XCOM 2
Additional Mission Types
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Update: Mar 3, 2017 @ 6:51pm

Added two new mission types.

City Center Item Recovery - ADVENT's movement of forces to the rural outbacks to try to deal with us, has opened a gap in their city defences. While we can't linger too long, we can snatch and grab an item important to their operations in the process.

Like a vanilla item recovery mission, except the timer won't start ticking until combat has started.

Neutralize Advent Project VIP - one of the various science personnel vital to the Avatar Project's process has gotten complacent and stayed in a single facility we can raid. We can deal a significant blow to the Elders' progress if we can take them out.

Like a neutralize mission, except as a counterpart to traditional Sabotage missions. Timer will also not start until combat has started, to help compensate for the increased amount of enemies.

Update: Feb 4, 2017 @ 12:36pm

Rioting City timer should now properly switch, spawned soldiers in this mission should now start with action points.

Update: Jan 5, 2017 @ 7:47am

Reinforcements timer on Rioting City now properly updates. It was working under the hood, but the timer was previously stuck at 8.

Update: Jan 3, 2017 @ 12:35am

Resistance rookies should now spawn with proper armour cosmetics if Override Pool is set to true

Update: Dec 18, 2016 @ 8:05pm

Proper implementation of ABA2 support

Update: Dec 16, 2016 @ 1:37pm

Update: Dec 13, 2016 @ 2:16pm

Timer shouldn't reset if you clear the area before initial 8 turns are up.

Update: Dec 11, 2016 @ 8:20pm

Altered Rioting City so you only have 8 turns at the start to clear the area, before reinforcements start arriving and Firebrand has to leave.

Update: Dec 4, 2016 @ 2:11pm

Update: Nov 30, 2016 @ 12:45pm