Space Engineers

Space Engineers

War Against Pirates (IMDC)
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Update: Jun 15, 2016 @ 6:48pm

Reduced planet base spawn rate. Now it'll be 10mins for most planet bases instead of 30secs and 5mins. Hopefully this will make early game less hectic.

Update: Jun 14, 2016 @ 6:32pm

- Hopefully fixed AI... again.
- Europa and Kronos ships will now act more like carriers and hang back at long range (much like Argentavis).
- Cerberus, Atlas Mk.I, and Caliban ships are the ships that will try to ram you.
- Increased inventories of ammunition for all large ships.
- Removed idle animations from turrets.
- Reset turret ranges to 800m. They keep getting turned to 600m for some reason.
- Re-organized "flee" protocol. Fighters flee after 10mins, large ships are 20mins, Kronos and Europa are 40mins and 1hr respectively. Cerberus never flees - it will hunt you until it is no longer able to.
- Slightly buffed ComSat spawn rate.
- Slightly nerfed Supply Station spawn rate.
- Slightly nerfed Mega Station spawn rate.

Update: Jun 7, 2016 @ 5:13pm

- AI fixes for pirates pursuing players.
- Ships and fighters no longer try to collide with things (except for a few that I left out so they can ram you... heh)
- Atlas Mk.I ship now chases you and tries to ram you aggressively.
- Turrets will now properly attack at max range.
- Orientations fixed so ships don't spawn at weird angles.

Update: Apr 23, 2016 @ 1:11pm

Minor detail for the patch below.

Update: Apr 23, 2016 @ 1:05pm

• AI improvement on pursuit. Large ship AI will now hunt for you within 100km of their range. This applies to Caliban, Protos, Atlas, Cerberus, Kronos Europa class vessels.
• Fixed distress signals not showing up on HHI Mining/Cargo ships. Also fixed their beacons to show from 50km away and adjusted their timer for fleeing.
• Adjusted Hydra-class FAC to be seen from 30km and also adjusted their timer for fleeing. Hopefully these changes will let people find these ships easier.
• Fixed spawning with Argentavis so drones now spawn. The issue is with the current vanilla Argentavis blueprint. I checked it against mine pre-removal of cargo ships and the current one is missing a programmable block. Keen's issue to fix but for now I added a work-around.
• Fixed issues with Europa-class carrier (oops forgot to add uranium, ammo and to turn on the turrets!)
• X-12Sg is now stealth (all X-12 drones are now stealth).
• Kronos and Europa AI replaced with Argentavis-like AI. They'll now go near you and launch fighters at you.
• Added "relaying" system to Kronos and Europa ships. Now they will call for large ships as reinforcements if you let them sit around too long.
> Kronos-class Frigates can call in up to 2 Caliban-class Corvettes.
> Europa-class Carriers can call in up to 2 of any combination of Caliban, Protos, Atlas, Cerberus and even including Kronos. Carriers will now be a massive threat that can eventually spawn large fleets.
> Spawning a ship takes about 10mins - to not inhibit game performance.
> Kronos - like most other ships - will only give chase for about 20mins. Europa will give chase for an hour.

Update: Apr 16, 2016 @ 7:43pm

Removed Atlas Mk.I from "Raid in Progress" broadcast. Space would just be littered with these ships.

Update: Apr 16, 2016 @ 5:24pm

Minor adjustments for the re-addition of cargo ships.

Update: Apr 16, 2016 @ 9:00am

X-12A was not properly implemented. Fixed now.

Update: Apr 16, 2016 @ 8:50am

Added Stuff!
> *** Added Europa-class Carrier !!! *** - only spawns as rare encounter but has 100% spawn rate with Mega Stations. Europa-class Carriers will launch up to 8 fighters.
> Added X-12A Raptor for target locating on planets.

• Fixed spawning issues by using new systems for spawning. Some spawn pools were changed to accommodate.
• Slightly buffed Mega Station spawning.
• Defense Platform turrets weren't all activated properly.
• Reinforcements spawn distance changed from 20km to 10km.

• Planet base spawns changed:
> Buffed Dragonfly spawn and nerfed Condor spawn slightly.
> Respawn times were changed from 2mins to 5mins.
> Mining bases have a max of 2 vehicles.
> Salvage and Moon bases have a max of 3 vehicles.
> District HQ still stays at 2 since they have large ships.

Update: Apr 14, 2016 @ 6:11pm

Adjusted spawn distances.
> Mega Station now spawns defense platforms 1km away instead of 300m.

Changed max active vehicles for planet bases depending on their size.
> Small planet and moon bases have a max of 3 vehicles (as normal).
> Medium planet bases have a max of 5 vehicles.
> Planet HQ's still have a max of 2 large ships.

Cerberus Destroyer was removed as a station defense spawn. It'll now only spawn as reinforcements or when you are designated by a drone.