Europa Universalis IV

Europa Universalis IV

Voltaire's Nightmare
4,091 Comments
as if this @Ypulse loser here is gonna bother to reply.
MasterGopo98 May 1 @ 9:54am 
This type of map really hurts the eyes...
ShyGuy13  [author] Apr 27 @ 6:58am 
@Ypulse What's inaccurate about it?
Ypulse Apr 27 @ 5:56am 
Historically very inaccurate mod, and performance is terrible too.
Jimmy C Apr 25 @ 3:54pm 
First time playing this mod as Leon and the holy orders aren't showing in the state interface. I have all DLCs enabled and I'm playing on version 1.37.2. Can anyone advise? Thanks.
叫我fancio Apr 25 @ 3:25pm 
opening the age menu crashes the game
biggus pattus Apr 25 @ 9:23am 
Voltaire's nightmare, pretty good mod. Those who say it run bad. Lies. I have a 1650 and a Ryzen 5 so I would of expected lag. Nope no lag not even in MP. :steamsalty:
PlecyMnieBolo Apr 9 @ 11:37am 
I started my first campaign as Naples in 1054 and had a lot of fun unifying southern Italy. However, when I started conquering Africa, I came across a problem - I can't create trade companies there! After some clicking around I figured out that trade nodes in Africa are considered colonial regions and thus you can't create trade companies there, but neither do colonial nations form. Which is a bummer, becuase now I have no way of funneling my trade from there. Normally you can get merchants from trade companies or from colonial nations, but with the way Africa is treated in this mod, none of these options is possible. It makes no sense at all.

Other than that, I really like the mod so far, but this one thing caused a lot of frustration.
Corpse Creamer Mar 15 @ 10:04am 
Install Voltaire's Nightmare and play for 500 hours - have fun
Try playing with other mods again - don't have fun
Rinse and repeat
Natthelwulf Mar 15 @ 9:18am 
Voltaire nightmare?
no
This mod is my pc nightmare
ILCAR0 Mar 6 @ 5:19am 
i would play this but regrettably, as a Devouring Swarm, i can not enjoy this mod and will rate 0/10 until Gestalt Consciousness is added.:Blessing:
Danish SpongeBob Mar 4 @ 4:12pm 
i would play this but regrettably, as a Martian nationalist, i can not enjoy this mod and will rate 0/10 until mars is added.
Cam Feb 23 @ 9:44am 
i would play this but regrettably, as a Fars nationalist, i can not enjoy this mod and will rate it a 0/10 until persia is added
Nano Feb 22 @ 1:35pm 
Can Two Sicilies form byzantium? Are the forming requirements different than in vanilla
morini Feb 22 @ 2:41am 
There took place a quite mysterious occurrence in a recent run of VN.
Because of several lost wars after 1054, France eventually was dissolved totally. The latter's appanages didn't get indipendent, but finally saw themselves under the power of Bar, a member-state of the HRE, although Bar neither caused the French downfall nor was it the most powerful 'free' Galloroman nation that time.
This leads me to my question: What decides, who succeeds the French kingdom in its role as the feudal overlord of all appanages? Thank you :)
Iserloth's Kidney Stones Jan 31 @ 2:05pm 
The 'Abolish the Rota System' Rus reform seems bugged -- nations never in the Rus or anywhere near (even Castile in my game got hit) take the permanent -5 estate influence penalty.

I'm not quite sure why some nations do and others don't, might be from their crown land % when it was passed? Definitely not limited as intended anyhow.
Iserloth's Kidney Stones Jan 29 @ 10:54am 
Should the end of the "Collapse of the Khaganate" disaster perhaps remove the "Extensive Holdings" modifier? Anecdotal, but I find the invading hordes usually rebound pretty easily because of this, gives them enough money & troops to at least contest their decline. However, removing it might equally kill any chance of them holding onto their territory if the event does trigger.

Just a thought, might give it a try myself & see how it goes.
Jabba the Slut Jan 16 @ 8:40am 
how do you stay norse as sweden, i cant seem to get rid of the catholic opposition aswell
ShyGuy13  [author] Jan 11 @ 7:54pm 
@gero.assion This is in the works.
gero.assion Jan 10 @ 8:35pm 
Could you possibly dissolve the "Ancient" culture group and add the single ancient cultures to either their original group, OR the group they've assimilated into?
For example: In my game Lombardy formed (by a nothern italian nation) and culture-converted their provinces to Langobardic. It seems weird that these provinces are neither in the germanic group (original Langobardic), or Italian.
Same for Frankish, Roman and Norse.
ShyGuy13  [author] Jan 10 @ 4:33pm 
@Iserloth's Kidney Stones This is again a vanilla bug that is only fixable by Paradox. So better send a bug report to them.
Iserloth's Kidney Stones Jan 10 @ 3:32am 
Oh, and one other thing I noticed (again, might be a vanilla issue which I completely understand): it seems the great powers get "stuck" with some events, namely, fragmentation of Poland sees Krakow always remain a great power (even once they've fallen off the top 8), same with Byz/Nicaea after the crusade targetting Constantinople. The great power mapmode says they're both ranked "#0", interestingly.

Super minor issue, only noticed as I went to pay off Krakow's debt (which is easily done via gifts anyhow) but thought I'd mention it in the off chance it's not a base game issue.
Iserloth's Kidney Stones Jan 10 @ 3:21am 
Fair enough! Thought there might be a possibility due to the somewhat unique French Appanage system (though I understand you're largely repurposing base-game mechanics).

Thanks again for all the work! I've played VN exclusively since I first loaded it up back in ~2018 -- base game doesn't even come close. We all appreciate your continued work a ton.
ShyGuy13  [author] Jan 5 @ 4:09pm 
@Iserloth's Kidney Stones Vanilla bug that isn't fixable for modders. Paradox would have to invest a bit of development time into their AI behavior but they stopped caring about this game years ago.
Iserloth's Kidney Stones Jan 5 @ 4:05pm 
Very well might be a bug in the base game, but it seems French vassals won't ever use the "Grant Independence" demand in peace deals, even after they've won the war handily. I'm seeing Flanders have their 7th war of independence against France in 1204, at least 4 I know they've won.

Interestingly, when using the console to switch to them and using "Suggest Demands" in the peace deal, that only fills in money + war reps... 35/100 in war score seems odd. However, non-French vassals have independence wars without issue, seemingly always taking "Grant Independence" when they've won.

Is this a bug in the mod, problem with the base game, or heck, maybe intentional? Just curious, not much of an issue as France will inevitably get big anyhow and annex their territory whether they're vassals or independent all the same.

Love the mod!
ShyGuy13  [author] Jan 2 @ 5:47pm 
@Optimus Prime When someone contributes them. All current mission trees will be removed so that everyone has access to only generic missions. Mission trees will be potentially readded from scratch if people contribute them. Nobody in the dev team will make any mission trees themselves.
Optimus Prime Jan 2 @ 10:58am 
When will it arrive
ShyGuy13  [author] Jan 2 @ 10:57am 
@Optimus Prime There are no Ottoman missions.
Optimus Prime Jan 2 @ 10:56am 
ottoman missions do not appear
ShyGuy13  [author] Jan 1 @ 9:53am 
@tk9 You need Leviathan to have access to auto sieging. Conquering 3-8 provinces per war seems fine, it's like that in vanilla too.
tk9 Dec 31, 2024 @ 11:21pm 
is it normal i can't set armies to automatically conquer provinces? and every war i can only conquer 3-8 provinces max?
Vaalanihn Dec 26, 2024 @ 8:44am 
Ok thx :)
ShyGuy13  [author] Dec 26, 2024 @ 8:33am 
@Vaalanihn You can't in the current version
Vaalanihn Dec 26, 2024 @ 1:49am 
Hi ! I don't understand how to create seigneuries as Latin Empire, anyone can help me ?
ShyGuy13  [author] Dec 10, 2024 @ 11:58am 
@Hunkthebear I didn't consider your comment as premature. I was just surprised about your comment because it was the first time of someone reporting too high IA gain.
Hunkthebear Dec 10, 2024 @ 11:54am 
I wish i could edit these comments... IA gain has slowed to a crawl now lol, i think my inital comment was premature! Loving the new events and extended timeline btw, now to wait until admin 40 to Form Switzerland.... thats gonna be a bit lol
Hunkthebear Dec 10, 2024 @ 11:40am 
Well... its not a complaint per say.. it could just be that the Emperor in my current run is having a free ride... as an aside a few events have fired and IA gain have slowed a bit... but its still very early so take that as you will lol
ShyGuy13  [author] Dec 10, 2024 @ 11:25am 
@Hunkthebear Usually people complain about the lack of IA gain...
Hunkthebear Dec 10, 2024 @ 8:48am 
Out of curiosity... is there anything keeping the HRE from reforming in the early dates? Currently doing a 1054 run as the Swiss and noticed that barley 100 years have gone by and the HRE is about to enter Richreformation (The First Reform in Vanilla) and seem to have no means to slow down, I did notice that in the ages category there is an age that seems to point to something that will cause a big disruption, but that seems to be at least another 100 years off...
fascist-commieguy Dec 1, 2024 @ 4:00pm 
hello,i am helping someone working on a super mod for extended timeline the main author is atreus. the mod is basicly extended timeline with bc start dates and ton more provinces so we are adding more tags that arent in extended timeline,and i was wondering if we could use some of ideas you have for existing nations and ones we plan on adding
Eel Salesman Nov 26, 2024 @ 11:53am 
Ah that must be it. Curses to my incredibly elderly ruler. Thanks for all the help, have a good day mate: loving the mod. All the best.
ShyGuy13  [author] Nov 26, 2024 @ 10:55am 
@Eel Salesman I fires when your monarch dies if these triggers are true.
Eel Salesman Nov 26, 2024 @ 9:25am 
trigger = {
normal_or_historical_nations = yes
NOT = { started_in = 1079.1.1 }
is_year = 1070
OR = {
has_estate_privilege = estate_church_christian_opposition
tag = SWE
was_tag = SWE
}
NOT = { exists = GTH }
is_subject = no
any_owned_province = {
is_core = GTH
}
any_owned_province = {
NOT = { is_core = GTH }
}
}

hremodevents.82 is the one right? is there a MTTH variable I'm missing in the whole event, as its 1091 now and the event hasn't fired. GTH does not exist.

Sorry to spam the comments mate.
ShyGuy13  [author] Nov 26, 2024 @ 7:51am 
@Eel Salesman Just wait.
Eel Salesman Nov 26, 2024 @ 7:26am 
@ShyGuy13 is there any information on when the event occurs? Do I have to go out of my way to trigger it?

Thanks for the response!
ShyGuy13  [author] Nov 26, 2024 @ 7:15am 
@Eel Salesman The privilege gets removed with an event.
Eel Salesman Nov 25, 2024 @ 4:36pm 
Hey, I have a question I was unable to find elsewhere: playing as Sweden, what is the criteria to revoke the Christian Opposition clerical estate privilege that is preventing me from using missionaries?

I noticed a mission in the Norse side of the tree called Worship of the gods, which requires me to reach admin tech 40~ to build certain military buildings to restore the temple of Uppsala. Does this revoke the privilege? Do I have to wait a few hundred years until I can convert my provinces back to Norse?

Sorry for the long question, cheers.
ShyGuy13  [author] Nov 24, 2024 @ 7:59am 
@emreunalir No.
emreunalir Nov 23, 2024 @ 11:43pm 
I'm probably asking for something impossible, but will Northern India come with Persia or could the American coast come to the empty space in the west of the map?
ShyGuy13  [author] Nov 18, 2024 @ 6:35am 
@Cordimo Persia will be added in the future.