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I hope you didn't like playing minors or being a trade country because now every country is the same.
Got a bit frustrated over the weekend and started to write a mission tree for luxembourg, however the mod doesn't seem to recognize it due to your black magic... what a bummer so I can't even test it
Under the title of a mod there's 4 tabs, one says change notes :)
>"It just makes it so bland"
I don't know if this is the right place for a mod question but nonetheless, here I go.
I started playing Voltaire's Nightmare recently and played in the middle of Germany around Hesse. I conquered a province named Stromberg (province ID 1941) which had a castle as a monument with some trade bonus. This monument is now gone. The same happend with the monument in Weimar (province ID 2851) whose bonus I forgot.
According to Google's AI some monuments may dissappear during the game. Did this happen after the Age of Holy Wars ended or is this a bug?
The monuments don't appear in the .txt files in the mod's folder in the Documents. Does anyone know the way to reintegrate these monuments via changing the mod's .txt files?
Thanks for your help in advance.
The black death tweak seems worked, but still the east is vastly underpopulated. More importantly, instutions couldnt go there. This is the reason of 3 development middle asia and eastern anatolia. Even north African great powers cant reach public health, still. Novgorod is back like two instutions; mamlukes, almohads and levant area three, and timurids came from, like, stone age - they couldnt reach chivalry in nearly 100 years. In all my previous games Almohads and nomads were scarry brutes but now even a vassal could wipe them from the map. In my new game Alania's armies (basic alania, ten provinces max) is at transoxiana.
How could I tweak it, if I can? I like to play minor, tiny states (beginning at 3th or 4th bookmark) and I cant play like this. All the bullies fly in the wind and some other can establish an empire in 50 years. Like Kiev and eastern Romans.
Since I'm the only active coder of this mod, I usually prioritize more important things to work on, e.g. all the other things you can read in the changelog. This is why I only managed to rework the generic mission trees and omitted any unique mission trees for the update.
Also ALL of the world turned 3 development except few cities like milan. I know how much people died in plague but ALL of the world is 3 development now. My new england pirate empire turned to dust in one year but I the real problem is now there is not any important cities. ALL of the cities 3 development and AI is developing them all together so there will be no difference between important centers and others. I dont know how I should feel about this.
Great update! I was asking for Persia, and here it is :)
Thanks for the great projects too!
However, I'm having a problem with the update: I no longer have access to nation-specific missions. Is this a general bug?
How can I fix it?
Instead of the wider view with the generic "regional power" and "get 80.000 dudes in your army" type missions on the left and country-specific ones on the right, I now only see the vanilla wideness of the mission interface and the country specific ones are missing.
On the right of the mission interface are now a bunch of buttons that are used for selecting branching missions in vanilla, but (right) clicking them does nothing.
I used the console to complete a mission I know exists for Flanders at the start, namely to own or control Calais, but it does not cause a "missions can be completed" flag to appear at the top of the screen.
I assume that means the mission is not just hidden where I can't see or click on it but missing altogether.