Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

The Caldecott Caper
Showing 11-20 of 68 entries
< 1  2  3  4  5  6  7 >
Update: Jan 11, 2017 @ 8:42pm

Version 0.7.14:

Fixed a rare issue that kept Persi from properly appearing after all the magnetic couplings are deactivated during the heist. Thanks again to @Big"B" for spending so much time helping me track down this bug!

Update: Jan 8, 2017 @ 12:18pm

Version 0.7.13:

Updated the description of Sable's melee sword. Thanks to @Salvo1 for bringing it to my attention.

Ensured that Rafik rejoins the player character if they are separated during the first phase of the heist. Thanks to @Big"B" for the report!

Update: Dec 29, 2016 @ 5:49pm

Version 0.7.12:

The player can no longer get stuck behind the couch during ALL GOOD THINGS. Big thanks to @Person for reporting this bug!

Fixed several small typos.

Update: Nov 3, 2016 @ 7:11am

Version 0.7.11:

Kora now appears seated after reloading a game within her apartment.

Update: Oct 8, 2016 @ 8:53am

Version 0.7.10:

Patched a bunch of Matrix bugs. You can now log into the Matrix multiple times on all maps. You can now target all Blocker ICs after the alarm goes off. Your PC can no longer attempt to jack into the Matrix unless they have a cyberdeck. Huge thanks to @wave.of.atla for the very detailed bug description!

Tiny improvements to a bunch of developer commentary lines.

Update: Sep 27, 2016 @ 9:22pm

Version 0.7.9:

You can no longer pickpocket a wageslave after the opportunity has passed. Thanks to @crazyroosterman. for the report!

Updated Kora's appearance.

Improved some animations in the first hub scene.

Update: Sep 1, 2016 @ 10:17pm

Version 0.7.8:

Finally patched a longstanding problem where Persi would frequently shoot her teammates in their faces. As a side-effect of this change, her drone abilities are now selected from the Cyberware menu rather than special attacks on her shotgun. Thanks to @[Oldf] M373oraFr34k and everyone else who has reported problems with this!

Fixed a typo in a developer commentary screen. Thanks to @gerraklid for spotting this a while back!

Made a bunch of other small improvements to dialogue.

Update: Jul 3, 2016 @ 4:26pm

Version 0.7.7:

Mitigate a rare bug where Persi or Dorbi would disappear at the start of their final recruitment level. You'll now at least see their portrait for any dialogue lines even if their character is missing.

Tiny improvement to one of Dorbi's dialogue lines.

Update: Jun 13, 2016 @ 6:27pm

Version 0.7.6:

Fixed a potential issue where players could get trapped behind the machine on the sub. Thanks to @HopefullyLess from Reddit for the report!

Fixed a typo in the intro to The Academic-Industrial Complex. Thanks to @WolfWhiteFire for spotting this!

Correctly update the state of the "Recruit a Rigger" and "Recruit a Decker" missions if you do those first. Thanks again to @WolfWhiteFire!

Added a potential fix for a reported problem where a fighter could retreat to an unreachable space. Once more, thanks to @WolfWhiteFire!

You can no longer destroy the lab cameras prior to receiving the mission for doing so. Thanks to @SomethingAwful from NexusMods for reporting this!

Update: May 30, 2016 @ 10:19pm

Version 0.7.5:

Added a better in-universe explanation for the lack of cyberware in early shops.

Slightly decreased the resilience of the fault, allowing players to more quickly advance through this phase.

Made some extremely minor graphical improvements to a Matrix map.