Arma 3
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WarfareThai EX
   
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Data Type: Mod
File Size
Posted
Updated
1,860.673 MB
Mar 1, 2016 @ 9:09pm
Apr 14, 2018 @ 1:58am
50 Change Notes ( view )

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WarfareThai EX

Description
Due to many circumstance, this mod will not be continue anymore.
Thanks for the supporting for all these years.
I wish we will meet again in Arma 4

Thread on BIS Forum:
https://forums.bistudio.com/topic/179694-warfarethai-ex-thai-armed-force-v010

Description:
WarfareThai EX (WFT EX) is aimed at adding the various (fictional) factions to Arma 3.
It includes Thai Armed Forces (Modern), Thai Armed Forces (CSAT-2035), Free Thai Movement (2035), Middle-East Kingdom Army, Middle-East Insurgents, Eastern Europe Armed Force, Eastern Europe Insurgents, Terrorists (Middle East), and some minor factions.
It also includes new weapons, new various map objects, and consumable items: food (heal) and drinks (restore stamina).
Although the name implied as Thai Armed Force(s), in fact, this mod attend to focus more on weaponry, opfor units, and factions.

Useful Tips
  • Consumable items can be consumed by double-clicking item pictures on inventory screen.
  • Fill the empty water canteen from various water sources by double clicking in item inventory screen.
  • Raw food can be processed by double-clicking in front of any inflame object.
  • PPSh-41, FN Minimi Para, M231 FPW, CAR-15 N-23, and HK33 can swap magazines with their counter part variants.

Compatible with:

Ryan's Zombies and Demons classes: (requires Ryan's Zombies and Demons)
  • "COREV_Z_RyanZedHookFast",
  • "COREV_Z_RyanZedHookCrawler",
  • "COREV_Z_RyanZedHookMedium",
  • "COREV_Z_RyanZedHookSlow",
  • "COREV_Z_RyanZedHookSpider",
  • "COREV_Z_RyanZedHookWalker",
  • "COREV_Z_RyanZedHookNormal"

https://www.youtube.com/watch?v=-1_oIdSFwww

Known issues:
  • Some vehicles, and weapon models, and reload animations, are still WIP.
  • Sometimes, when spawned units in Zeus mode on Dedecated Server, they can contained only one magazine in their pocket.
  • 3D Spotting Target can increased network traffic and lead to desync.
Popular Discussions View All (1)
0
Jan 12, 2018 @ 8:55pm
PINNED: Basic instruction to spawn WFT Ryan 's Zombies & Demons
Filthy Peasant
< >
121 Comments
Husker Jul 10 @ 3:51am 
I understand, Thanks for all the effort you put in. Totally appreciated. people like you make Arma worthwhile! See you in Arma 4!
Filthy Peasant  [author] May 19 @ 8:07pm 
Also, currently I am developing my old game called "Office at the Dark"

It is a story-driven/Co-Op Multiplayer/survival game

https://gamejolt.com/games/officedark/388891
https://lordbooka.itch.io/office-at-the-dark
Filthy Peasant  [author] May 19 @ 8:04pm 
@Husker
@SmokeWise Greensnack
@Entry-Level Luxury
@Isaacdevil
@Husker
@Isaacdevil
@Johnnyboy
@Boonji
and everybody who has subscribed this mod so far.

Thanks for supporting this mod. However, due to many circumstance, I cannot continue developping this mod anymore (from the impossible to access/retrieve the mod asset source files, the compatible issues with new DLCs, each newly official patch can break my scripts, etc)

So, I will make the declaration that this mod will no longer be in develop anymore (basically, yes, it is dead now)

I wish will we will meet again in Arma 4 (in next 1-2 years, hope so)
Husker May 17 @ 5:47am 
Is this Mod dead? Can anyone actually cook meat or other items. I cant cook raw meat or other items no matter which flame I am stood infront of. I have tried every type of fire in the game
Mod is cool and all, but why are the tan and olive bandanas overwritten to be balaclavas?
Entry-Level Luxury Oct 14, 2019 @ 8:32pm 
that neck pic is hilarious
Isaacdevil Jun 19, 2019 @ 10:05pm 
Agreed, I know how you feel.. Although their sounds are a bit exaggerated compared to real life, I still don't mind the sounds but I never about that backpack bug interestingly enough.
Husker Jun 19, 2019 @ 4:19pm 
There's something wrong with either this mod or a magazine compatibility one for this mod which both gets a few compatibilities wrong including being able to load 5.56mm into a shotgun as a cartridge behaving as a magazine.

I have to add my voice to this....The shotguns are HANDS DOWN THE BEST SHOTGUNS IN ARMA 3 ......but sadly are majorly bugged. 30 rd magazines being treated as single shells for the shotguns is a problem, when given to AI they will spawn 30 rd magazines as ammo instead of the single shotgun shells......also when a shotgun is loaded and put in your pack or on your back.......your fully loaded shotgun is suddenly empty.....I really appreciate the work from the author so this is a genuine plea.....these shotguns are beyond awesome....the sound , recoil and action.......the best by far!!....Please...Please fix the bugs so I can use these excellent shotguns again in game......
Isaacdevil Jun 17, 2019 @ 5:25pm 
By the way Johnny, I think you accidentally loaded a STANAG magazine with 5.56mm.. There's something wrong with either this mod or a magazine compatibility one for this mod which both gets a few compatibilities wrong including being able to load 5.56mm into a shotgun as a cartridge behaving as a magazine.
Johnnyboy Jun 17, 2019 @ 5:36am 
I love this mod! I have a problem with the shotguns though. When I fire once, it fires 3 times (boom-boom-boom) and then does the pump action animation. Is that a bug? Is there something I can set to fix it? Please advise.