Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

The Caldecott Caper
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Update: Dec 13, 2015 @ 10:04pm

Version 0.4.17:

A reluctant ally will now react more strongly if you thwart their wishes. Thanks to @Heated Water for reminding me about this dangling plot thread!

Added a little more help for your pyro during the heist. Thanks to @steelcoresoviet and @phansei for giving feedback on this section!

Fixed a broken pre-requisite for the Corporate etiquette on the train. Thanks to @Misanth on NexusMods for reporting this!

Several minor improvements to dialogue in the climactic scene.

Update: Dec 13, 2015 @ 11:32am

Version 0.4.16:

Added a work-around for an engine bug that caused meatspace followers to behave strangely after loading a game saved within the Matrix. Thanks to @Heated Water for the report!

Made more of the cliffs in Berkeley visible. Thanks again to @Heated Water!

Crows in the upper region of Berkeley will now fly away when approached.

Update: Dec 12, 2015 @ 11:56pm

Version 0.4.15:

Added a potential fix for a bug that caused some players to get stuck on the train. Mega-thanks to @Heated Water for providing some extremely helpful files to track down the problem!

Fixed a few typos also reported by @Heated Water.

Dramatic music no longer cuts out during the climactic battle. Thanks to @steelcoresoviet for the report!

Update: Dec 12, 2015 @ 5:05pm

Version 0.4.14:

Kora will no longer refer to the player romancing the incorrect person during her final hub dialogue. Thanks to @phansei for the report!

Update: Dec 12, 2015 @ 10:05am

Version 0.4.13:

Removed duplicate outfits from tech vendors. Thanks to @eglestan9 for reporting this!

The waypoint for reinforcements is now properly removed once the battle reaches the final stage. Thanks again to @eglestan9 for this one!

Fixed multiple problems with the pre-requisites with choices from examining the corpse during the murder mystery. Thanks to @phansei and @Misanth for the reports!

Corrected an incorrect tag for GM text during a banter. Thanks to @Misanth at Nexus Mods for this!

Slightly repositioned crew members after the second council so they could easily be clicked on. Yet another "thank you" to @Misanth!

Fixed a problem where Sable would randomly start wandering in scenes where he shouldn't.

A couple of tiny improvements to dialogue.

Update: Dec 9, 2015 @ 10:13pm

Version 0.4.12:

Fixed a bug in the heist matrix where you would be unable to clear blocker IC after the alarm had gone off. Thanks to @Cmrd. Deathcall and @Tally for reporting this!

Reinforcing IC in the heist matrix are now only triggered by Sable's movement, not other IC.

Update: Dec 6, 2015 @ 6:19pm

Version 0.4.11:

Thanks to @eglestan9 for detailed notes on a few bugs, freshly squashed in this patch!

The water spirit on the ship now functions properly once summoned.

Fixed an incorrectly gendered word when speaking with Dorbi.

Slight tweak to the Decking skillcheck in Shiawase.

Update: Dec 6, 2015 @ 5:25pm

Version 0.4.10:

Fixes two issues reported by @Swalzi (thanks for the additional reports!):

You can now reach each of your companions in All Good Things.

You can select the exit multiple times when leaving from the hub for the last time.

Update: Dec 4, 2015 @ 9:12pm

Version 0.4.9:

Revamped the disguise system. It now looks better, and should hopefully prevent some glitches where characters in later scenes would wear disguises that they shouldn't. Thanks to @Starbuck for spotting this!

Added another supported search string when querying the computer. Thanks to @RED KNIGHT for reporting the unsupported string!

Added rainfall noise to a scene that was missing it.

Tweaked rain intensity.

Added equip screens to a bunch of early scenes that were missing them. Thanks to @Swalzi for the report!

Corrected a Charisma etiquette check when seducing a businessperson to correctly accept charismas above the required amount. Yet more props to @Starbuck for this one!

Update: Dec 3, 2015 @ 7:42pm

Version 0.4.8:

Mega-thanks to @Starbuck, who has acquired MVP status by reporting and assisting in tracking down yet another significant bug. Persi will now be properly hireable across all of her missions.

A bunch of fixes to issues kindly reported by @Player1:

Rafik can now cast his Blur spell during the first mission.

Rafik no longer takes combat actions while you're deciding Streez's fate.

Mission items are now properly removed from your inventory after returning to the apartment.