruler with a changeling is now more effective.
Content - Changelings that do not otherwise have jobs will now be employed as generic Changeling Infiltrators. These boost your empire's trust cap and trust growth (unrelated to the targeted infiltration mechanic). No more forcing the Great Link to use birth control.
Content - Fan favorite Starbase Regula One added as the Federation observation outpost design
Content - Leaders who reach level 5+ and retirement age maybe offered the choice to change career, retire or move into teaching.
Balance - Opinion modifiers towards subjects of allies and allies of overlords have been added. If you have an alliance with someone, you will view their subjects more favorably, and they will reciprocate. (This will aid in forming alliances with empires that view you very positively, but are neutral / have conflicting ethos with one of your pathetic, useless subjects).(edited)
Content - New Trill Symbiosis Commission Agency unique for the Trills. Manage the Trill symbiont and host relationship
Balance - Warscore from occupation is worth a little bit more. Wars will end slightly faster (most notably for the AI) as a result.
Events - New anomaly event based on the VOY episode the twisted available for Delta Quadrant species & includes a Undine variant - created & written by Orion88
Events - Benev Selec investigate strange goings on the surface of planet Benev Selec (written by Orion88)
Events - Shades of Grey Event - Inspired by the Shades of Grey TNG episode (Written by Orion88)
Events - The great Tribble Hunt, got trouble with Tribbles? Then the hunt is for you. Includes a unique variant for our brave Klingon Warriors.
Events - Silver Blood Anomaly, inspired by ST:VOY (written by Orion88)
Events - Updated Q tips based on community feedback
Content - The El'Aurians have joined the galaxy ready to listen, serve your drinks and in the future blow up a sun or two.
Fixes:
Fix - A number of ships updated for DX11 compat.
Fix - Final stage Federation transwarp tech does not fail randomly.
Fix - Selay Battlecruiser gfx fix
Fix - Odyssey-Class section names
Fix - Klingon Naval Museum retirement options fixed
Fix - Kelpien Brightest Star mission now correctly available via Warp Primitives screen.
Fix - Samaritan Snare event no longer fires for the Pakleds
Fix - Enterprise E decomission flag not removed if disbanded, which was preventing the build of the Enterprise-F
Fix - Pakleds added to smaller Alpha/Beta Maps & moved to a more canonical location(edited)
Fix - Major CTD and freeze when the Klingon-Cardassian Alliance forms at the same time as other major activity.
Fix - Federation Class is now correctly retired at the appropriate time
Fix - Bajoran Occupation/Resistance Trigger will no longer fire unexpectedly.
Fix - Missing crew loc and icons Federation Class
Fix - Krenim Cruiser Textures
Fix - Selaya/Kumari Federation formation ship exploit
Fix - Yeager Refit section template is now different from the base Intrepid.
Fix - Trill leaders now have a greater chance to spawn with a symbiont.
Fix - Klingon & Houses opinion modifier is not set so high.
Fix - Klingon Great Houses will no longer be so happy for you to 'request' resources.
Fix - Julian Bashir will no longer spawn as a random species
Fix - ST:Pic event chain will now close when completed to avoid situation

Opdatering: 26. jan. 2021 kl. 1:54

STNH 2.8.* Hotfix
NHV 2101 ST:Picard Expansion - (bd686c)

Fix - Pakled Starting pop numbers are now corrected
Fix - Klingon House Feud options fixed in the High Council Screens
Fix - Klingon House HQ Spam issue. Workaround for the spamming of shipyards that should belong to the Great Houses (issue should correct automatically within the month)
Fix - Romulan D'Kazanak weapons fix
Fix - New Loading Tips messages now display correctly
Fix - Pakled start messages corrected for Polish & Russian languages.
Fix - Klingon Great Houses will once again Feud & War if the circumstances fit.
Fix - Dis-commendation and Restore honour options now work again for the Klingons.

Opdatering: 24. jan. 2021 kl. 1:43

STNH - January Update

Content Update

Event - Terran "Vengeance" event - what happens when you let Terran Scientists lose with Red Matter and Temporal Anomalies?

Species - Pakled's added as a new playable empire along with unique portraits and a shipset based on ST:Lower Decks
Species - Grazerites & Efrosians join the galaxy and warp-capable primativies. Including unique leaders from Alpha and Beta Canon.
Species - Klingon Great Houses mechanic has been re-worked slightly, which means your great houses now provide more help at times of war (N.b Mechanic is still in Alpha stage and will continue to receive updates)

Borg Specific (Borg Civil War & Invasion Chains)
Content - Civil War now spawns a Subcomplex for the rebels to use as their home base, rather than stealing any of the Collective's planets.
Content - The first time an Empire is targeted by the Invasion, they have the option to investigate something mysterious at their borders. This leads to an early confrontation that, while disastrous, could lead to an advantage against the cube later on.
Content - Borg XP sharing between leaders is back, gated behind the bottom tradition in the Perfection tree. For performance reasons, it is capped at 1000xp per leader per year; it is still significantly powerful nevertheless. Please report any performance issues going forward.

Map - Gamma Vertis system added, along with a certain mysterious silent species

Ships
3D - Yeager Class Refit - some love for one of Trek's stranger looking ships!
3D - Krenim Frigate, Cruiser, Battleship and Time ship added for fans of the Krenim.
3D - TMP era unique ship transport added - introducing the Sydney Class Transport.
3D - TNG+ era construction ship added - losely based on the Wallenberg Design from ST:P
3D - Unique ships for the Selay & Anticans - so they can resume their rivalry in space. Thanks to well known community designer Atolm for use of his designs.
3D - Unique ship set added for the Tzenkethi
3D - Klingons & the Klingon Great Houses now have access to a number of new ship designs based on their appearance in ST:Discovery & updated to fit STNH.
3D - Klingon (Kalalth) & Romulan Empires (D'Kazanak) now have a couple of new Picard Era ships as we look to extend into this new era.
3D - Inquiry Class Heavy Cruiser, Century & Odyssey Class based on the USS Verity from the ST:P series added as late game options for the UFP (Enterprise-F and USS Zheng He added to Utopia Planitia)
3D - Klingon D7 refit from Discovery season 2 added as an optional refit to the classic D7.
3D - USS Vengeance may just make an appearance if you start to mess with the fabric of the universe!
3D - Cardassian late game experimental cruiser - the Obsidian Class added.

Fixes
Fix - Demon's CTD has now been fixed, which should reduce a number of crashes during early game.
Fix - Small increase to flagship expedition timer. To allow your flagship to reach its destination.
Fix - Bajoran Occupation event should only fire the once. Added options included to help prevent the Bajorans from rebelling.
Fix - Dominion Coalition Integration should work correctly again.
Fix - Federation Class missing fighters re-added.
Fix - Dominion Biannual event targeting improved to avoid edge case problems.
Fix - Klingon / Romulan unity bonus alignment which should allow both empires to grow more naturally.
Fix - Missing trait from secondary Nemesis leader
Fix - Missing Flagship flags added to prevent edge cases from stopping certain flagships being built.
Fix - Voyager/Caretaker trigger clash fix.
Fix - Medical Conference will no longer occur on a Borg world.

BORG UPDATES
Fix - Rebels will automatically land troops on your planets at the start of the civil war rather than instantly stealing them outright. If you have armies on the surface, you might fight them off. Strength of rebel troops (how many armies / planets) increases depending on the scale of the rebellion.
Fix - Adaptation no longer works against Borg rebels. (Unfortunately, it's not yet possible to allow them to use it either).
Fix - Borg Rebels now spawn with correct government details.
Fix - Civil War probabilities updated. Because it's much easier to recover now, the chances of stopping the Civil War from starting is greatly reduced. You now must fight off the rebels most of the time.
Fix - If you switch to playing Borg Rebels, you no longer lose the temporary upkeep reduction that they normally have. NOTE: Borg Rebels are still suffering from some serious long-term problems with their gameplay and economy; switching to them is not recommended until this is fixed at a later date.(edited)
Fix - Timing on the invasion chain has been expanded significantly; it takes much longer between the initial events to actually launch the Assimilation Cube.
Fix - A number of new notification events for both the Borg and the victim to help make the chain more narratively coherent.
Fix - The Assimilation Cube is now better at scaling to the target's fleet power. Expect it to be much harder to fight if you are a powerful empire. It's also going to be harder the second time you face it. However, the Assimilation Cube cannot adapt unless it has Locutus aboard.
Fix - Empires cannot be targeted by the Invasion if they lose their homeworld to the Borg.
Fix - The Assimilation Cube is no longer invulnerable after it captures the target's homeworld. Instead, it loses a lot of its combat capability (since it beamed all its drones to the planet). The victim will generally need to kill it in order to research the "save the homeworld" special project. If the cube is still alive when the homeworld is lost, the Borg get an extra bonus.
Fix - If you want to (but this will be incredibly hard), you can attempt to liberate the homeworld through brute force. If you land enough troops on the planet, you can free your homeworld that way too.
Fix - You will no longer get notifications of the Cube battling fleets while it is in the home solar system (to prevent spam).(edited)
Fix - Borg Invasion Investigation Project should work correctly now.
Borg Mechanics:
Fix - Borg Species Numbering now happens (under the hood) on first contact, rather than upon assimilation. This will fix a number of backend issues with this system. NOTE: Not much can be done with this feature yet until PDX fixes some things with species naming (meaning you won't see numbering in-game except in event text).
Fix - Removed pop-ups for ships self-destructing, and removed the resource-gain and ship-sabotage results. This will greatly reduce the number of pop-ups you get while fighting the Borg, and gives more value (for Borg) to use the Disassembly option when assimilating a ship.
Fix - Ship Assimilation now gives Influence on Disassembly instead of Conversion (and has better resource options).
Fix - Ship Assimilation can now build Spheres.
Fix - All vessels created through Ship Assimilation now use naval capacity.
Fix - Total fleet assimilation no longer triggers on engagement, and now triggers when the Borg fully adapt in battle. Fleets that suffer this fate can no longer total self-destruct (since that was usually a bad option anyway).
Fix - Borg can now flag species with negative traits as Undesirables. (This allows you to kill off any assimilated species with crippling traits, like Kelpiens, and prevent them from growing out of control).
Fix - Corrected a problem with the anti-Tech Analysis edict doing the opposite of what it should have.
Fix - Temporary fix for pop-up spam when conquering a Borg Unicomplex
Fix - Borg Invasion Cube should be better able to punch back (rather than just sit there and take hits).

Opdatering: 24. nov. 2020 kl. 1:15

2.8.1 Compatibility Patch
NHV 2011 ST:Picard Expansion - (8603516)

Patchnotes:
Content - Starship Name List update (thanks to Ael)
Content - Added new abduction bombardment stance for hunters/Vidiians/Hur'Q
Content - Federation Class Heavy Explorer added for Terrans & UFP
Content - Updates to Talaxian and Vaadwaur ship

GFX - Minor icons update

Fix - Terra Prime special project timeout workaround & fix for CTD
Fix - Second Contact mixed up results have now been corrected.
Fix - Agrarian Idyll fix for jobs using this civic
Fix - Fix for Borg sometimes starting without proper drone hive districts
Fix - Fallen empires declaring war before awakening
Fix - Non organic countries will no longer receive food deficit modifier.
Fix - Fix for Borg sometimes starting without proper drone hive districts
Fix - Duplicate Discovery created by Disco chain
Fix - relaxed some of the triggers for the ships available at Utopia to allow more freedom on when they can be built.
Fix - You can now retire the Federation Member world ships via the Naval museum
Fix - Fallen empires declaring war before awakening
Fix - Removed the food deficit modifier from the Borg, Undine & Robotic races
Fix - Vaadwaur hull shine reduced
Fix - Nova Class Science ship now has correct number of slots
Fix - Food deficit modifier should now reduce pop growth for bio pops
Fix - Borg Fallen Empire harassment fixed
Fix - Terran empire now have correct access to all new Starfleet designs (decals pending)
Fix - Issue where Federation council mission is not available to research
Fix - Various ships now appear correctly in Ship designer window
Fix - a number of small QoL Borg fixes
Fix - Children of Mars & Pic S1 fixes
Fix - Utopia Planitia doesn't fire when completing Mars chain

Localisation - various fixes, translations and updates

Opdatering: 15. nov. 2020 kl. 6:07

STNH 2.8 Hotfix - Patch
NHV 2011 ST:Picard Expansion - (78c6bde)

Fix - Terran Empire can now use Utopia Planitia to build legend and Flagships
Fix - UFP now has correct name
Fix - Dominion contemplation tooltips are tooltips, not tootips
Fix - using the Caretaker array to return home will now spawn the correct ship
Fix - Saving the romulan sun by storming the Artifact will now fire the special project
Content - Utopia Planitia now comes complete with McKinley Station
Content - Talaxian Shipset

Opdatering: 14. nov. 2020 kl. 5:31

14th November 2020

2.8 Content and Fixes Patch

NHV 2011 - (f267da2)

New Content:

Ships - Vaadwaur Ship set added to the game
Ships - Cheyenne Class Explorer added to the Federation roster
Ships - New Bajoran Interceptor returns to for fans of those who walk with the prophets.
Ships - New ship section for the Constitution Class ships for fans of the "Discoprise"
Ships - New custom shipset for the Kzinti
Ships - Hirogen Battlecrusier and Frigate added to the Hirgoen roster
Balance - Ascension Perk 'One Vision' has been reduced to 50% ethic attraction but gains Greater than Ourselves edict feature.
Content - Pacifican/Selkie added as a Warp Capable Race

Bug Fixes:
Fix - Trellium D Market Bug
Fix - Borg start game broken portraits
Fix - T'Pol, Gral & Talas cruisers are now available via Utopia Planitia earlier.
Fix - Enterprise-E is now a Sovereign class, rather than a Galaxy
Fix - Refit NX now has a wing of shuttlepods included
Fix - Memory Alpha tech no longer blocks improved labs research
Fix - Large spelling and grammar fixes across the board
Fix - Metal Extraction technology restricted to Borg only as intended
Fix - Defunct kelpien observation station mission removed as event is activated via comms screen
Fix - Great houses no longer have the Pre-warp pop up occurring
Fix - Vidiian portraits now adjust correctly to non Phage versions when Vidiians research phage cure
Fix - Second T'Pol, Gral & Talas constructions no longer lock up Utopia Planitia
Fix - Klingon Houses ships should no longer hang around the shipyard drinking bloodwine
Fix - Klingon Houses have a better impact on performance in late game
Fix - Hutet / Keldon are no longer pretending to be each other
Fix - Romulan and Federation Empire Select Screen and Save Game Screen Uniforms
Fix - Missing and incorrect data icons for certain ships now fixed
Fix - Planetview army icons
Fix - Gomtuu pirate battle fix, event should now continue if you decide to betray poor Gomtuu.
Fix - Demons now gives a long time to complete a number of projects
Fix - Babel One has been moved back a year to avoid clashing with other stories.
Fix - La Sirena and Juggernaught should no longer appear on the ship build menu if not available.
Fix - Terran leaders now have correct portraits
Fix - Bug in the multiplayer GUI screen

Localisation - vast amounts of new translations, fixes and improvements!