Space Engineers

Space Engineers

Energy Shields
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Update: Oct 25, 2015 @ 4:56pm

- XML cube file fixed

Update: Oct 25, 2015 @ 4:48pm

- Large ship large generator power consumption fixed (13MW to 130MW)

Update: Oct 25, 2015 @ 4:18pm

*Deleting and regenerating of the config file is advised to get the new options*


- Small ship small generator added

- Large ship large generator added

- Lightweight but expensive shield component added

- Power consumption based on shield strength, behaves just like the recharge mechanic

- Config option for power consumption of all blocks

- Config option to change the shield resistance against collision and direct damage seperately

Update: Aug 15, 2015 @ 3:44am

- Recharge bug fixed... really.

Update: Aug 4, 2015 @ 7:34am

- Wonky regeneration bug fixed!

Update: Aug 4, 2015 @ 6:35am

- Removed non-functional legacy shield generator that looked like artificial mass, it will disappear for everyone. Use the other one you find under the "Energy Shields" tab instead.

Update: Jul 29, 2015 @ 2:44pm

- "Fixed disappearing generators" the second :)

Update: Jul 29, 2015 @ 1:10pm

- Fixed standby power consumption of small ship small generators to fit maximum consumption

Update: Jul 29, 2015 @ 1:00pm

- Potential fix for disappearing generators

- Fixed, simplified mount points

- Fix for generator charge loading in singleplayer

Update: Jul 28, 2015 @ 7:17am

Bandaid fix for explosion damage in multiplayer, visual armor dent status should only be not updated on grids with shield generators.