Europa Universalis IV

Europa Universalis IV

Voltaire's Nightmare
Viser 21-30 af 86 forekomster
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Opdatering: 28. okt. 2022 kl. 13:49

Patch 2.2.9

-Updated the mod to EU4 version 1.34.4
-Numerous bugfixes regarding the 1.34.0 changeover
-Fixed major bug where tech made development more expensive instead of less
-Fixed several Mission bugs
-Fixed bug with Dalmatian ideas
-Fixed minor bugs in the Norman 'Switch Primary Title' decision
-Fixed bugs in Jewish schools
-Doubled naval unit sail speed
-Turned 'Launch Grand Crusade' into a Papal interaction
-Changed flag of Depenau
-Changed some Seatile names in the Mediterranean
-Changed some core map visual files, shaving 50+ MB off mod size
-Added some new French DPNs in Cyprus
-History tweaks around the Ninth Crusade
-History tweaks around the last Arpads

Opdatering: 21. sep. 2022 kl. 6:41

Opdatering: 20. sep. 2022 kl. 15:32

Patch 2.2.8
-Updated the mod to EU4 version 1.34
-Added the following new National Idea sets: Frei Verdun, Brixen
-Added the following government reforms: Saqaliba State, Nakharar System
-Added events for the pirates of Sercq and Cilicia
-Added Norse missions from Lions of the North
-Added Westphalian, Hanoverian and Franconian missions from 1.30
-Gave Jerusalem access to reskinned Cawa regiments
-Byantium has now access to tributaries; they will start with some in 1054
-Added trade companies to the mod
-Khwarezm is now a proper tag with its own culture
-Khwarezmian provinces have been changed to Sunni
-Added a 6th reform to the Kievan Rus (thus making it match with vanilla's EoC)
-Passing all reforms as the Grand Prince no longer annexes all appanages. They will have to be annexed individually by spending Fraternity (thus making it match with vanilla's EoC)
-Certain monuments can now be used by countries with corresponding secondary/harmonized faiths
-Added the following alternative country names: Amida (Mardin), Barghawata (Marrakesh), Taronites (Sasun)
-Fixed a longstanding bug causing a crash when trying to recruit janissaries (many thanks to Advocatus Diaboli)
-The Germanica Slavica incident can now properly cause the conversion of Pagan nations
-Decreased the amount of recruitalbe banners
-The Rota System gets abolished correctly now
-Forming Lombardia or the Frankish Empire will convert all owned provinces of your culture group to Langobardic/Frankish culture (this makes both decision corresponding with the 'Form Rome' decision)
-Heir stats of Germanic monarchies work properly again
-Changed the flag of Poljicka
-Moved the CoT from Gloucester to Bristol
-Byzantium can no longer introduce new heirs before the Crisis of the 11th Century
-Toul no longer causes a localisation error if owned by a German nation
-Minor consistency fixes to Byzantine DPNs
-Minor history corrections regarding duplicate 1054 rulers within the HRE
-Minor history fixes in France including addition of Baussenque Wars
-Minor history fixes around Avignon Church allegiance after 1403
-Other minor localization/bug fixes

Opdatering: 26. apr. 2022 kl. 15:59

Patch 2.2.7
-Updated mod to 1.33
-Added two overlooked Beylik minors to the timeline

Opdatering: 17. jan. 2022 kl. 3:42

Patch 2.2.6
-Added the following monuments: Torre del Oro, Santiago Cathedral, Wartburg, Mont Saint Michel Abbey, Edinburgh Castle, Siwa Oasis, Visby Ringmur, Lighthouse of Alexandria, Chouara Tannery of Fes, Old City of Pfullendorf, Three Towers of San Marino
-Added 2 more loading tips
-Fixed government reform progress of natives
-Optimised some bits of code to be less laggy (thanks to Advocatus Diaboli)
-Ships should be able blockade forts again (thanks to Zemurin)
-Nestorian incidents will now lead to the right state of Communion
-England will no longer lose its national ideas if formed by Normandy
-Natives will be able to embrace techs again
-It is no longer possible for Turkish monarchies to change primary culture
-Colonies should no longer remain without religion or culture
-monument_events.1 should now trigger as intended
-Jewish nations have now access to Muslim School privileges
-Other minor localization/bug fixes

Opdatering: 18. nov. 2021 kl. 23:24

Patch 2.2.5
-Updated the mod to EU4 version 1.32
-Added new mission tree for Taifa 21 missions (contribution by RetrogMGXII)
-Added the following new mercenary companies: Berber Auxiliaries
-Added the following monuments: House of Wisdom, Palais des Papes in Avignon, Binnenhof in Den Haag (contributed by Fresian), Abbey of Cluny, St. Pierre Cathedral in Geneva (contrbuted by RetrogMGXII)
-Added 6 new papal bulls for the Catholique papacy
-Small fixes for the following mission trees: Papal States, Teutonic Order, Livonian Order, France, Navarra, Bohemia, Worms, Byzantium, Bogomilist, Taifa, Burgundy, Georgia, Outremer, Morocco, Holland, Palatinate
-Added an event for the Arumer Zwarte Hoop
-Added an event for the spread of Maize in Europe in the 16th century
-Added 1 new estate privilege: 1 for Muslim Andalusian nations (Hire Jewish Viziers/Dhimmis)
-Buffed invading nations
-Rebalanced costs and effects of monuments
-Minor history changes especially during the Danish Interregnum and around Weimar
-Small rework to Denmark's mission tree structure
-Fixed CTD caused by missing Epic Games store button
-Some more missions now utilise monuments if you own Leviathan
-Some privileges will utilize more trade goods
-Canals will no longer randomly spawn before when they are supposed to be built
-Doubled the total number of cardinals and increased the number of cardinals per country and on gamestart
-The Prussian Confederacy will start with more provinces
-Revolutionary and reactionary rebellions will be larger when a revolution starts
-Estates will no longer demand the construction of a manufactory before tech 32
-The Golden Horde and Ilkhanate will now start as historical friends, however, they will become historical rivals later on
-Tribal land should no longer become uncolonized randomly
-Natives can now conquer land and vassalize in peace deals
-Natives will get a +200 % tech cost penalty
-Natives can now reform into monarchies properly
-Natives will now lose enough reform progress upon reforming preventing them to select further reforms Immediately afterwards
-Federations will no longer be able to centralize
-Improved the code of the decision for Byzantium to reform their government (thanks to HawkV)
-Reworked Byzantine 'Repair the Defenses' decision to only require sufficient number of forts in Anatolian border regions
-Optimised 'Centralize the Realm' decision to hopefully cause way less lag than it used to
-Fixed some overlapping interface
-The Emperor can no longer pass centralization reforms if decentralization path has been chosen and vice versa
-Instances of Reform Progress growth modifier will now work correctly again
-Removed war canoes from the mod
-Fixed the Castilian Civil War from not ending
-The AI will less often form Lombardy
-The AI will less often become Hussite through decision
-The Hussite Wars can now trigger properly
-Adjust the triggers of some vanilla Bohemian flavor events regarding Hussitism
-Added an event to end wars when a crusading nation is attacked by Catholics
-More countries will now participate in Great Crusades
-Changing state religions will no longer refresh missions
-Forming England as Normandy should no longer cause issues with national ideas or terra incognita
-Other minor localization/bug fixes

Opdatering: 23. sep. 2021 kl. 10:22

Patch 2.2.4
If you downloaded the mod manually you will have to download it again. Save games should be compatible but a restart is recommended.

-Small fixes for the following mission trees: Toulouse, Swabia
-Versailles is now located in the correct province
-Fixed a syntax error in the government names
-Fixed a duplicate insitution event
-Fixed Constantinople causing a crash when conquered while playing with Leviathan
-Nullified Paradox's absurd innovativeness rebalancing of 1.31 by reverting the values back to 1.30
-Sicily and the Papal States are now historical rivals
-The Teutonic Order and Livonian Order will no longer spawn with technology level 75
-Federations will form even slower now
-Some more NI rebalancing

Opdatering: 21. sep. 2021 kl. 12:16

Patch 2.2.3
If you downloaded the mod manually you will have to download it again. Save games should be compatible but a restart is recommended.

-Added the following new mercenary companies: Teutonic & Livonian Panzerreiters
-Small fixes for the following mission trees: Worms
-Fixed wrong localisation displayed for monument events
-Made two Republican government reforms more useful
-The Brandenburger Gate is now located in the correct province
-Fixed a broken estate privilege
-Provinces should no longer become uncolonized when a Federation forms
-Fixed Federations from forming after a couple of years by reducing cohesion gain

Opdatering: 20. sep. 2021 kl. 12:39

Patch 2.2.2
(For EU4 version 1.31.5)
-Added the following new National Idea sets: Bederkesa (contributed by Yannick)
-Added new mission tree for Khazaria and Huns with 25 missions (contribution by RetrogMGXII)
-Added new mission tree for Cornwall with 17 missions
-Added new mission tree for Teutonic Order & Livonian Order with 32 missions
-Reworked the following mission trees: Toulouse, Palatinate (thanks to FrenchKnight), Worms
-Small fixes for the following mission trees: Brandenburg, Denmark, Altsachsen, Aragon, Frisia, England, Ifriqiya, Sicily, Athens, France, Berg/Cleves/Julich, Milan, Papal States, Venice, Hungary, Volga Bulgaria, Sweden, Baghdad, Seljuks, Apulia, Crusader RELs
-Added the following monuments and associated events: Kaiserdom of Speyer, Polish Royal Salt Mines, Winter Palace of Neva, Krak des Chevaliers, Etchmiadzin Cathedrals, Tsarevets of Tarnovo, Piazza of Venice, Cathedral of Florence, Brandenburg Gate, Charles Bridge of Prague, Buda Castle, Temple of Imam Ali, Rock of Cashel, Theodosian Walls (contributed by Alexios Komnenos)
-Added Gurus to Batinism replacing Piety
-Added Ancestral Worship to Suomenusko and Mauusko replacing Personal Deities
-Overhauled the following custom event sets: Baltic Pagan
-Eliminated generic unit models for many cultures when owning the respective unit packs
-Added the following alternative country names: Tarki (Huns), Sabbioneta (Cremona), Aragvi (Dvals)
-Added 2 new estate privileges: 1 for Dutch nations (Dutch Water Lines/Burghers), 1 for steppe tribal nations (Steppe Colonization/Tribes)
-Added 9 new policies, combining the new 1.31 idea groups with the custom idea sets of VN
-Added 9 more loading tips
-Added triggered province modifier for the Druze sanctuary of Nabi Shu'ayb
-Baltic Order techs should be definitively fixed now as the previous fix was not properly implemented... please let this be the last time.
-German culture can spread in the Baltics when controlled by German tags
-Fixed rare bug where former Polish subjects would get their rulers and heirs replaced when the Fragmentation of Poland happens
-Fixed longstanding bug where England could not call their subject Normandy into any wars after the Norman conquest
-Fixed a vanilla bug causing nations with the Turkish government reform to have normal ruler titles
-Byzantium should no longer lose to seperatists before the Crisis of the 11th Century
-Buffed the Golden Horde and the Ilkhanate upon spawning through their respective events
-Rebalanced some idea sets and associated policies (thanks to RetrogMGXII)
-Disallowed human players to tagswitch to the Mongols upon spawning
-Hohenstaufer Inheritance incident will no longer trigger without the Emperor dlc
-Many <3 development provinces in Europe now have their development boosted to 3 in the timeline once they are civilised
-Norway replaces Sweden as a suggested country in the 1054 bookmark (it fit better due to its potential role in the English conquest event chain)
-The Understaffed Electoral College event will become inactive when the Religious Leagues form
-Added an peace option for the Imperial Supremacy casus belli to end the Investiture Controversy
-Small rework to part of Aragon's mission tree structure
-Province warscore cost replaces claim duration in Aragon's age ability
-Sicily age ability nerfed
-Fixed some localisation and gfx in government reforms
-Fixed Banates getting two election events if they have enacted Sortition
-Changed the province requirements in the decision to create Brandenburg as a non-Markish country
-Slightly rebalanced the Frankish Monarchy interaction effects
-Forming another nation should now always switch your country name to theirs (this was a problem with dynamic names such as Altsachsen)
-Hospices are now more effective at stopping plagues from spawning and spreading in provinces
-Recruiting janissaries through the province view should no longer crash the game
-Remastered the mission window GFX (thanks to SaGa)
-Event 'A New Home for the Knights' now cedes all of the island of Rhodes properly
-Rebalanced/fixed many NI/mission modifiers, made generic age ability modifiers consistent with those from ideas
-Fixed many city/unit positions on the map
-Liege and Wallonia regions are now renamed Est-Wallonie and Ouest-Wallonie respectively
-More German localization additions
-Other minor localization/bug fixes

Opdatering: 13. mar. 2021 kl. 15:12

Patch 2.2.1
(For EU4 version 1.30.6)
Save games should still work, but it is recommended to restart.
If you downloaded the mod manually, you must re-download it to apply this update.

-Added the following new mercenary companies: Armagnacs, Latvian Mercenaries, Estonian Warriors
-Added 2 new estate privileges: 1 clergy privilege for Pagans, 1 nobility privilege for Georgia
-Small fixes for the following mission trees: Austria, Sweden, France, Aquitaine, Papal States, Altsachsen, Brandenburg
-Overhauled the following custom event sets: Bogomilist
-Added the following alternative country names: Meshchera (Qasim)
-Changed the following flags: Cambrai, Schaffhausen, Slovenia, Nice, Plesse, Stavelot-Malmedy, Thorn, Worms, Ziegenhain, Cornelimunster
-Fixed major bug causing the Factionalism of the Rus disaster to trigger multiple times
-Fixed the Russian reform triggers, also fixing forming Russia/Ruthenia through reforms
-Fixed forming Switzerland not giving new NIs
-Aromanian moved from Byzantine culture group to Romanian group and now starts with more provinces
-Cypriot culture reworked into Pamphylian and now covers the southern coast of Anatolia
-Other minor changes to culture setup in Byzantium and Southern Italy
-Improved the decisions for TO/LO to establish dioceses
-Fixed heir stats of Germanic monarchies
-Turks now always cease raiding Byzantium's provinces when Crisis of the 11th Century is averted
-Added more mission events for France to optionally release Revolutionary-era tags in Italy as vassal states
-Changed New England's country name to reflect its Anglo-Saxon roots
-Silesia can now only balkanise at least 10 years after the Fragmentation of Poland disaster fires
-The Old Saxon split benefactor now only receives Electorate if Old Saxony had it previously
-Some untriggerable Harmonization events will now trigger correctly
-The Emperor now has a chance to die in battle if the raiders are victorious in the Mongol Raids incident, and the raids now add more devastation to the affected region
-Junior partners will be kicked out of the HRE during the External Imperial Union incident much more often
-Major nerfs to Genoese Crossbowmen company: cost increased and size decreased; it also now does +10% fire damage rather than flat +1 to infantry fire (this made it stupidly overpowered in the early game)
-Polish Husaria company cost increased
-Orleans is now actually in the Orleans province
-Added new government names for Franche-Comte
-Halych now shares Halychian Ideas with Volyn
-Minor history improvements
-Changed many modifiers in NIs
-Other minor localization/bug fixes