Garry's Mod

Garry's Mod

V92 Base
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Update: Oct 15, 2016 @ 2:45am

Updates:

Updated to the new hold type system
Updated to the new muzzle flash system
Updated to the new shell ejection system
Started writing a new penetration function
Removed all shell ejection effect files
Removed all muzzle flash effect files
Fixed tracers always being visible even when told not to
Removed StockGrab function as part of the new animation system
Added VNTHType{} to the table list
Added VNTDEBUG{} to the table list
Added several CVars in preparation for future updates
Made some changes to the jamming system in preparation for its release

Known Issues:

Models sometimes persist after changing weapon (Unknown cause)
Attaching suppressors or bipods may not change the world model (Need to update the code)
Custom penetration code is unfinished (next patch)
Dynamic animation code is dirty (will be cleaned in a future patch)

Next Sprint Plans:

Prone/Holstering/Grenade Launcher hold types
Custom penetration code
Model swap fixes

Update: Oct 11, 2016 @ 4:53pm

Removed timer from weapon throwing function as it was causing errors
Changed dry fire sounds from CHAN_WEAPON to CHAN_ITEM to prevent cutoff of firing sounds
Added Lua/effects/fx_smoke_bf2
Added Lua/effects/fx_smoke_css_x
Added Lua/effects/fx_smoke_rifle_x
Using SWEP.CSMuzzleFlashes will now play the BF2 muzzle flash effect
Several minor code formatting changes related to internal tab spacing

Update: Oct 10, 2016 @ 3:19pm

Updated to the latest version of the base
Added more animation checks
Added the base for stock unfolded support
Reworked shotgun reloading

Update: Oct 1, 2016 @ 6:27pm

Fixed issue related to ammo types
Removed alias system as it was unnecessary
Simplified code to make understanding it easier

Update: Sep 29, 2016 @ 10:14pm

- Fixed ammo HUD - Fixed chambered round always adding - Started adding support for L4D melee Known Issues: - Stored ammo still returns 0 - Shotgun shell insert animations still don't cycle

Update: Sep 29, 2016 @ 7:34pm

- Fixed animations not playing all the way through on suppressor animations
- Added automatic checking for specific animations
- Removed the need to manually define specific animations via booleans
- Addtional clip size after non-empty reload is now defineable
- Added PSG1 scope overlay
- Added German scope overlay
- Removed several unused variables and declarations
- Added bullet penetration
- Improved ammo type tables in the ammo file
- Moved scope textures to "materials/jessev92/ui/scope/*"
- Moved INSMIC HUD textures to "materials/jessev92/ui/insmic/*"
- Added icons for weight and magazine for future update

Known Issues:

- Non-HL2 ammo types will cause the default ammo HUD to flicker/disappear and will cause non-stock HUD stored ammo counter to return 0
- Shotgun shell insert animations do not play through

Update: Sep 22, 2016 @ 8:02am

Fixed draw animations when suppressed removing suppressor

Update: Sep 22, 2016 @ 7:01am

Fixed iron sights removing suppressors via idle animation conflicts

Known Issues:
Shotgun animations twitch if holding down the reload button when the mag is full
Default HL2 HUD bugs out
Animated suppressors don't play the full animation
Shotgun reloads don't play the full animation

Update: Sep 22, 2016 @ 6:03am

Improved shotgun reload animations
Added overrides to shotgun reloads in case the model doesn't have them built in
Fixed grenade launcher reloads

Known Issues:
Shotgun animations twitch if holding down the reload button when the mag is full
Default HL2 HUD bugs out
Animated suppressors don't play the full animation
Shotgun reloads don't play the full animation
Suppressors disappear when going into iron sights

Update: Sep 18, 2016 @ 7:21pm

Fixed a leftover debug line causing the base to break.