Garry's Mod

Garry's Mod

V92 Base
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Update: Mar 30, 2017 @ 4:12pm

See patch notes in Discord

Update: Mar 30, 2017 @ 8:14am

See patch notes in Discord

Update: Mar 30, 2017 @ 4:30am

See patch notes

Update: Mar 29, 2017 @ 5:53pm

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-- Changes this Patch
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-- Bug Fixes/Minor Changes:
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-- Further fixed chambering when no ammo was remaining
-- Added BF1942 grenade collision sounds as placeholders
-- Edited DoD:S sound tables in prep for next DoD:S pack patch
-- Fixed scope overlay on all resolutions
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-- Feature Additions
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-- Added grenade weapon base: weapons/v92_base_swep_grenade.lua - Done 2017/03/29
-- Added Frag grenade entity base - Done 2017/03/29
-- Added Smoke grenade entity base - Done 2017/03/29
-- Added Flashbang grenade entity base - Done 2017/03/29
-- Added Flare grenade entity base - Done 2017/03/29
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-- Affected Add-Ons
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-- Half-Life 2 Weapon Pack ( ERROR )
-- Counter-Strike: Source Weapon Pack ( 788152557 )
-- Day of Defeat: Source Weapon Pack ( 891239198 )
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-- Child Add-On Changes
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-- Added Grenades to HL2 pack
-- Added M18, M67, Flashbangs to CS:S pack
-- Added M18, Mk.II, Stielhandgranate, and Nebelhandgranates to DoD:S pack

Update: Mar 26, 2017 @ 10:50pm

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-- Changes this Patch
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-- Bug Fixes/Minor Changes:
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-- Finally fixed the damn chambering
-- Added side black cover to overlay scopes
-- Fixed long delay after firing a scoped shot before you could come out of sights
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-- Feature Additions
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-- Re-coded shell reloads from sratch to work how I initially intended - Done 2017/03/26
-- Made zoom cycling fade in and out instead of being instant - Done 2017/03/26

Update: Mar 26, 2017 @ 4:39pm

V92 Base March patch 3 updating!
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-- Changes this Patch
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-- Bug Fixes/Minor Changes:
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-- Moved Melee code to Melee base
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-- Feature Additions
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-- Added Melee Weapon Base: weapons/v92_base_swep_melee.lua - Done 2017/03/26

Affected add-ons:

Counter-Strike: Source Weapons
Day of Defeat: Source Weapons
HL2X: Melee Weapons
CQC! Weapon

Update: Mar 26, 2017 @ 5:42am

[5:59 AM] Reverend Jesse V92, B.A.: V92 SWep Base March patch 2 is out!
http://steamcommunity.com/sharedfiles/filedetails/?id=505106454
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-- Bug Fixes/Minor Changes:
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-- Fixed some issues related to code optimizations for shell loading
-- Fixed some issues related to scope modes and shell loading
-- Fixed some sound table file errors in prep for vehicle base
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-- Feature Additions
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-- Added Shell-Loading Weapon Base: weapons/v92_base_swep_shell.lua - Done 2017/03/26

Updates:

http://steamcommunity.com/sharedfiles/filedetails/changelog/891239198
- Added resource.AddWorkshop

http://steamcommunity.com/sharedfiles/filedetails/?id=788152557
http://steamcommunity.com/sharedfiles/filedetails/?id=763862893
http://steamcommunity.com/sharedfiles/filedetails/?id=709723868
- Updated shotguns to shell loading base

http://steamcommunity.com/sharedfiles/filedetails/?id=709719836
- Fixed sniper scopes(edited)

Update: Mar 25, 2017 @ 1:37pm

Patch Notes

Update: Feb 14, 2017 @ 5:19pm

Added BulletCraft sound system Fixed error in vehicle Lua

Update: Feb 4, 2017 @ 6:42pm

Added sonic booms to shots

SWEP.UsesSuperSonicAmmo = true -- (Boolean) Is the weapon using supersonic or subsonic ammo?