Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
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Update: Apr 5, 2016 @ 4:26pm

- Fixed weld size part 2

Update: Apr 5, 2016 @ 2:24pm

- Optimizing some pathing for MP

Update: Apr 5, 2016 @ 12:03pm

- Updated weld distance inside blocks, hopefully this fixes issues with it not welding lights in all situations.
- Added hard limit on the amount of nanite particles visible on screen (reduces issues with lots of factories)
- Added hard limit on the amount of electricity bolts on screen (reduces issues with lots of factories)
- Draw distance is now dependent on the camera and not the player. This fixes effects not showing up properly in spectator.

Update: Apr 5, 2016 @ 10:43am

Update: Apr 4, 2016 @ 10:18am

Update: Apr 3, 2016 @ 10:54pm

- Fixed factories no longer take inventory from other factories.

Update: Apr 3, 2016 @ 10:39pm

- Fixed issues with inventory and components. Inventory should no longer be discarded under any circumstances.
- Inventory of the factory has been increased, as it was set to the wrong size. The inventory size should have been 7.5x7.5x2.5, but was set to 2.5x2.5x2.5. This has been corrected. Please note that inventory sizes are saved when a block is created, so in order to get a fixed inventory, you need to rebuild the factory.
- Fixed detail readout of missing components. Was giving a list of all components required for missing blocks instead of just what's needed.

Update: Apr 3, 2016 @ 9:11pm

- Fixed issue with component order

Update: Apr 3, 2016 @ 11:06am

Update: Apr 3, 2016 @ 9:37am

- Factory no longer requires components in creative
- Factory no longer discards components when full