XCOM 2
Improved AI v1.47
Menampilkan1-10 dari 14 kiriman
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Pembaruan: 6 Jul 2016 @ 6:06am

Pembaruan: 1 Jun 2016 @ 11:29am

Mod's been updated for the May patch, Spintoids should be spinning again.
Minor changes for the child nodes of behavior trees, no visible impact, but the scripts look nicer.

Pembaruan: 26 Feb 2016 @ 1:17pm

Pembaruan: 18 Feb 2016 @ 12:57pm

Spintoids were not working properly in the upload, I did not change line 620 in the upload but I had locally. Spinny spin spinny.

Pembaruan: 18 Feb 2016 @ 6:44am

meme beacon nerfed, treat like normal by some robotic units + captains.

Pembaruan: 18 Feb 2016 @ 6:30am

Pembaruan: 13 Feb 2016 @ 9:42am

Fixed a bug with Arrays.

Pembaruan: 11 Feb 2016 @ 2:17pm

Pilfered slightly outdated mod descripton from a backup version, found out I had published mod incorrectly and you guys have been running off placebo effect for abotu half the changes (Stun lancers!) this whole time. Fixed it.
Spintoids now spinning.

Pembaruan: 11 Feb 2016 @ 12:24pm

Lost my mod description. Panic ensues.

Pembaruan: 9 Feb 2016 @ 8:09am

-Made sectoids like Mindspin enough you should just call them Spintoids.

-Made ADVENT captains try and shoot you before trying to Mark Target you after moving/flanking.