Space Engineers

Space Engineers

Aerodynamic Physics
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Opdatering: 14. jan. 2016 kl. 15:55

Fixed using error.

Opdatering: 5. jan. 2016 kl. 17:15

Fixed an issue with the heat generation formula.
Rebalanced heat after the fix.
Removed some code that may have caused the light not to appear on small ships.

Opdatering: 4. jan. 2016 kl. 19:47

ADVLift is far more aggressive if you are using that option.
Enabled heat parameters for directional heat damage on blocks, modders can make blocks more resistant to heat impacting it from particular block directions. See the modding discussion for more details.
DId some more tweaking on the light flickering issue with super-large ships. Still not solved as its a culling issue with the base game that is not exposed to the modding API.

Opdatering: 2. jan. 2016 kl. 15:32

Adjusted Burn Effect - now scales intensity
Adjusted Radius of burn
Clones heat between split objects to prevent 'flickering'.
Adjusted damage model slightly.
Made slight performance improvements for super large ships during reentry.

Opdatering: 30. dec. 2015 kl. 17:25

Slight performance tweak.

Opdatering: 30. dec. 2015 kl. 14:20

Lift and Mass markers are no longer public.

Opdatering: 29. dec. 2015 kl. 21:22

Added markers for Center of Mass and Center of Lift when you type /drag-center
Fixed several center of lift calculations to be more accurate. Still working on finalizing the formulas more updates will come here.
Added an option to disable effects /drag-effect [on/off/burn] note that disabling the effect does NOT disable damage.

Did a major balance pass on component damage. Ship components will take far more damage than armor when exposed to heat. Gyroscopes should no longer be the most effective heat shield, heavy armor is unaffected and should be an effective option.

Opdatering: 22. dec. 2015 kl. 17:56

Corrected Heat Damage multiplier for modded blocks.

Opdatering: 22. dec. 2015 kl. 17:47

Tweaked damage formula, damage should be a bit more random :)
Added Mod Support
-Enabled heat{} modifier, valid arguments right now are all and tall
--Add the following to blocks you want modified in the block mods cubeblocks.sbc file
---<Description>heat{all=1.0,tall=750}</Description>
----all is the heat damage multiplier, cannot be negative. 0.0 is heat immune.
----tall is the minimum heat required to do damage. tall cannot be lower than 750.

/drag-template command is now availible. This lets users modify the heat settings of any modified blocks. Values in this template override the defaults!

Opdatering: 18. dec. 2015 kl. 23:31