Europa Universalis IV

Europa Universalis IV

The Idea Variation
3,100 Comments
flogi  [author] May 31 @ 3:50am 
Militarisation rises when you are at war and goes down in peace time again. Also: Compatible mods: Bigger ones are probably not compatible, smaller ones could be. There is a comp patch for Beyond Typus for example.
Echo Seven May 31 @ 3:46am 
Wonderful mod - but for Prussia, "Demilitarisation of the State" which is from this mod, why is it there, and how can I make it go away?
Also, is there a list of recommended / compatible mods that works well with this?
Adanteh May 12 @ 2:56pm 
NVM... Once again when I start an EU4 campaign and setup these mods, I wrongly setup Beyond Typus, this mode and the IV Beyond Typus addon, thinking it's a compat....... Disable this mod and all is well. Shame on me.
Adanteh May 12 @ 2:48pm 
Is there a way to nail down the crashes for the building interface? I got the same thing.

Doing hover over the port buildings is all good, but when moving over to the production buildings for example I get a CTD.
理塘益西 May 12 @ 9:18am 
i meet some problem, when i running this mod ,there is no estate interaction button, i have try many ways to solve this problem ,but it doesn't work.
flogi  [author] Apr 18 @ 1:55am 
You are surely using another interface changing mod thats incompatible.
CookiesAreLoco Apr 17 @ 9:17am 
Unfortunately the game crashes whenever I click on a province and open the buildings window for this province.
flogi  [author] Apr 16 @ 6:07am 
The monarch point mod is not needed. Its integrated in Idea Variation and will cause issues if its used alongside this mod. Thats probably the issue.
Jarl Ragnar Apr 15 @ 5:46pm 
I have no Gov Reforms. I´m aware that i need to take a decision but there is no decision.
im only using this mod, your Monach Point mod, your rnw mod and a mod to color modifiers.

i don´t know what the problem is
[NULN] Kesp Mar 19 @ 5:00pm 
Yeah its working i just checked
flogi  [author] Mar 19 @ 4:16pm 
Hopefully with this update it should work now. Sorry about the confusion.
Evan Mar 19 @ 1:58pm 
I started a new game after having redone options on the start campaign screen and still no luck
Evan Mar 19 @ 1:31pm 
Oh alright, thank you!
flogi  [author] Mar 19 @ 3:00am 
@Evan: Make sure to redo the Game options after the new update. That should activate Dev Points again if they got deactivated.
Evan Mar 18 @ 11:15pm 
I've been playing France for 30 years and though it's said I've had a change of +.048 development points, I have not seen an increase from the 6.7 total I started with.
xxroxx Mar 16 @ 4:47am 
Would it be possible to add idea changes to lite version?
Pup Mar 8 @ 9:28am 
alright ill try it out
flogi  [author] Mar 8 @ 6:07am 
You should do the game options at the start of the game. There you can activate or deactivate the new development system, either way should solve that issue.
Pup Mar 8 @ 4:54am 
why when i have this mod enabled now whenever i use mana to develop my land, as long as i have enough of it i can keep pressing the button n the mana doesnt go down
Red Panda Mar 5 @ 9:16pm 
Do you plan to make comp patch with EE ?
flogi  [author] Mar 4 @ 8:12am 
@Spartacus ™: Not rly worth it for me to make and maintain comp patches I dont play myself. I also dont enjoy making them and thus will not make more. Everyone is welcome to make one ofc.

@Red Panda: No.
Red Panda Mar 3 @ 1:08pm 
Does it works with EE ?
Spartacus ™ Mar 3 @ 11:16am 
Have you ever consided making idea varation mod with voltaire's nightmare? that would be awesome....
flogi  [author] Mar 1 @ 11:54pm 
Yeah the farm estate acting up early is a known issue. No idea, why that happens.
ColossusCrusher Mar 1 @ 9:10pm 
It was a tech level glitch, it resolved once I teched up a little
ColossusCrusher Mar 1 @ 9:32am 
I can build the farm estates manually, it's just the "all manufactories in one button" build button that's not working. The only other mod I'm running is Ages Reformed, which shouldn't touch buildings at all.
flogi  [author] Mar 1 @ 3:53am 
Hmn weird, it does work normal vor me. Do you maybe have no the required tech level?
ColossusCrusher Feb 28 @ 9:31pm 
For some reason I can't build manufacturies via the macro builder. I have to go to the province itself and build it there. All other buildings build fine, it's just the manufactory button that keeps a red hammer symbol even over provinces I can build them in.
flogi  [author] Jan 15 @ 9:56am 
Well in that case you activated the new mercanry system. If you deactivate it, it will work again
PurpGuy Jan 15 @ 9:11am 
I love this mod in general, but I can't play it because it disables random stuff like mercenaries for some reason and I can't figure out how to make it stop.
flogi  [author] Dec 30, 2024 @ 10:45am 
Yeah, the mod adds its own over the forcelimit system which you could also deactivate in the game options. Theres only the option to activate or deactivate the vanilla system from the get go though.
Wankshaft Dec 30, 2024 @ 4:21am 
I'm not getting any extra upkeep costs for being over land forcelimit. is that how it's supposed to work?
boracic_comet Dec 25, 2024 @ 6:35pm 
Thank you. I found the old versions. I am not sure how I missed them before.
The most recent old version listed on the website is v3.7.8 (Ottoman update). Is there any way to get v4.3.0 or v4.2.0 that corresponds to the Inca update? I know the Steam workshop one is v.4.3.1. I am looking for the one released just before -- v4.3.0.
flogi  [author] Dec 25, 2024 @ 12:24pm 
If you scroll down, you'll find older versions on the site in the sections of "Old Versions".
boracic_comet Dec 25, 2024 @ 8:23am 
Is it still possible to download older versions of this mod? I went to the link provided in the description and could not locate older versions of this mod. Can you guide me to where I need to go, if they are still available?
flogi  [author] Dec 24, 2024 @ 3:48am 
Not without a comp patch, no.
skaz88 Dec 23, 2024 @ 8:41am 
Is there anyway to make IV and EE work together without the interface being all messed up?
flogi  [author] Dec 22, 2024 @ 12:51pm 
Huh, that is really odd then.
drumheller101 Dec 22, 2024 @ 6:22am 
I could still develop normally, it is just that now the new system was working too, which is what I didn't want in that game. Not sure why my save game was affected like that. I abandoned the game and started another one. The new dev system is deactivated fine in the game im playing now.
flogi  [author] Dec 22, 2024 @ 2:15am 
@drumheller101: Weird it seems to work for me. You'll see the dev points ticking up btw if the system is activated or deactivated. I might change that again but the mechanisation that also calculates the new merc system has to run to do that. The question is: Can you develop my using monarch points when its deactivated? (Which is the case for me).
drumheller101 Dec 21, 2024 @ 6:17pm 
i was playing a game before the update today, and I had the new development system deactivated. now , however it is running in my game. I tried using the settings decision again to deactivate it once more, but this is not working, it still keeps using the new dev system.
flogi  [author] Dec 21, 2024 @ 2:50pm 
@Arumba: I deactivated that privilege by accident. Hope you are having fun with the mod again.

@everyone: I just posted a big Update, featuring a new mercenary system, mainly for multiplayer and a lot of naval rebalancing, so check out the changelog and have fun!
Arumba Dec 16, 2024 @ 5:27pm 
@flogi in the file 02_noble_privileges on lines 574 through 577 it reads:

can_select = {
NOT = { has_estate_privilege = estate_maratha_advisor }
NOT = { has_estate_privilege = estate_rajput_advisor }
}

I believe this code is bugged. Playing as most tags with the mod, the military advisor discount privilege doesn't show up. Adm and dip are fine. I compared the code for that specific privilege in the other files, and the only difference is the lines I mentioned.
flogi  [author] Dec 16, 2024 @ 11:42am 
Unless the log file is showing something, which it generally isnt, the only real way is to take a look at the ingame log and if that does not help delete event files to check.
ColossusCrusher Dec 16, 2024 @ 11:35am 
No, just this one. And yeah probably some kind of scripted event causing it to explode
flogi  [author] Dec 16, 2024 @ 11:20am 
Any other mods you are using? Its probably an event acting up.
ColossusCrusher Dec 16, 2024 @ 10:32am 
I have a reliable crash on a specific date, only using this mod. Not sure what's causing it. Playing as Teutonic Order and June 10 1539 the game just freezes up entirely and stops responding
T0RR4P Nov 28, 2024 @ 7:13pm 
I was just starting to try to make a compatch for EE and IV, but EE just adds so many different things, i would have to spend way too long trying to make it compatible and frankly, im not interested in doing that.
DeathWatcher Nov 21, 2024 @ 1:56pm 
ah okay rip
flogi  [author] Nov 20, 2024 @ 11:58pm 
Yeah, the mod is not compatible with Europa Expanded without a patch.