GameMaker: Studio

GameMaker: Studio

Megaman Dos Remake 2.20B
Showing 101-110 of 113 entries
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Update: Feb 15, 2016 @ 10:23am

-two broken passwords fixed (involving waveman)
-waveman now properly gives his password
-removed end fort password screen
-sprite depth issue in torchmans stage while riding the elevator is fixed
-replaced swooping flamethrower enemies with bolts in torchmans stage
-removed swooping flamethrowers in oilmans alt route

Update: Feb 13, 2016 @ 11:43pm

==Large update==
-Boss builder for the level editor has been mostly finished. You can now create your own doc-robot AI to use in place of the game's built in bosses, using the weapons of your choice. Uses a simple click and play style coding to construct the boss with various events and alarms (such as doing actions when he is hit, when the player jumps, when he lands on a platform. etc )

-a "LAST" teleporter has been added. When all "ONCE" teleporters have been used, this teleporter will be accessible. Allowing you to build stages with random layouts and paths that when fully explored. teleport you to a final segment for the boss.

Update: Feb 13, 2016 @ 11:05pm

Update: Feb 12, 2016 @ 12:33pm

-corrected a divide by 0 error if no teleporters exist when a random teleporter is used
-broken sparkman tile in the editor has been fixed
-fixed music in editor starting new tracks repeatedly instead of looping properly

Update: Feb 12, 2016 @ 8:19am

-music loops properly in the level editor

Update: Feb 12, 2016 @ 7:25am

-corrected depth issue through level editor made screen transitions
-corrected missing tiles in level editor

Update: Feb 12, 2016 @ 6:02am

-Corrected unplacable tiles in level editor

Update: Feb 10, 2016 @ 2:45am

-Corrected nonlooping preboss music
-Added some checks to make collision detection faster

Update: Feb 8, 2016 @ 9:29am

Update: Feb 8, 2016 @ 9:18am

-Corrected sprite depth of several boss parts and enemy projectiles