Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

The Caldecott Caper
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Update: Feb 13, 2016 @ 12:40pm

______ ______ ______ ______ __ __ /\ ___\ /\__ _\ /\ ___\ /\ __ \ /\ "-./ \ \ \___ \ \/_/\ \/ \ \ __\ \ \ __ \ \ \ \-./\ \ \/\_____\ \ \_\ \ \_____\ \ \_\ \_\ \ \_\ \ \_\ \/_____/ \/_/ \/_____/ \/_/\/_/ \/_/ \/_/ ______ __ __ ______ __ __ ______ /\ ___\ /\ \/\ \ /\ ___\ /\ \/ / /\ ___\ \ \___ \ \ \ \_\ \ \ \ \____ \ \ _"-. \ \___ \ \/\_____\ \ \_____\ \ \_____\ \ \_\ \_\ \/\_____\ \/_____/ \/_____/ \/_____/ \/_/\/_/ \/_____/

Update: Feb 13, 2016 @ 12:38pm

Version 0.6.1:

Fixes a bug that would keep you from progressing in COAST STARLIGHT. Thanks to @Skwizz for the report!

Update: Feb 13, 2016 @ 12:40am

(╯°□°)╯︵ ┻━┻)

Update: Feb 13, 2016 @ 12:38am

Version 0.6.0:

This is a major update, focusing on the addition of a crew advancement system. Big thanks to Harebrained Schemes for fixing a crucial bug and enabling this feature for UGC! You will now be able to select upgrades for core members of your team each time they level up.

Added several new FX from the Enhanced Edition of Hong Kong into existing scenes.

Added some missing sound effects, music, and ambient audio (bringing the grand total of ambient audio nodes in the campaign all the way up to a whopping one).

The fight in JOLLY ROGER RISING should now be more challenging.

Fixed an issue that could cause you to get stuck during THE HOPE OF HALFERVILLE if you left a building prematurely. Thanks to @nerdofwar for reporting this!

Update: Feb 8, 2016 @ 6:27pm

Future historians will look through the strata of my release notes and ask, "Why did Cirion always release two updates back-to-back? Was it due to OCD? Or simply an enjoyment of excessive writing?" To you, future historians, I leave the gift of knowledge: I always released my updates in pairs because Steam is the unholy abomination, the fifth horseman of the apocalypse, the spawn of Yog-Sothoth, the great evil that will destroy our planet and drag all our souls down to hades for eternal damnation, and it's really really really bad at handling updates.

Update: Feb 8, 2016 @ 6:25pm

Version 0.5.11:

Extended Edition work-around: you can now see the drones inside the police station and on the third floor of the corp building. Thanks to @Mozzarella for reporting this!

Update: Feb 6, 2016 @ 1:04pm

Sooooo, I guess Steam is permanently broken now. That stinks.

Update: Feb 6, 2016 @ 1:03pm

Version 0.5.10:

Fixes some really bad bugs that were introduced by the Extended Edition of Shadowrun: Hong Kong. The game now recognizes when crucial fights are over and advances the plot rather than getting stuck. Huge thanks to @LDSocrates, @Vocarin, and @Moonfala for promptly reporting this bug, and for verifying the fix!

Update: Feb 6, 2016 @ 12:11am

Steam is, objectively, The Worst.

Update: Feb 6, 2016 @ 12:09am

Version 0.5.9:

The game no longer gets stuck during a crucial turning point. Big thanks to @LDSocrates for the timely report!

Added some brief dialog to the final scene to acknowledge romances that were initiated but not completed during the game.

Replaced a missing floor tile and fixed a broken bit of text. Thanks to @Lukmar85 for both of these reports!

Music now loops during your final visit to the hub.

Sable faces the correct direction after you finish speaking with him in the clinic.