Arma 3
WarfareThai EX
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Update: Jul 22, 2016 @ 9:49am

- Hot fixed UGL_F error.
- Renamed Motorized_MTP to Motorized in CfgGroups

Update: Jul 14, 2016 @ 1:23am

v0.1.5.3
- Weapons compatibility with APEX (WFT weapons can accept APEX magazines, but not vise versa).
- WFT weapons use APEX magazines as default.
- Added new zombie identities (for Ravage Mod): COREV_AsianHead_Z_01,COREV_AfricanHead_Z_01,COREV_GreekHead_Z_01,COREV_PersianHead_Z_01 (identical to CfgFaces)
- WFT OPFOR and INDEP now have Motorized_MTP and Motorized class in CfgGroups (ALiVE compatible).
- Fixed some minor issues.

Update: Jul 13, 2016 @ 5:23am

Internal Test with APEX compatible.

Update: Jul 1, 2016 @ 2:37am

v0.1.5.2
- M231 FPW now has only FullAuto fire mode.
- Reduced the effectiveness of Can Cannon projectiles (except for the Redgull).
- Added Asian Civilian faction.
- Added fictional weapons: AK-108M(6.5mm) and AK-102M(6.5mm).
- Fixed EEAF uniform arms glitch.
- Added new zombie faces (for Ravage Mod): COREV_AsianHead_Z_01,COREV_AfricanHead_Z_01,COREV_GreekHead_Z_01,COREV_PersianHead_Z_01
- Added 5 dance moves (from ArmA 2):Dancing_DuoIvan, Dancing_DuoStefan, Dancing_Stefan, Dancing_Zozino, Dancing_MadMetal
- Fixed some minor issues.

Update: Jun 9, 2016 @ 4:55am

v0.1.5.1
- Added Editor Preview images for some units.
- Fixed camo selections for EEAF vehicles.
- Added Can Cannon.
- Added M231 Firing Port Weapon.
- Map designer can hook the eating/drinking events by adding hookEat/hookDrink to description.ext in format hookEat = "your_function";, then, the hook value will be [who_consume,item_which_were_consume,value_of_item] call your_function.
- Added Radar Station.
- Fixed some minor issues.

Update: May 30, 2016 @ 1:05am

- Fixed some errors in Unconscious system.
- Added items (Ammo) 82mm Mortar Shell,(Ammo) 50 Rnd. DshK,(Ammo) 100 Rnd. M2,(Ammo) PG-9V HEAT, and (Ammo) OG-9VM FRAG.
- Compatible with APEX 1.60 RC.
- Added new faction: Terrorist (Africa).
- Fixed some minor issues.

Update: May 28, 2016 @ 6:11am

- Fixed the Simple Repair Module
- Fixed Artillery Shell tracker function.

Update: May 27, 2016 @ 4:00am

- Fixed some scripts.

Update: May 25, 2016 @ 3:29am

- Fixed the glitches with selectable consumable items, and move them to explosive slots.
- Light headgears now are no longer provide any protection.

Update: May 23, 2016 @ 9:01pm

- Small fixed for EEAF uniform glitch (however, this cannot be fixed at the moment).
- Add Giant Backpack (woodland)