Arma 3
WarfareThai EX
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Update: Apr 14, 2018 @ 1:58am

v0.1.5.8
- WarfareThai Launch84mm_M3 now can accept Tanks DLC's MRAWS magazines.
- WarfareThai Launch130mm_9K115 now can accept Tanks DLC's Vorona magazines.
- Fixed some minor issues.

Update: Feb 11, 2018 @ 5:35am

v0.1.5.8
- This iteration is for multiplayer testing purpose, the sooner update might be certaintly expected to come.
- Added WarfareThai Enable Reserved Weapon module (COREV_Logic_ReservedWeaponEnable), which can store current primary weapon into reserved slot, which mean this module can make player to carry 2 primary weapons at the same time.
- Added new headgears: Wig (Long) and its variants.
- Added (experimental) shotguns:Remington M870 (Shotgun12Ga_M870), Mossberg 590 (Shotgun12Ga_MB590), Franchi SPAS-12 (Shotgun12Ga_SPAS12), M4 Super 90 Entry(Shotgun12Ga_M4S90), Ithaca 37 Stakeout(Shotgun12Ga_M37),and 12 Gauge Shells (1Rnd_12Gauge_BuckMagnum,1Rnd_12Gauge_SlugMagnum,1Rnd_12Gauge_Flechette,1Rnd_12Gauge_FragHE).
- Fixed the Touch Screen config and model.
- Adjusted the muzzle velocity formula for some WFT weapons.
- Fixed some minor issues.

Update: Jan 19, 2018 @ 9:24pm

v0.1.5.7.1
- Fixed the security issue.
- Fixed the VIEW GEO on Ceiling Fan.
- Fixed the Wounded Normal Zombie Faces.
- Improved WarfareThai Ryan Zeds Modules.
- Fixed some minor issues.

Update: Jan 12, 2018 @ 3:27am

v0.1.5.7
- Added new editor objects: Touch Screen (COREV_Object_TouchScreen), Analog Device (COREV_Object_AnalogDevice), Metal Barricade (COREV_Object_Barricade), and Safe (COREV_Ammobox_Safe).
- Added new quest items: Key Card Red (ItmObj_KeyCard_A), Key Card Green (ItmObj_KeyCard_B), Key Card Blue (ItmObj_KeyCard_C), Key Card Yellow (ItmObj_KeyCard_D), and Key Card White (ItmObj_KeyCard_E).
- Added WarfareThai Ryan Zeds Spawner Wave (COREV_Logic_RyanZedHookSpawnerWave), and WarfareThai Ryan Zeds Convert to Normal Zeds (COREV_Logic_RyanZedHookForceNormal). Requires Ryan's Zombies and Demon mod.
- Fixed: the animation transition issue.
- Fixed some minor issues.

Update: Jan 5, 2018 @ 4:32am

v0.1.5.6 hot fix #1
- Fixed the compatible issues between WarfareThai and Ryan's zombies on Dedicated Server.
- Fixed the bugs about zombies detecting ability on Dedicated Server.
- Fixed the zombies were not spawned properly on Dedicated Server.
- Fixed the damage system when being attacked by a zombie on Dedicated Server.

Update: Jan 4, 2018 @ 1:47am

v0.1.5.6
- This iteration is for multiplayer testing purpose, the sooner update might be certaintly expected to come (again).
- Added new editor objects (furnitures): Old TV (COREV_Object_TV_Old_B), Radio Unit Type B to E (COREV_Object_RadioUnit_B -to- #E), Headphones (COREV_Object_Headphones), Kitchen Sink (COREV_Ammobox_KitchenSink), Metal Desk (COREV_Ammobox_MetalDesk), Metal Table (COREV_Ammobox_MetalTable), Toilet (COREV_Object_Toilet), Servers Rack (COREV_Object_ServersRack),Light Source Fluorescence #2 (COREV_Object_Light_C), Microphone Small (COREV_Object_Microphone_A), Microphone Table (COREV_Object_Microphone_B).
- Reduced the total of Ryan's zombie classnames to COREV_Z_RyanZedHookFast, COREV_Z_RyanZedHookCrawler, COREV_Z_RyanZedHookMedium, COREV_Z_RyanZedHookSlow, COREV_Z_RyanZedHookSpider, COREV_Z_RyanZedHookWalker
- Added WarfareThai Ryan Zeds Customize(COREV_Logic_RyanZedHook), and WarfareThai Ryan Zeds Spawner(COREV_Logic_RyanZedHookSpawner). Requires Ryan's Zombies and Demon mod.
- Added a new weapon: CAR-15 model N-23 PDW 5.56mm Beta-C (Auto556x45_N23PDW_BetaC).
- WFT consumable items now can support in a basic level for MCC and Ravage survival module.
- Removed the redundant objects classnames which had not been used anymore.
- Fixed some minor issues.

Update: Dec 24, 2017 @ 2:37am

v0.1.5.5 hot fix #1
- fixed the unsigned/wrong signed pbo files.

Update: Dec 23, 2017 @ 10:16pm

v0.1.5.5
- This iteration is for multiplayer testing purpose, the sooner update might be certaintly expected to come.
- Renamed Mod from WarfareThai Ex. Thai Armed Force to WarfareThai EX. (the shorter the better)
- Fixed WFT armored vehicles not show up in Zeus.
- Fixed C130J static's ramps cannot be opened.
- WFT MMGs now can be equipped with Suppressor.
- Added new weapons: CAR-15 model N-23 PDW 5.56mm (Auto556x45_N23PDW), DOE 9mm SMG(Smg9x19_DOE), vz. 61 Skorpion (Pstl765x17_VZ61,20Rnd_765x17_VZ61), PP-9 Klin (Pstl9x18_PP9,20Rnd_9x18_PP9), MAC-11 (Pstl9x19_MAC11), Micro Uzi (Pstl9x19_MicroUzi), Flashlight (PstlTool_Flashlight), Handheld Spotlight (PstlTool_Spotlight).
- Added new glasses: Halo (COREV_G_Halo_Ring).
- Added new quest items: Generic Key (ItmObj_Key_A, ItmObj_Key_B, ItmObj_Key_C, ItmObj_Key_D), and Vehicle Key (ItmObj_Key_Veh).
- Added new editor objects: Light Source Fluorescence (COREV_Object_Light_A), Light Source Bulb (COREV_Object_Light_B), Old TV (COREV_Object_TV_Old), and Radio Unit Type A (COREV_Object_RadioUnit_A).
- Added new storage objects: Desk (COREV_Ammobox_TableDesk), Office Cabinet (COREV_Ammobox_OfficeCabinet_01), Office Table New (COREV_Ammobox_OfficeTable_01), and Office Table Old (COREV_Ammobox_OfficeTable_02).
- Added animation source for C130J Static (this animationSource ["engine_hide_source",1,true]).
- Added 4 new faces: COREV_LampreyHead_01, COREV_LampreyHead_02, COREV_LampreyHead_03, COREV_LampreyHead_04.
- Added support for Ryan's Zombies and Demons mod.
- Renamed COREV_Logic_StatusRegainDisable to "Item Consumtion Effect" Module.
- WFT "Item Consumtion Effect" module (COREV_Logic_StatusRegainDisable) now can execute custom codes after eat, drank, and using money. The arguments will be who (_this select 0), item added after consumed (_this select 1), and value added afer consumed (_this select 2). For example: _this call {(_this select 0) setDamage 1}; : player will died after consumed the item.
- Removed the redundant insignia patches.
- Removed an ability to open virtual map on whiteboard objects.
- Fixed some minor issues.

Ryan's Zombies and Demons classes:
"COREV_Z_RyanZedHookFast_A","COREV_Z_RyanZedHookFast_B","COREV_Z_RyanZedHookFast_C","COREV_Z_RyanZedHookFast_D","COREV_Z_RyanZedHookFast_E","COREV_Z_RyanZedHookFast_F",
"COREV_Z_RyanZedHookCrawler_A","COREV_Z_RyanZedHookCrawler_B","COREV_Z_RyanZedHookCrawler_C","COREV_Z_RyanZedHookCrawler_D","COREV_Z_RyanZedHookCrawler_E","COREV_Z_RyanZedHookCrawler_F",
"COREV_Z_RyanZedHookMedium_A","COREV_Z_RyanZedHookMedium_B","COREV_Z_RyanZedHookMedium_C","COREV_Z_RyanZedHookMedium_D","COREV_Z_RyanZedHookMedium_E","COREV_Z_RyanZedHookMedium_F",
"COREV_Z_RyanZedHookSlow_A","COREV_Z_RyanZedHookSlow_B","COREV_Z_RyanZedHookSlow_C","COREV_Z_RyanZedHookSlow_D","COREV_Z_RyanZedHookSlow_E","COREV_Z_RyanZedHookSlow_F",
"COREV_Z_RyanZedHookSpider_A","COREV_Z_RyanZedHookSpider_B","COREV_Z_RyanZedHookSpider_C","COREV_Z_RyanZedHookSpider_D","COREV_Z_RyanZedHookSpider_E","COREV_Z_RyanZedHookSpider_F",
"COREV_Z_RyanZedHookWalker_A","COREV_Z_RyanZedHookWalker_B","COREV_Z_RyanZedHookWalker_C","COREV_Z_RyanZedHookWalker_D","COREV_Z_RyanZedHookWalker_E","COREV_Z_RyanZedHookWalker_F"

Update: Nov 24, 2017 @ 1:53am

- Added "excludeArsenal" to item config, for filtering low priority WarfareThai items.
for example:
private _arrayMagazines = [];
{_arrayMagazines pushBack (configName _x);} forEach ("(getNumber (_x >> 'scope') == 2) && (getNumber (_x >> 'excludeArsenal') == 0)" configClasses (configFile >> "CfgMagazines"));

[player,_arrayItems,false,false] call BIS_fnc_addVirtualItemCargo;

Update: Nov 22, 2017 @ 4:31pm

Fixed the WarfareThai scripts/functions.