Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

The Caldecott Caper
Showing 41-50 of 69 entries
< 1  2  3  4  5  6  7 >
Update: Feb 6, 2016 @ 12:09am

Version 0.5.9:

The game no longer gets stuck during a crucial turning point. Big thanks to @LDSocrates for the timely report!

Added some brief dialog to the final scene to acknowledge romances that were initiated but not completed during the game.

Replaced a missing floor tile and fixed a broken bit of text. Thanks to @Lukmar85 for both of these reports!

Music now loops during your final visit to the hub.

Sable faces the correct direction after you finish speaking with him in the clinic.

Update: Jan 31, 2016 @ 11:03am

I HATE STEAM

Update: Jan 31, 2016 @ 11:02am

Version 0.5.8:

A new crew member can now equip an SMG in the final missions. Thanks to @redphantoms on NexusMods for reporting this problem!

Added some clarifying dialogue to the docks mission. Thanks to @ArchmageXIn and @redphantoms for sharing their experiences here.

Did some behind-the-scenes reworking of triggers so they can be manually invoked via the debug command console.

Update: Jan 15, 2016 @ 1:34pm

Shakes fist angrily towards the sky.

"Steam!! I will destroy you!!!"

Update: Jan 15, 2016 @ 1:32pm

Version 0.5.7:

Closed an invalid path in the very first scene which could cause you to end up in an invalid state. Thanks to @kaybo19114 for reporting the issue & providing helpful files to track it down!

Update: Jan 12, 2016 @ 7:54pm

Version 0.5.6:

Removes a corrupt autosave in Berkeley that kept players from being able to go back downstairs. Big thanks to @uiomaelo for reporting this problem & providing some helpful files to track down the cause!

Made some slight improvements to an early cutscene.

Update: Jan 9, 2016 @ 10:21am

Version 0.5.5:

Fixes an awful bug that could keep players from kicking off the Sable romance.
Corrected a case where a Troll player would self-identify as an Ork. Thanks to @dstrelek for the report!
Swapped out an Intelligence skill check for Biotech. Thanks to @theevilblackcat for bringing this to my attention.

Thanks to @Coal for a few reports leading to the following fixes:
Restructured hub conversations with romance interests to make it clearer when follow-up dialogues are available. This should help players lock-in their desired romance in time.
You should no longer get stuck in tight spaces on the sub.
Sable's sword will now receive minor upgrades as the character levels up.

Update: Jan 8, 2016 @ 9:25pm

Version 0.5.4:

You can no longer get stuck in the entrance to the Berkeley matrices if you jack out after passing the bridge. Thanks to @Renfucious for reporting this issue!

Update: Jan 4, 2016 @ 7:39pm

Version 0.5.3:

Minor improvements to Dorbi's hub dialogues.
Shiawase guards will no longer challenge you for credentials after the alarm has been raised.
Side-quest status now displays correctly after returning to the hub. Thanks to @Jonesy89 for reporting this.
Companions should now correctly exit the map after the party, preventing a bug where you would be boxed in. Thanks to @erephine for the report!
Adjust the position of the train exit; this should help players who were unable to click on it. Thanks to @Jonesy89 and @phansei for noticing this intermittent glitch.
The Alliance shop is now split into multiple sellers; this should enable items within the shop to be visible. Thanks to @Renfucious for the report!

Update: Dec 31, 2015 @ 12:41pm

Version 0.5.2:

The monsters are now a little easier to fight during the heist. Thanks to all the players who provided feedback on this!

The camera no longer gets stuck in maximum zoom after speaking with a great creature inside the Matrix. Thanks to @Dakkaface for the report!