GameMaker: Studio

GameMaker: Studio

Megaman Dos Remake 2.20B
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Update: Feb 23, 2016 @ 1:34am

-change to waveman's weapon, it no longer spams small shots, and instead hits the wall and splits into three projectiles going the other way

Update: Feb 21, 2016 @ 5:53pm

-last of the major reworks and changes
-torchman's super-route has had some minor reworking and includes the new minecart enemies
-torchman's alt-route also includes them
-blademan's super-route has been tweaked considerably, as a change to the drill tanks resulted in very cheap shots, and enemies that would almost always hit the player. They have been removed, and the screens that used them reworked considerably.
-sharkman's super-route has been simplified and no longer uses almost random platform types, instead focusing on the drop platforms, with several green slow-drop platforms near the end of each sequence, oil droppers have also been mostly removed, and potton bombers moved to better more fair locations

Update: Feb 21, 2016 @ 3:41pm

-minor tweak scaling down the speed of projectiles from the minecart enemies
-more music added to the level editor, this does mess with older map files, and you will just need to set the right music again, the music added are:
=fireman
=metalman
=crashman
=sparkman
=magnetman

Update: Feb 20, 2016 @ 5:39pm

-fixed main menu map player not using version control checks

Update: Feb 20, 2016 @ 4:41pm

-version test with workshop, seems to all be working perfect

Update: Feb 20, 2016 @ 4:16pm

-corrected game version data being saved to the wrong place in custom map files

Update: Feb 20, 2016 @ 2:38pm

-With the final compile versions coming soon, i've implimented a "out of date" notice when you try to load levels made in a newer version of the game.
-moved a sniper joe at the end of sonicman's normal route to prevent cheap shots
-swapped some hammer joes in oilman's stage to fire throwers to make the stage slightly more varied.

Update: Feb 19, 2016 @ 2:10pm

-conveyors in the editor have been moved to tiles near metalman's set to allow enemies to be placed easier on moving platforms
-missing tile from metalman's set added

Update: Feb 18, 2016 @ 8:37pm

-voltman stage given more points of forgiveness.
-mets fire slightly higher, this puts them in line with mets from megaman 9 and 10
-conveyors in editor now properly show direction of movement

Update: Feb 18, 2016 @ 5:43pm

-last boss shot damage reduced
-a falling crusher near the end of fort 4 has been moved to give more jump space for a tricky timed jump