XCOM 2
Improved AI v1.47
目前顯示第 1-10 項,共 14 項
< 1  2 >
更新:2016 年 7 月 6 日 @ 上午 6:06

更新:2016 年 6 月 1 日 @ 上午 11:29

Mod's been updated for the May patch, Spintoids should be spinning again.
Minor changes for the child nodes of behavior trees, no visible impact, but the scripts look nicer.

更新:2016 年 2 月 26 日 @ 下午 1:17

更新:2016 年 2 月 18 日 @ 下午 12:57

Spintoids were not working properly in the upload, I did not change line 620 in the upload but I had locally. Spinny spin spinny.

更新:2016 年 2 月 18 日 @ 上午 6:44

meme beacon nerfed, treat like normal by some robotic units + captains.

更新:2016 年 2 月 18 日 @ 上午 6:30

更新:2016 年 2 月 13 日 @ 上午 9:42

Fixed a bug with Arrays.

更新:2016 年 2 月 11 日 @ 下午 2:17

Pilfered slightly outdated mod descripton from a backup version, found out I had published mod incorrectly and you guys have been running off placebo effect for abotu half the changes (Stun lancers!) this whole time. Fixed it.
Spintoids now spinning.

更新:2016 年 2 月 11 日 @ 下午 12:24

Lost my mod description. Panic ensues.

更新:2016 年 2 月 9 日 @ 上午 8:09

-Made sectoids like Mindspin enough you should just call them Spintoids.

-Made ADVENT captains try and shoot you before trying to Mark Target you after moving/flanking.