Invisible, Inc.

Invisible, Inc.

134 ratings
Advanced Guard Protocol
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6.554 MB
Dec 5, 2015 @ 10:31am
Nov 18, 2023 @ 12:12pm
82 Change Notes ( view )

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Advanced Guard Protocol

Description
Advanced Guard Protocol (formerly known as Challenging Enemies Mod) adds several new guards, both low and high level.

This mod was originally released on the Invisible, Inc. forum August the 23rd as a hard mod but this is the first time it is available on the steam workshop.

It was originally designed to be a very difficult mod but has been rebalanced to more standard difficulty levels.

The mod adds:
At least two unique guards for each corporation
Alternate versions of default security guards
New tier 2 Elite guards
New OMNI guards
System admins(Pacifists that will try to recapture hacked devices)
New enforcers

In addition to that, the mod also adds lots of guard-related generation options, like extended patrol routes, allowing guards to open locked doors, and scaling the number of guards in midway and final missions depending on how long your campaign is. These additions are all optional and can be individually disabled.

And finally, if think the game is too easy we have the solution for you... or special "HARD MODE" where every guard is faster, smarter and deadlier, all for your masochistic needs.
(Using hard mode requires you to have the Sim Constructor installed, which can be found here: http://steamcommunity.com/workshop/filedetails/?id=580661011)

Forum topic on the mod
http://forums.kleientertainment.com/topic/71636-mod-advanced-guard-protocol/

Feel free to discuss the mod on our Discord: https://discordapp.com/invite/aQrXEse
Popular Discussions View All (6)
5
Feb 18, 2020 @ 12:05am
[Bug Report] Final Mission Can't Be Completed
juliusand1
7
Feb 10, 2020 @ 4:41am
[Bug Report] Vanishing HUD renders mission unplayable
Battlewaffles
3
Oct 11, 2017 @ 6:45pm
[Bug Report] Game crash/freeze when alerted guard looks around
Ahmad
131 Comments
Dusky Mar 11, 2023 @ 1:33pm 
Update: I'm not 100%, but I believe I had some old files lying around from a previous install a long time ago. Uninstalled and went around removing any files I could find lying around.

Works now!
Dusky Mar 11, 2023 @ 12:37pm 
I feel dumb, I can't get the game to recognise the mod is installed at all.

I've subscribed, booted the game, refreshed mods, restarted, no dice. I've tried both unsubbing/resubbing and reinstalling. The files seem to be going into the /mods/ folder just fine.

Do you have any insight that might help? I tried installing a couple of other mods to see if they'd be recognised and they were.
Cheers for your time!
Hoodie Sticks Jan 29, 2023 @ 11:48pm 
Could you add an option for guards to only open locked doors if they have a keycard? I'm finding the locked door option really difficult when starting with two agents that lack anarchy, and knowing which guard has a keycard before knocking them out would be really handy. Plus it makes sense in-universe.
FrancisNile Jul 12, 2021 @ 1:25pm 
oh, so to update your mod i need to go to "refresh mods" option in "gameplay" right? I didn't knew i had to do update manually, i'm used to steam doing the job
cyberboy2000  [author] Jul 12, 2021 @ 12:12am 
No, but you shouldn't update while you're in a mission. Updating on the map screen is usually ok.
FrancisNile Jul 11, 2021 @ 4:30pm 
thanks for the update. Really cool that you changed the "invisible gun" animation, i noticed that small issue. Do i need to start a new campaign for all the changes to apply?
FrancisNile Jul 10, 2021 @ 4:17pm 
no, i started to notice it right after the first missions, my highest level of anarchy was 2 by the time. I remember that th first time i got a med gel from a guard i thought i got very lucky because it was so early in the campaign and in my last games without the mod, getting any item from guards was very very rare, i only started to loot items with some frequency after i got the last level of anarchy in one of my characters, in the late game. But the frequency of items dropping from guards is definitely a bit too high. There was a mission (using the mod) that i had like 4 looted items to sell (1 was from a previous mission that i decided to keep but changed my mind). I get like 2 to 3 looted items per mission with the mod, but in vanilla it's hard to get that amount even with maxed anarchy in late game. Again the mod is incredible and makes the sneaking and fights harder, but i think it makes the economy easier if you can manage to carry all the loot you find in levels
cyberboy2000  [author] Jul 10, 2021 @ 6:18am 
They shouldn't drop that many more items than other guards, but maybe a little bit. Do you have Anarchy upgraded to 5?
FrancisNile Jul 9, 2021 @ 8:59pm 
"with more frequency than before" i mean before using this mod btw
FrancisNile Jul 9, 2021 @ 8:58pm 
i don't understand how this mod has not 5 stars. It's incredible, and i found no bugs in like 10 hours using it. Its a must have to any player that want more challanges. I have a question though, i think i am finding items in dead/sleeping enemies with more frequency than before, it's low end trash like the med gel and burster chip I, but still i am making a good amount of money out of it. Does your mod increase the frequency of items in enemy guards? I'm playing in expert difficulty if that can help