XCOM 2
Improved AI v1.47
Viser 1–10 av 14 bidrag
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Oppdatering: 6. juli 2016 @ 6.06

Oppdatering: 1. juni 2016 @ 11.29

Mod's been updated for the May patch, Spintoids should be spinning again.
Minor changes for the child nodes of behavior trees, no visible impact, but the scripts look nicer.

Oppdatering: 26. feb. 2016 @ 13.17

Oppdatering: 18. feb. 2016 @ 12.57

Spintoids were not working properly in the upload, I did not change line 620 in the upload but I had locally. Spinny spin spinny.

Oppdatering: 18. feb. 2016 @ 6.44

meme beacon nerfed, treat like normal by some robotic units + captains.

Oppdatering: 18. feb. 2016 @ 6.30

Oppdatering: 13. feb. 2016 @ 9.42

Fixed a bug with Arrays.

Oppdatering: 11. feb. 2016 @ 14.17

Pilfered slightly outdated mod descripton from a backup version, found out I had published mod incorrectly and you guys have been running off placebo effect for abotu half the changes (Stun lancers!) this whole time. Fixed it.
Spintoids now spinning.

Oppdatering: 11. feb. 2016 @ 12.24

Lost my mod description. Panic ensues.

Oppdatering: 9. feb. 2016 @ 8.09

-Made sectoids like Mindspin enough you should just call them Spintoids.

-Made ADVENT captains try and shoot you before trying to Mark Target you after moving/flanking.