Invisible, Inc.

Invisible, Inc.

69 ratings
Advanced Guard Protocol
File Size
5.356 MB
Dec 5, 2015 @ 10:31am
Jun 20 @ 9:08am
39 Change Notes ( view )

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Advanced Guard Protocol

Advanced Guard Protocol (formerly known as Challenging Enemies Mod) adds several new guards, both low and high level.

This mod was originally released on the Invisible, Inc. forum August the 23rd as a hard mod but this is the first time it is available on the steam workshop.

It was originally designed to be a very difficult mod but has been rebalanced to more standard difficulty levels.

The mod adds:
At least two unique guards for each corporation
Alternate versions of default security guards
New tier 2 Elite guards
New OMNI guards
System admins(Pacifists that will try to recapture hacked devices)
New enforcers

In addition to that, the mod also adds lots of guard-related generation options, like extended patrol routes, allowing guards to open locked doors, and scaling the number of guards in midway and final missions depending on how long your campaign is. These additions are all optional and can be individually disabled.

And finally, if think the game is too easy we have the solution for you... or special "HARD MODE" where every guard is faster, smarter and deadlier, all for your masochistic needs.
(Using hard mode requires you to have the Sim Constructor installed, which can be found here:

Forum topic on the mod

Feel free to discuss the mod on our Discord:
Popular Discussions View All (4)
May 29, 2017 @ 7:47pm
[Bug Report] Vanishing HUD renders mission unplayable
Oct 11, 2017 @ 6:45pm
[Bug Report] Game crash/freeze when alerted guard looks around
Aug 12, 2016 @ 11:16am
[Bug Report] Peripheral Vision
Raiseo Hitsu
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cyberboy2000  [author] Jun 20 @ 9:30am 
It's true there are still things I'd like to add, in particular graphics for all the guards, but since I'm not very good at pixel art and Shirsh doesn't seem interested in making guards any more that's not likely to happen soon. I of course have ideas for new guards too (it bothers me a little that K&O and Plastech have several more guards than Sankaku or FTM) but it's difficult to make them interesting but not bloated, unbalanced, or too similar to existing guards.

If you have a suggestion, whether it's for guards or something else, I'd happily hear your opinion.
In the meantime, here's an update that tweaks some of the behaviour of the Drone Engineer.

@Tikotitok I have not been able to reproduce that issue, if you or anyone else experiences it please make a copy of your log file and link it to me.
NoobSlayer5000 Jun 19 @ 1:57pm 
what do you mean by not finished?
Azza33 Jun 19 @ 1:50pm 
not finished
Tikotitok Jun 9 @ 3:43pm 
There is a game-breaking bug with Drone Engineers. Whenever they wake up after being knocked out, the game will get stuck in a state inbetween turns. Loading the game again will report the save corrupted, and give you the usual options for proceeding after an error. Killing the engineers or escaping before they wake up avoids the bug.
Major Blitz May 18 @ 9:50am 
NoobSlayer5000 May 7 @ 7:21am 
You can disable sysadmins altogether (in case you missed the option)
Major Blitz May 7 @ 7:03am 
If There was a Way to Disable system Admin's reboot Ability i'll be appreciated, His Existence was kind...too suppressing.
cyberboy2000  [author] May 7 @ 3:03am 
Sort of rework for Drone Engineers. They no longer reboot drones in an area, but simply detect them, then they will go and reboot them from melee range.
Inspectors, Elite Inspectors, and Heavy Enforcers have been nerfed slightly.
Super Elite Enforcers and Enforcer Drone v3.0 have been buffed slightly.
Super Heavy Enforcers have been tweaked slightly.
The appearance of tier 3 enforcers has been delayed by one difficulty level.

Changed the voices of Thor Unit, Elite Thor, and Elite Ghost from the heavy voice to the normal voices.
Fixed Engineers spawning drones in places they shouldn't be.
Fixed animation issues with melee enemies.
Fixed guards trying to communicate with KOd guards.
Fixed guard vision not updating during guard communication
TideGear Apr 23 @ 12:43am 
@cyberboy2000 Would you call this feature complete now?
Chacaceiro Apr 13 @ 5:34pm 
I notice that system admins create this weird behaviour in guards... they starts searching in tiles that had nothing to investigate