Europa Universalis IV

Europa Universalis IV

Voltaire's Nightmare
Showing 21-30 of 85 entries
< 1  2  3  4  5 ... 9 >
Update: Sep 21, 2022 @ 6:41am

Update: Sep 20, 2022 @ 3:32pm

Patch 2.2.8
-Updated the mod to EU4 version 1.34
-Added the following new National Idea sets: Frei Verdun, Brixen
-Added the following government reforms: Saqaliba State, Nakharar System
-Added events for the pirates of Sercq and Cilicia
-Added Norse missions from Lions of the North
-Added Westphalian, Hanoverian and Franconian missions from 1.30
-Gave Jerusalem access to reskinned Cawa regiments
-Byantium has now access to tributaries; they will start with some in 1054
-Added trade companies to the mod
-Khwarezm is now a proper tag with its own culture
-Khwarezmian provinces have been changed to Sunni
-Added a 6th reform to the Kievan Rus (thus making it match with vanilla's EoC)
-Passing all reforms as the Grand Prince no longer annexes all appanages. They will have to be annexed individually by spending Fraternity (thus making it match with vanilla's EoC)
-Certain monuments can now be used by countries with corresponding secondary/harmonized faiths
-Added the following alternative country names: Amida (Mardin), Barghawata (Marrakesh), Taronites (Sasun)
-Fixed a longstanding bug causing a crash when trying to recruit janissaries (many thanks to Advocatus Diaboli)
-The Germanica Slavica incident can now properly cause the conversion of Pagan nations
-Decreased the amount of recruitalbe banners
-The Rota System gets abolished correctly now
-Forming Lombardia or the Frankish Empire will convert all owned provinces of your culture group to Langobardic/Frankish culture (this makes both decision corresponding with the 'Form Rome' decision)
-Heir stats of Germanic monarchies work properly again
-Changed the flag of Poljicka
-Moved the CoT from Gloucester to Bristol
-Byzantium can no longer introduce new heirs before the Crisis of the 11th Century
-Toul no longer causes a localisation error if owned by a German nation
-Minor consistency fixes to Byzantine DPNs
-Minor history corrections regarding duplicate 1054 rulers within the HRE
-Minor history fixes in France including addition of Baussenque Wars
-Minor history fixes around Avignon Church allegiance after 1403
-Other minor localization/bug fixes

Update: Apr 26, 2022 @ 3:59pm

Patch 2.2.7
-Updated mod to 1.33
-Added two overlooked Beylik minors to the timeline

Update: Jan 17, 2022 @ 3:42am

Patch 2.2.6
-Added the following monuments: Torre del Oro, Santiago Cathedral, Wartburg, Mont Saint Michel Abbey, Edinburgh Castle, Siwa Oasis, Visby Ringmur, Lighthouse of Alexandria, Chouara Tannery of Fes, Old City of Pfullendorf, Three Towers of San Marino
-Added 2 more loading tips
-Fixed government reform progress of natives
-Optimised some bits of code to be less laggy (thanks to Advocatus Diaboli)
-Ships should be able blockade forts again (thanks to Zemurin)
-Nestorian incidents will now lead to the right state of Communion
-England will no longer lose its national ideas if formed by Normandy
-Natives will be able to embrace techs again
-It is no longer possible for Turkish monarchies to change primary culture
-Colonies should no longer remain without religion or culture
-monument_events.1 should now trigger as intended
-Jewish nations have now access to Muslim School privileges
-Other minor localization/bug fixes

Update: Nov 18, 2021 @ 11:24pm

Patch 2.2.5
-Updated the mod to EU4 version 1.32
-Added new mission tree for Taifa 21 missions (contribution by RetrogMGXII)
-Added the following new mercenary companies: Berber Auxiliaries
-Added the following monuments: House of Wisdom, Palais des Papes in Avignon, Binnenhof in Den Haag (contributed by Fresian), Abbey of Cluny, St. Pierre Cathedral in Geneva (contrbuted by RetrogMGXII)
-Added 6 new papal bulls for the Catholique papacy
-Small fixes for the following mission trees: Papal States, Teutonic Order, Livonian Order, France, Navarra, Bohemia, Worms, Byzantium, Bogomilist, Taifa, Burgundy, Georgia, Outremer, Morocco, Holland, Palatinate
-Added an event for the Arumer Zwarte Hoop
-Added an event for the spread of Maize in Europe in the 16th century
-Added 1 new estate privilege: 1 for Muslim Andalusian nations (Hire Jewish Viziers/Dhimmis)
-Buffed invading nations
-Rebalanced costs and effects of monuments
-Minor history changes especially during the Danish Interregnum and around Weimar
-Small rework to Denmark's mission tree structure
-Fixed CTD caused by missing Epic Games store button
-Some more missions now utilise monuments if you own Leviathan
-Some privileges will utilize more trade goods
-Canals will no longer randomly spawn before when they are supposed to be built
-Doubled the total number of cardinals and increased the number of cardinals per country and on gamestart
-The Prussian Confederacy will start with more provinces
-Revolutionary and reactionary rebellions will be larger when a revolution starts
-Estates will no longer demand the construction of a manufactory before tech 32
-The Golden Horde and Ilkhanate will now start as historical friends, however, they will become historical rivals later on
-Tribal land should no longer become uncolonized randomly
-Natives can now conquer land and vassalize in peace deals
-Natives will get a +200 % tech cost penalty
-Natives can now reform into monarchies properly
-Natives will now lose enough reform progress upon reforming preventing them to select further reforms Immediately afterwards
-Federations will no longer be able to centralize
-Improved the code of the decision for Byzantium to reform their government (thanks to HawkV)
-Reworked Byzantine 'Repair the Defenses' decision to only require sufficient number of forts in Anatolian border regions
-Optimised 'Centralize the Realm' decision to hopefully cause way less lag than it used to
-Fixed some overlapping interface
-The Emperor can no longer pass centralization reforms if decentralization path has been chosen and vice versa
-Instances of Reform Progress growth modifier will now work correctly again
-Removed war canoes from the mod
-Fixed the Castilian Civil War from not ending
-The AI will less often form Lombardy
-The AI will less often become Hussite through decision
-The Hussite Wars can now trigger properly
-Adjust the triggers of some vanilla Bohemian flavor events regarding Hussitism
-Added an event to end wars when a crusading nation is attacked by Catholics
-More countries will now participate in Great Crusades
-Changing state religions will no longer refresh missions
-Forming England as Normandy should no longer cause issues with national ideas or terra incognita
-Other minor localization/bug fixes

Update: Sep 23, 2021 @ 10:22am

Patch 2.2.4
If you downloaded the mod manually you will have to download it again. Save games should be compatible but a restart is recommended.

-Small fixes for the following mission trees: Toulouse, Swabia
-Versailles is now located in the correct province
-Fixed a syntax error in the government names
-Fixed a duplicate insitution event
-Fixed Constantinople causing a crash when conquered while playing with Leviathan
-Nullified Paradox's absurd innovativeness rebalancing of 1.31 by reverting the values back to 1.30
-Sicily and the Papal States are now historical rivals
-The Teutonic Order and Livonian Order will no longer spawn with technology level 75
-Federations will form even slower now
-Some more NI rebalancing

Update: Sep 21, 2021 @ 12:16pm

Patch 2.2.3
If you downloaded the mod manually you will have to download it again. Save games should be compatible but a restart is recommended.

-Added the following new mercenary companies: Teutonic & Livonian Panzerreiters
-Small fixes for the following mission trees: Worms
-Fixed wrong localisation displayed for monument events
-Made two Republican government reforms more useful
-The Brandenburger Gate is now located in the correct province
-Fixed a broken estate privilege
-Provinces should no longer become uncolonized when a Federation forms
-Fixed Federations from forming after a couple of years by reducing cohesion gain

Update: Sep 20, 2021 @ 12:39pm

Patch 2.2.2
(For EU4 version 1.31.5)
-Added the following new National Idea sets: Bederkesa (contributed by Yannick)
-Added new mission tree for Khazaria and Huns with 25 missions (contribution by RetrogMGXII)
-Added new mission tree for Cornwall with 17 missions
-Added new mission tree for Teutonic Order & Livonian Order with 32 missions
-Reworked the following mission trees: Toulouse, Palatinate (thanks to FrenchKnight), Worms
-Small fixes for the following mission trees: Brandenburg, Denmark, Altsachsen, Aragon, Frisia, England, Ifriqiya, Sicily, Athens, France, Berg/Cleves/Julich, Milan, Papal States, Venice, Hungary, Volga Bulgaria, Sweden, Baghdad, Seljuks, Apulia, Crusader RELs
-Added the following monuments and associated events: Kaiserdom of Speyer, Polish Royal Salt Mines, Winter Palace of Neva, Krak des Chevaliers, Etchmiadzin Cathedrals, Tsarevets of Tarnovo, Piazza of Venice, Cathedral of Florence, Brandenburg Gate, Charles Bridge of Prague, Buda Castle, Temple of Imam Ali, Rock of Cashel, Theodosian Walls (contributed by Alexios Komnenos)
-Added Gurus to Batinism replacing Piety
-Added Ancestral Worship to Suomenusko and Mauusko replacing Personal Deities
-Overhauled the following custom event sets: Baltic Pagan
-Eliminated generic unit models for many cultures when owning the respective unit packs
-Added the following alternative country names: Tarki (Huns), Sabbioneta (Cremona), Aragvi (Dvals)
-Added 2 new estate privileges: 1 for Dutch nations (Dutch Water Lines/Burghers), 1 for steppe tribal nations (Steppe Colonization/Tribes)
-Added 9 new policies, combining the new 1.31 idea groups with the custom idea sets of VN
-Added 9 more loading tips
-Added triggered province modifier for the Druze sanctuary of Nabi Shu'ayb
-Baltic Order techs should be definitively fixed now as the previous fix was not properly implemented... please let this be the last time.
-German culture can spread in the Baltics when controlled by German tags
-Fixed rare bug where former Polish subjects would get their rulers and heirs replaced when the Fragmentation of Poland happens
-Fixed longstanding bug where England could not call their subject Normandy into any wars after the Norman conquest
-Fixed a vanilla bug causing nations with the Turkish government reform to have normal ruler titles
-Byzantium should no longer lose to seperatists before the Crisis of the 11th Century
-Buffed the Golden Horde and the Ilkhanate upon spawning through their respective events
-Rebalanced some idea sets and associated policies (thanks to RetrogMGXII)
-Disallowed human players to tagswitch to the Mongols upon spawning
-Hohenstaufer Inheritance incident will no longer trigger without the Emperor dlc
-Many <3 development provinces in Europe now have their development boosted to 3 in the timeline once they are civilised
-Norway replaces Sweden as a suggested country in the 1054 bookmark (it fit better due to its potential role in the English conquest event chain)
-The Understaffed Electoral College event will become inactive when the Religious Leagues form
-Added an peace option for the Imperial Supremacy casus belli to end the Investiture Controversy
-Small rework to part of Aragon's mission tree structure
-Province warscore cost replaces claim duration in Aragon's age ability
-Sicily age ability nerfed
-Fixed some localisation and gfx in government reforms
-Fixed Banates getting two election events if they have enacted Sortition
-Changed the province requirements in the decision to create Brandenburg as a non-Markish country
-Slightly rebalanced the Frankish Monarchy interaction effects
-Forming another nation should now always switch your country name to theirs (this was a problem with dynamic names such as Altsachsen)
-Hospices are now more effective at stopping plagues from spawning and spreading in provinces
-Recruiting janissaries through the province view should no longer crash the game
-Remastered the mission window GFX (thanks to SaGa)
-Event 'A New Home for the Knights' now cedes all of the island of Rhodes properly
-Rebalanced/fixed many NI/mission modifiers, made generic age ability modifiers consistent with those from ideas
-Fixed many city/unit positions on the map
-Liege and Wallonia regions are now renamed Est-Wallonie and Ouest-Wallonie respectively
-More German localization additions
-Other minor localization/bug fixes

Update: Mar 13, 2021 @ 3:12pm

Patch 2.2.1
(For EU4 version 1.30.6)
Save games should still work, but it is recommended to restart.
If you downloaded the mod manually, you must re-download it to apply this update.

-Added the following new mercenary companies: Armagnacs, Latvian Mercenaries, Estonian Warriors
-Added 2 new estate privileges: 1 clergy privilege for Pagans, 1 nobility privilege for Georgia
-Small fixes for the following mission trees: Austria, Sweden, France, Aquitaine, Papal States, Altsachsen, Brandenburg
-Overhauled the following custom event sets: Bogomilist
-Added the following alternative country names: Meshchera (Qasim)
-Changed the following flags: Cambrai, Schaffhausen, Slovenia, Nice, Plesse, Stavelot-Malmedy, Thorn, Worms, Ziegenhain, Cornelimunster
-Fixed major bug causing the Factionalism of the Rus disaster to trigger multiple times
-Fixed the Russian reform triggers, also fixing forming Russia/Ruthenia through reforms
-Fixed forming Switzerland not giving new NIs
-Aromanian moved from Byzantine culture group to Romanian group and now starts with more provinces
-Cypriot culture reworked into Pamphylian and now covers the southern coast of Anatolia
-Other minor changes to culture setup in Byzantium and Southern Italy
-Improved the decisions for TO/LO to establish dioceses
-Fixed heir stats of Germanic monarchies
-Turks now always cease raiding Byzantium's provinces when Crisis of the 11th Century is averted
-Added more mission events for France to optionally release Revolutionary-era tags in Italy as vassal states
-Changed New England's country name to reflect its Anglo-Saxon roots
-Silesia can now only balkanise at least 10 years after the Fragmentation of Poland disaster fires
-The Old Saxon split benefactor now only receives Electorate if Old Saxony had it previously
-Some untriggerable Harmonization events will now trigger correctly
-The Emperor now has a chance to die in battle if the raiders are victorious in the Mongol Raids incident, and the raids now add more devastation to the affected region
-Junior partners will be kicked out of the HRE during the External Imperial Union incident much more often
-Major nerfs to Genoese Crossbowmen company: cost increased and size decreased; it also now does +10% fire damage rather than flat +1 to infantry fire (this made it stupidly overpowered in the early game)
-Polish Husaria company cost increased
-Orleans is now actually in the Orleans province
-Added new government names for Franche-Comte
-Halych now shares Halychian Ideas with Volyn
-Minor history improvements
-Changed many modifiers in NIs
-Other minor localization/bug fixes

Update: Feb 26, 2021 @ 10:25am

Patch 2.2.0
(For EU4 version 1.30.4)
Save games may still work, but for the best experience it is highly recommended to restart as there may be some compatibility issues in older saves.
If you downloaded the mod manually, you must re-download it to apply this update.

Additions
-Added the following new mercenary companies: Black Company, Polish Husaria, Genoese Crossbowmen
-Added new mission tree for the Papal States with 50 missions
-Added new mission tree for Pfullendorf with 12 missions (contribution by Leonhard von Keutschach)
-Added new mission tree for Alsace with with 15 missions (contribution by FrenchKnight)
-Added Russian Factionalism disaster for Kiev with 11 associated events
-Added an imperial incident that allows the Emperor to break personal unions when the senior partner is not a member of the HRE
-Added an event chain for the Emperor to call a Diet with the Thuringian and Saxon Princes
-Added an event chain for the fall and partition of the Stem Duchy of Saxony
-Significant changes to the leadup to the Crisis of the 11th Century disaster; added 5 new related decisions
-Added a NI set for the Nordmark (see Changes section)
-Added 1 new estate privilege for the Mamluks
-Added 2 forgotten Industrialization events from vanilla
-Overhauled institution spread events of all custom institutions
-Added the following alternative country names: Northumbria (Northumberland), Gmünd (Stauferstadt)
-Added centers of trade for Clermont and Turin
-More German localization additions
-More Occitan/Arpitan/Dalmatian DPNs (thanks to Perry)

Changes
-Changed the following flags: Blankenburg, Mansfeld, Merseburg, Querfurt, Stolberg, Wernigerode, Leisnig, Falkenstein, Hall, Limpurg, Leuchtenberg, Esslingen, Rottenmunster, Weil, Biberach, Burgau, Buchhorn, Ellwangen, Oettingen, Stendal
-Overhaul of the Stendal tag: its default name is now Nordmark and it is now a suggested country for the 1054 bookmark; its starting ruler has been buffed and its capital is now Haldensleben
-Missions will no longer require you to increase the loyalty of estates over 60% or their landshare at all
-Admin tech 40 is now required to form Romania, but it is no longer required for Byzantium to not exist
-Austria is no longer formable by endgame nations
-After the Ascenion of Ladislaus event, Styria no longer needs Linz and Innsbruck to form Austria
-Hohenstaufer Inheritance incident can now also fire in the Age of Holy Wars
-Reworked parts of Brittany's mission tree structure and improved several missions
-Small changes to Brandenburg's mission tree structure
-To end the Fragmentation of Poland you now need to pacify all nationalist rebels
-The Polish Church no longer supports foreigners during the Fragmentation of Poland
-Blocked Edward the Confessor from introducing an heir manually
-Russian core countries are less likely to secede if the province owner is not an appanage
-Turkish beyliks will no longer grant Dhimmi autonomy
-Italian Communes will no longer be able to turn into a monarchy through passing all government reforms; they will have to use a decision turning them into a signoria or monarchy instead
-Any Southern Italian provinces and tags now also leave the Empire if the Emperor fails to avert the Shadow Kingdom incident
-Sardinia-Piedmont's Age of Ideology ability is now -10 global years of separatism
-Markish countries can no longer release Brandenburg via decision
-Some crusades when initiated now give a whole Area as cores to the warleader rather than just the target province
-Swapped Phrygian and Cappadokian culture colours
-Changed Ingolstadt's trade good to wine
-Changed Fife's traditions for the glory of Dundee
-Minor history changes especially around Saxony and the Palatinate

Balance
-Byzantium now starts in 1054 with numerous negative modifiers that must be removed via decisions to avoid the Crisis
-Byzantium no longer starts with the Theme System modifier; they instead have to regain it using the decision after the Crisis
-Progress toward the Crisis now accelerates if Byzantium has Overextension
-The Crisis can no longer be stopped by releasing a buffer state and granting it provinces
-Byzantium will no longer get or lose monarch points through Purple Phoenix events while they are an Eastern Monarchy
-The Seljuks will raid Byzantiums provinces already before the Crisis
-It is no longer possible to take the Russian Crown while having the Eastern Monarchy government
-Buffed the Papacy for a bit during the Investiture Controversy
-The Baltic Orders will get permanent instead of temporary claims on tribal land upon spawning
-Forming Germany, the North German Confederation or the South German Confederation is now slightly more difficult
-The Center of Revolution will now spread the Revoution to 7 provinces simultaneously
-Players now get recurring events to deal with the rise of the Italian Communes after the event for them to start spawning has fired
-Slightly upped the rate at which advisor cost increases, and made advisors start out with the same cost as in vanilla
-Slightly upped state maintenance cost per development universally
-Rebalanced several mod-specific policies (thanks to RetrogMGXII for assisting with this)
-Slightly rebalanced the effects of abbacy factions
-Nerfed many modifiers given from several missions

Fixes
-Small fixes for the following mission trees: Flanders, Russia, Pisa, Mazovia, Switzerland, Provence, Sicily, Lorraine, Aragon, Altsachsen, Denmark, Outremer, Worms, Swabia, Poland, Tuscany, Apulia, Austria, Baghdad, Bohemia, England, Frisia, Normandy, Portugal, Saxony, Toulouse, Venice, Volga Bulgaria, Great Britain, Commonwealth, Spain, Castile/Leon, Prussia, Novgorod, HRE Theocracy, Greek REL, Horde REL, Albanian REL
-The Baltic Orders should finally, and I mean finally, spawn with proper techs
-Also made the tags of the 4th crusade spawn with proper techs
-Fixed major bug preventing Industrialism from spawning for Rule Britannia owners
-Forming the following nations now properly gives you their missions: Russia (by reforms), Great Britain (diplomatically), Lotharingia (as any tag other than Lorraine), Spain, Aquitaine, Tunis
-Fixed Anglo-Saxon England and Alba losing their original missions when forming Great Britain
-There are no longer two separate decisions to form Dalmatia
-The game should now properly check if a Russian Reform is passed or not
-Fixed several issues with the Fragmentation of Poland disaster; it should now end as normal and have two clear outcomes in the ending event
-Refusing a province to become Germanic during the ostsiedlung will no longer cause nationwide unrest
-Fixed two Silesian provinces becoming Lower Saxon instead of Upper Saxon during the ostsiedlung
-The Szekely and Szaszok culture events can no longer fire more than once
-Celje and Slovenia now use proper ship names from vanilla
-Fixed a ton of French minors not using proper ship names (should fix broken stuff like "Transport I" and "$PROVINCE$")
-There are no longer two Brunswickian idea sets
-Removed some unused flags that were still lying around
-Fixed a bugged Holy Orders agenda
-Fixed a ton of unit positioning errors across the map
-Removed several duplicated monarch/ship/leader/advisor names in the files
-Corrected some Magyar DPNs
-Fixed some inaccuracies with Hungarian rivers
-Fixed a few provinces being in two areas at once
-Fixed some price change events being unable to fire
-Mandaeists now actually get their religious events
-Fixed a bunch of issues around historical wars in the timeline
-Infantry should no longer time travel to fight with weapons they shouldn't have during battles
-Other minor localization/bug fixes; there was an extensive cleanup of errors that had accumulated over the past year or two