Europa Universalis IV

Europa Universalis IV

The Idea Variation
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Update: Jun 6 @ 5:03pm

Update: Mar 19 @ 4:15pm

Update: Mar 19 @ 10:19am

Update: Mar 18 @ 3:27pm

Update: Mar 17 @ 9:55am

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####### Version 4.4.1
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####### Ideas & Policies
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- Fixed the elective monarchy bonus from Dynasty Idea not working in every case where an elective monarchy is active
- Changed the Promote Dynasty Decision from Dynasty Ideas to a diplomatic option for the player. The AI still uses the decision.
- Changed some more bonuses in Dynasty Ideas

Update: Mar 7 @ 1:40pm

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####### Version 4.4.0
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####### General
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- Added another Game Option: Buy Forcelimit (Land and Naval) and pay extra maintenance for it (can be found in the military tab)
- Galleys now receive the same bonus in coastal seas compared to inland seas
- Each Development Point now gives +0.25 Flat supply limit
- Made the tooltip on the new Mercenary Button a bit more appealing
- Fixed: Development Nerf for over 50 state provinces received a seperate option in the IV game options and is now working again
- Fixed: Development Settings getting changed when reloading the game
- Fixed: Recalculation features (BT Dev System, Merc System) not working with RNW World Addon and other Map Mods
- Fixed: Recruiting new mercenaries from the new system will now cost army professionalism
- Fixed: Customiztion Decision of new Merc System showing up with the system being deactivated
- Everyone will get 1 additional Flagship for every 100 forcelimit
- Everyone will get +5% Land maintenance modifier for every 100 land forcelimit

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####### Ideas & Policies
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- Nerfed General Staff / Infrastructure Policy
- The Patron of the Arts Idea in Innovativeness Ideas has moved down to place 5
- Tactic Ideas have lost 7,5 percent of the received bonuses, but gained +7,5 morale Damage
- Tactic Ideas have also lost the leader Siege
- Heavy Ship Ideas lost 15 % Combat Ability
- Heavy Ship Ideas gained 100 Free Forcelimit when having heavy ships (scaling up from 20)
- Heavy Ship Ideas lost 5% naval forcelimit modifier
- Galley Ideas lost their Age Forcelimit Bonus
- Galley Ideas gained 1000 Free Forcelimit when having galleys (scaling up from 100)
- Galley Ideas now have -66% morale loss when a ship is sunk (was 50%)
- Light Ship Ideas lost 25% naval forcelimit Modifier
- Light Ship Ideas lost their bonuses to embargo and privateering
- Light Ship Ideas gained 500 free naval forcelimit when having light ships (scaling up from 50)
- Light Ship Ideas how have -25% morale damage from losing a ship
- Maritime Ideas gained 100 free naval forcelimit when having transports (scaling up from 20)
- Maritime Ideas have lost 25 % national sailors
- Maritime Ideas have lost 1 Naval Tradition
- Maritime Ideas gained -15% Naval Forcelimit Maintenance
- Jurisprudence Ideas have been reworked
- Jurisprudence Ideas have lost trade efficiency, but gained global own trade power
- Jurisprudence Ideas have gained 0.25 monthly reform progress, but lost their corruption bonus
- When having picked the thrid Jurisprudence Idea you can no longer corrupt your estates
- Jurisprudence gained 0.05 imperial authority per advisor level
- Jurisprudence lost the tolerance bonuses and the increased core creation, but gained -2 global unrest
- Dynastic Ideas gained 3 free relationship slots for personal unions
- Dynastic Ideas gained 15% manpower for every personal union (up to 5)
- Dynastic Ideas gained a 15% bonus of chance to inherit
- Cathar Ideas: Extra Manpower in religious wars was changed to only provide 50% manpower regeneration
- Nation Designer: Can no longer pick triple manpower in religious wars
- Centralism Ideas: The Manpower from Dev Bonus now requires 40 Development (was 35)
- Quantity Ideas lost their double Sailor bonus, but got -15% Land Forcelimit Maintenance Modifier
- State Maintenance bonuses have been raised in ideas and policies across the board
- Fleetbase Ideas gained -25 % Naval Forcelimit Maintenance
- Removed special ships from Heavy Ship, Galley and Light Ship Ideas
- Added special ships for Maritime Ideas

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####### Alternative Monarch Power Generation
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- Monarchs and Consorts are giving slightly more points
- Having war exhaustion now negatively effects the system (max -20)
- Recovery Motivation now gives +25 ruler point generation (was 5)
- Being under governing capacity no longer has such a huge effect
- Halfed the initial cost for increasing administration
- Base monarch points are now properly handled by this system too

Current Influencing Modifiers:

- Estate: 5/2-5 (Happy/Neutral/Angry)
- Crown Land: -5 to 10
- Stability: +10/-10
- Mandate: +5/-5
- Lost Mandate: -10

- Horde Unity: +10
- Legitimacy: +10
- Devotion: +20
- Legitimacy: +10
- Rep Tradition: +20
- Meritocracy: +10
- Defender of Faith: +5
- Emperor: +10
- Prestige: +5
- Curia Controller: +5
- Luck: +10
- Over Extension: -20
- Power Projection: +5
- Recovery Motivation: +25
- Negative Reli Unity: -35
- High Harmony: +5
- Low Harmony: -5
- Over governing capacity (scaling): -100
- Under governing capacity: +10
- Ruler PIP: +3
- Heir PIP: +1
- Consort PIP: +2
- Duchy: +10
- Kingdom: +5
- Empire: +1
- Bankruptcy: -15
- Innovativeness: +10
- War Exhaustion: -1 /point
- Absolutism: +20
- Tech ahead: +5
- Global Unrest (scaled) : -30
- In Disaster: -10

Update: Dec 30, 2024 @ 10:46am

Update: Dec 26, 2024 @ 1:32pm

Update: Dec 21, 2024 @ 3:06pm

Update: Dec 21, 2024 @ 2:52pm