Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

The Caldecott Caper
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Update: Jan 31, 2016 @ 11:03am

I HATE STEAM

Update: Jan 31, 2016 @ 11:02am

Version 0.5.8:

A new crew member can now equip an SMG in the final missions. Thanks to @redphantoms on NexusMods for reporting this problem!

Added some clarifying dialogue to the docks mission. Thanks to @ArchmageXIn and @redphantoms for sharing their experiences here.

Did some behind-the-scenes reworking of triggers so they can be manually invoked via the debug command console.

Update: Jan 15, 2016 @ 1:34pm

Shakes fist angrily towards the sky.

"Steam!! I will destroy you!!!"

Update: Jan 15, 2016 @ 1:32pm

Version 0.5.7:

Closed an invalid path in the very first scene which could cause you to end up in an invalid state. Thanks to @kaybo19114 for reporting the issue & providing helpful files to track it down!

Update: Jan 12, 2016 @ 7:54pm

Version 0.5.6:

Removes a corrupt autosave in Berkeley that kept players from being able to go back downstairs. Big thanks to @uiomaelo for reporting this problem & providing some helpful files to track down the cause!

Made some slight improvements to an early cutscene.

Update: Jan 9, 2016 @ 10:21am

Version 0.5.5:

Fixes an awful bug that could keep players from kicking off the Sable romance.
Corrected a case where a Troll player would self-identify as an Ork. Thanks to @dstrelek for the report!
Swapped out an Intelligence skill check for Biotech. Thanks to @theevilblackcat for bringing this to my attention.

Thanks to @Coal for a few reports leading to the following fixes:
Restructured hub conversations with romance interests to make it clearer when follow-up dialogues are available. This should help players lock-in their desired romance in time.
You should no longer get stuck in tight spaces on the sub.
Sable's sword will now receive minor upgrades as the character levels up.

Update: Jan 8, 2016 @ 9:25pm

Version 0.5.4:

You can no longer get stuck in the entrance to the Berkeley matrices if you jack out after passing the bridge. Thanks to @Renfucious for reporting this issue!

Update: Jan 4, 2016 @ 7:39pm

Version 0.5.3:

Minor improvements to Dorbi's hub dialogues.
Shiawase guards will no longer challenge you for credentials after the alarm has been raised.
Side-quest status now displays correctly after returning to the hub. Thanks to @Jonesy89 for reporting this.
Companions should now correctly exit the map after the party, preventing a bug where you would be boxed in. Thanks to @erephine for the report!
Adjust the position of the train exit; this should help players who were unable to click on it. Thanks to @Jonesy89 and @phansei for noticing this intermittent glitch.
The Alliance shop is now split into multiple sellers; this should enable items within the shop to be visible. Thanks to @Renfucious for the report!

Update: Dec 31, 2015 @ 12:41pm

Version 0.5.2:

The monsters are now a little easier to fight during the heist. Thanks to all the players who provided feedback on this!

The camera no longer gets stuck in maximum zoom after speaking with a great creature inside the Matrix. Thanks to @Dakkaface for the report!

Update: Dec 23, 2015 @ 1:28pm

Version 0.5.1:

Prevent a rare condition where Rafik could block the player's access to the phone or body while deciding Streez's fate. Thanks to @Schaard for the report!

Fixed a problem where you could get stuck in the Caldecott Matrix if you used a node while in turn-based mode. Thanks to @steelcoresoviet for finding this!