Europa Universalis IV

Europa Universalis IV

Voltaire's Nightmare
Showing 1-10 of 89 entries
< 1  2  3 ... 9 >
Update: Jul 3 @ 5:18pm

- Minor bugfix with Frisian missions.

Update: Jul 3 @ 5:09pm

-Added the following mission trees: Normandy, Anglo-Saxony, Assyria, Brandenburg, Frisia
-Added missing CoTs to Persia
-Added many dynamic province names for Kurdish and Turkish culture groups.
-Updated some flags
-Minor adjustments to Macbeth's death event chain
-Minor adjustments to the Northern Revolt event chain
-Disabled fabricating claims of provinces of non-reformed Caucasian Pagans by other religions
-Fixed some great projects effects
-Fixed Karaman's unit pack not being used
-Georgia now starts with some autonomy
-Adjusted unit pips of Coehorn Mortars (thanks to rschristian)
-The casus belli in the External Imperial Union incident should now work properly (thanks to rschristian)
-Minor history adjustments
-Other minor localization/bug fixes

Update: Jun 17 @ 11:56am

- Adjusted equator, latitudes and longitudes of the map
- Reduced the effects of the Black Death from 75% & 50% to 35% & 15% dev loss
- Fixed the scripted war in the External Imperial Union incident not working properly (thanks to rschristian)

Update: Jun 14 @ 8:43am

- Fixed countries ending with no religion at random points
- Fixed Macedonia & Macedonian Empire formation decisions
- totemism_flavor.10 now fires correctly
- Readded some missing 3D objects
- Provinces now require 20 dev (instead of 10) to become eligible to get a Cardinal, reducing the total amount of Cardinals throughout a campaign
- Abolishing the Kievan Rus now prevents the further fragmentation of Russian Principalities
- Added various leader and ship names to several tags, fixing some tags having too repetitive leader or ship names

Update: Jun 7 @ 6:51pm

- Removed non-functional buttons from the missions interface

Update: Jun 7 @ 2:39am

-Expanded the map, adding hundreds of new provinces and dozens of new tags in Persia
-Replaced hundreds of country flags with Wappenwiki-styled flags
-Added Qarmatian as a new religion
-Added 3 new religious schools for Muslim religions
-Added formable decisions for: Saxony, Old Saxony, Kurdistan, Khorasan, Persia, Macedonian Empire
-Renamed Yazidi religion into Yazdanist, now also encompassing Yarsanism
-Added several new cultures in the Caucasus
-Split off Kurdish culture group from Iranian
-Added the Macedonian Empire as a lategame formable
-Old Saxony is now its own tag
-Added the following new National Idea sets: Naumburg, Yazd, Macedonian Empire (contributed by Q8YMDDR), Afshar (contributed by Naughtius Maximus)
-Added Decline of the Seljuk Dynasty disaster with 20 associated events
-Added several new government reforms
-Added associates as new subject type for the Swiss Confederacy
-Added a diplomatic action for Swiss countries to send Reisläufers
-Reworked all great projects
-Removed all unique mission trees and regional missions
-Overhauled the generic mission tree
-Added an event for the Norman invasion of England, possibly ending the invasion early when England's capital gets captured
-Merged all lost cultures into other culture groups
-Added 1 flavor event for Ahlat
-Added 1 flavor event for Bavaria
-Added 1 flavor event for Worms
-Added 3 flavor events for the Three Leagues
-Added new estate agendas and privileges for Mamluks and Holy Orders
-Reworked some estate agendas and privileges for Mamluks and Holy Orders
-Added a triggered modifier for the Seven Cathar Castles
-Added a decision for Azeri & Azerbaijani countries to change their country name to Azerbaijan
-Added decisions to revive several minor religions
-Added province modifiers for certain Swiss alpine passages
-Readded Decadence from Domination for the Ottomans & Seljuks
-Readded a vanilla decision to form the Hanseatic League
-Adjusted some tech desciptions to better fit their unlocks (thanks to rschristian)
-After a successful crusade, human players can now tagswitch to a crusader state
-Jerusalem and the Latin Empire can now establish new seigneuries
-Added a country modifier to the Papal States during the Babylonian Capativity
-Appanages no longer pay scutage and their subject interactions are now less effective
-Native countries can now change their technology group when reforming their government or forming a different country
-Removed the development threshold for subject nations joining the HRE
-The event chain for Portugal establishing a trade colony in Hormuz now turns Hormuz into a trade protectorate if Domination is enabled
-Minor fixes for Prussia's formation decisions
-Minor balancing changes to the Black Death disaster
-Minor fixes for the Norman invasion of England and the Revolt of the Earls disaster
-Fixed a bug related to drafting ships from the burghers estate before diplo tech 8
-Many history adjustments
-Other minor localization/bug fixes

Update: Sep 9, 2024 @ 8:26am

Update: Jun 18, 2024 @ 11:43am

Update: May 20, 2024 @ 10:25am

Update: May 14, 2024 @ 8:41am

- removed a duplicant version of the Venetian Arsenal great project