Garry's Mod

Garry's Mod

V92 Base
Showing 51-60 of 130 entries
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Update: Jan 3, 2017 @ 9:11pm

Tightened the spread on weapons based on stance due to feedback about the firing cones

Update: Jan 3, 2017 @ 8:23pm

-- Added zoom cycling to RT scopes
-- Iron sight sensitivity while zoomed in will now correctly return /4 instead of *1 while in close zoom mode
-- Fixed scopes on HEAT pack SR-9T & Hitman:BM Safari
-- Fixed RT scopes being fully zoomed by default

Update: Jan 2, 2017 @ 5:09pm

-- Fixed reloading being wacky as fuck -- Fixed zoom cycling error due to a missing return

Update: Jan 1, 2017 @ 4:40pm

Fixed chambered reloads always happening Fixed damage value always being 1

Update: Dec 31, 2016 @ 8:10pm

-- Fixed ironsights being twitch toggleable from near wall position
-- Added door busting - set SWEP.BlackFriday = true to enable on child weapons
-- Fixed burst fire carrying over when near a wall

Update: Dec 26, 2016 @ 3:12am

Fixed prone check - if you don't have Stalker's prone mod, it will no longer error. However, I'd recommend it because it's a great mod.

Update: Dec 26, 2016 @ 3:02am

Fixed prone check - if you don't have Stalker's prone mod, it will no longer error. However, I'd recommend it because it's a great mod.

Update: Dec 15, 2016 @ 10:24am

Fixed melee not being controlled by RPM Melee forces can now be controlled by self.Primary.Force / self.Secondary.Force
Added more options to the weapon entity base such as sound customizations
Added damage multiplier CVar from 0.1 to 5 times damages

Update: Dec 11, 2016 @ 7:21pm

- Moved all sound tables to a file in autorun
- Moved all resource.AddWorkshop files into the same file as the sound tables
- Removed self:EmitSound from all base files and replaced it with CreateSound/sound.Play to create dynamic volumes based on range
- Updated sound volumes to work with the new range-based volume system
- Removed self.Primary.Cone from all weapons
- Removed self.Secondary.Cone from all used locations
- Added self.EffectiveRange to all weapons
- Added realistic ballistic ranges and accuracy to all weapons using the new effective range system

Update: Dec 10, 2016 @ 3:45am

Fixed models not being included due to a coding error in the .JSON file