Invisible, Inc.

Invisible, Inc.

Advanced Guard Protocol
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Update: Oct 8, 2017 @ 11:38am

Added options for Guard Communication and Guard Suspiciousness.

Update: Sep 17, 2017 @ 12:56pm

System Admins can no longer use their Panic Button if it's alarm level 5 or higher.
Prototype Security no longer benefits from a firewall higher than 3.
Added portraits for Sprinters (WIP)

Update: Sep 3, 2017 @ 6:21am

Fixed another crash related to Interferers.
Interferers now work better with area of effect weapons like grenades and shock traps.

Update: Aug 25, 2017 @ 9:51am

Fixed bug when items without a cooldown were affected by electrical interference or a pulse grenade.

Update: Aug 22, 2017 @ 7:24am

Support Drones will now attack agents in sight by shooting grenades at them.
KO Overloader has been renamed to Feedback Overloader. It can now trigger when the guard is killed, but it also causes the guard to be ko for longer if the damage dealt to him is less than the damage dealt by the overloader itself.

Fixed Support Drones playing the wrong sound when the New Items and Augments mod is installed.
Fixed Interferers crashing when killed.

Update: May 17, 2017 @ 11:07am

Reduced range of Tsukumogami V2.0's Pulse Scanner.
Drone Engineers' ability to spawn drones has once again been redesigned.
Ghost Units' field of view no longer disappears when invisisble if Danger Zones are set to be shown.
Elite Sharpshooters' art has been improved.

Update: May 9, 2017 @ 6:29am

Added graphics for Elite Sharpshooter, including portrait and recap icon.

Update: May 6, 2017 @ 7:16am

If alarm types is set to advanced (by dlc) having revamped omni on will cause an omni guard to spawn instead of an enforcer at the second stage of hacking the security hub.
Guards now update correctly when adding multiple peripheral/sprint interests in a row.
Added graphics for sprinters and assaults by Shirsh.
Ghosts have a new ability instead of Ultraviolet Spectrometer.
Slightly increased scan range of Tsukumogami Drones.
Elite Assaults now have Armor 1.
Harbingers now have somewhat longer patrols even after patrols change.
Pulse Drones don't get magical vision when facing diagonally.
Guards no longer move too short on their first turn.
Looking-around vision of augmented, prototype, and advanced security is now smaller.
Looking-around vision in hard mode is now smaller.
Hackers no longer recapture more than one device per turn in hard mode.
Other tiny adjustions to hard mode.
Fixed Electrical Interference reducing cooldown to lower than they started with (and generally improved accuracy).
Thor Units now fire more shots when their firewall is high.
Long Range Sensors no longer trigger on KOd agents.
Fixed error when killing a Sharpshooter.

Update: Mar 19, 2017 @ 7:46am

Assault Enforcers have been removed, Inspectors have been added.
Assaults and Elite Assaults have short vision.
System Admins now are a separate toggle.
Added an option to rebalance the Validate Daemon.
Guards with 135 degree peripheral vision now have larger lookaround vision.
Omni killers now carry normal grenades.
Fixed drones with Boosted Reactors not going as far as they were supposed to.
Prototype Security have only 1 firewall when spawning through an elevator.
Drones spawned by Engineers now carry power and have less firewalls.

Update: Mar 16, 2017 @ 2:15pm

Fixed lategame Sankaku crash when new guards were disabled