GameMaker: Studio

GameMaker: Studio

Megaman Dos Remake 2.20B
Showing 91-100 of 113 entries
< 1 ... 8  9  10  11  12 >
Update: Feb 17, 2016 @ 3:38pm

-increased voltman's weakness to both his soft weaknesses
-minor enemy changes in fort1
-added a "catch" to the first vanishing block puzzle in the fortress, the second already had platforms to land on if you fall to the spikes

Update: Feb 17, 2016 @ 11:55am

-fixed escaping from fort rematches, and the re-usuable boss room of the level editor
-fixed camera getting stuck in certain screen transitions
-room editor transitions are now always two way to prevent players getting stuck in previous sections of level
-minor difficulty smoothing in doc torch and doc volt (mostly one or two enemy removals)
-dyna secret room also includes a slidepath to a later part of the level, letting the player skip some tutorial screens
-rotomet hp reduced from 10 to 6

Update: Feb 17, 2016 @ 2:54am

-various platform and enemy placement changes in oilman's stage
-reduced damage of burning oil hazards
-minor enemy change in torchman's alt route
-minor platform change in dynaman's alt route
-editor now supports upside down water levels

Update: Feb 17, 2016 @ 12:55am

-fixed boss music playing in fort 5 and 6
-bitman weaker to buster
-blademan more vulnerable to weakness
-fixed underwater+oil fire spam

Update: Feb 16, 2016 @ 9:27pm

-Depth fixing on blue devil boss

Update: Feb 16, 2016 @ 8:20pm

-DISREGUARD PRETESTING AQUIRE BUGS
-buster now actually fires the new bit weapon instead of a single frame of the slide attack

Update: Feb 16, 2016 @ 7:32pm

-corrected lava being removed on boss death
-corrected large graphic spike tiles being removed on boss death
-toned down bitman's shot speed
-increased the damage bitman takes to his weakness
-fixed a bug where bitman would slide along the side platforms instead of just the middle
-fixed depth issue on bitmans charge attack
-bitman only changes pattern and no longer speeds up his shots when clone is destroyed
-buster now has a sprite and sound for bitman's weapon, and takes energy
-drill tank enemies now trigger exclusively if on screen some would catch you in screen transitions unfairly

Update: Feb 16, 2016 @ 3:05pm

-torchman's attack damage reduced
-sonicman alt route made more fair with less enemies, and a small time for the player to rest
-voltman alt route made more forgiving, and easier to time jumps

Update: Feb 16, 2016 @ 11:08am

-halved blademan hp in his normal stage
-toned down the ending to sharkman's stage by removing the spikes in the standard route and adding a platform in the alt route
-fixed a seal that could get stuck in the moving platforms in sharkman's stage

Update: Feb 15, 2016 @ 5:29pm

-removed a missed swooping enemy
-added an invisible wall to block the tiger boss from reaching back to the ledge he jumps off of