XCOM 2
Additional Mission Types
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Update: 3 mrt 2017 om 18:51

Added two new mission types.

City Center Item Recovery - ADVENT's movement of forces to the rural outbacks to try to deal with us, has opened a gap in their city defences. While we can't linger too long, we can snatch and grab an item important to their operations in the process.

Like a vanilla item recovery mission, except the timer won't start ticking until combat has started.

Neutralize Advent Project VIP - one of the various science personnel vital to the Avatar Project's process has gotten complacent and stayed in a single facility we can raid. We can deal a significant blow to the Elders' progress if we can take them out.

Like a neutralize mission, except as a counterpart to traditional Sabotage missions. Timer will also not start until combat has started, to help compensate for the increased amount of enemies.

Update: 4 feb 2017 om 12:36

Rioting City timer should now properly switch, spawned soldiers in this mission should now start with action points.

Update: 5 jan 2017 om 7:47

Reinforcements timer on Rioting City now properly updates. It was working under the hood, but the timer was previously stuck at 8.

Update: 3 jan 2017 om 0:35

Resistance rookies should now spawn with proper armour cosmetics if Override Pool is set to true

Update: 18 dec 2016 om 20:05

Proper implementation of ABA2 support

Update: 16 dec 2016 om 13:37

Update: 13 dec 2016 om 14:16

Timer shouldn't reset if you clear the area before initial 8 turns are up.

Update: 11 dec 2016 om 20:20

Altered Rioting City so you only have 8 turns at the start to clear the area, before reinforcements start arriving and Firebrand has to leave.

Update: 4 dec 2016 om 14:11

Update: 30 nov 2016 om 12:45