Invisible, Inc.

Invisible, Inc.

Advanced Guard Protocol
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Update: Mar 24, 2020 @ 2:14pm

Fixed error when Holographic Pinpointing triggered.

Update: Feb 10, 2020 @ 4:36am

Fixed error when Defense Matrix was triggered.

Update: Feb 5, 2020 @ 6:26am

Fixed a gamebreaking error when a Pulse Grenade was thrown.

Update: Jan 26, 2020 @ 6:13am

Fixed melee guards not attacking in certain situations they should.

Update: Jan 26, 2020 @ 2:58am

Some abilities now properly disable and don't cause errors when under the control of Transpose() from the Transistor mod.
Melee fighters no longer automatically attack other guards when under the control of Transpose(), giving the player control over their attacks instead.
Melee fighters should no longer react faster than agents already on ambush.

Update: Nov 14, 2019 @ 1:31pm

Fixed error when a guard was being talked to and got shot at the same time.

Update: Nov 4, 2019 @ 10:04am

Fixed a few guards missing their equipment.

Update: Aug 3, 2019 @ 2:22pm

Fixed Peripheral Optimizer not working correctly

Update: Aug 3, 2019 @ 2:01pm

You can now shoot grenades with hacked Support Drones.
Added loading screen tips.
Guards with 360 degree vision now display their range in the tooltip.
Tooltips regarding vision will not show up when the range is 0.
Mainframe Attunement and Mainframe Booster now add ap relatively, rather than setting it directly, making it work with other effects that modify ap.
Peripheral Optimizer now uses modifiers, making it work with other effects that modify vision arcs.
Advanced Patrol generation has been completely reworked internally, which significantly improves performance (especially when there are Omni Habringers)
Fixed System Admins still appearing when they are disabled in the generation options.

Update: Jul 3, 2019 @ 1:35pm

Fixed Sankaku not getting the updated System Admins