Dota 2
Dota 2 Horde Mode
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Update: Nov 27, 2016 @ 11:27am

1.20s
-- Finished merging all spawn code
-- Fixed tooltip of Puck's Waning Rift
-- Removed Rubick's ability to target himself with Spell Steal
-- Fixed blink dagger 1 sharing cooldown with dagon
-- Reworked Heart: it now always breaks for 2 seconds on damage, but only breaks partially (different between Ranged and Melee)
-- Fixed mouseover of Dazzle aura
-- Increased mana and hp regen of Aether Lens upgrades
-- Returned Reality to Spectre

Update: Nov 20, 2016 @ 12:22pm

1.20r
-- Remove gold bags from harpies
-- Large bears now have furbolg clap instead of reactive armor
-- Many enemies that previously counted as ancients no longer do so

// Bane
-- Brain Sap radius increased to 325/375/425/475
-- Brain Sap cooldown reduced to 14/12/10/8
-- Nightmare cooldown and duration reverted to vanilla

// Batrider
-- Reduced flamebreak cooldown from 15 to 12 seconds
-- Reduced Firefly cooldown from 40 to 30 seconds

// Puck
-- Waning Rift cooldown reduced to 12/11/10/9
-- Waning Rift damage increased to 100/180/260/340
-- Dream Coil damage increased to 150/200/250
-- Dream Coil break damage increased to 150/200/250
-- Dream Coil cooldown reduced to 75/60/45

Update: Nov 12, 2016 @ 9:41am

1.20q
-- Made Bloodseeker movement speed buff unpurgable
-- Fixed Dagon level 2 actually being level 1

Update: Nov 11, 2016 @ 6:12am

1.20p
-- Updated stats code
-- Fixed Silencer Global Silence tooltip to no longer mention Int
-- Added targeting radius to Laguna Blade
-- Increased damage bonus from Intelligence to 1% per 8 points. Tooltips do not reflect this.

Update: Nov 6, 2016 @ 11:18am

1.20o
-- Starting implementation of statistics tracking (via getdotastats.com)
-- Fix bloodseeker thirst's movespeed cap removal going away upon death
-- Fix Vengeful Spirit nether swap not awarding kill gold
-- Quelling blade and its upgrades now share a single cooldown
-- Added ward attack damage to Pugna Nether Turret tooltip
-- Pudge now gets flesh heap stacks for targets he kills, regardless of distance
-- Added slow speed to Lifestealer Open Wounds tooltip
-- Fix to Boots of Intellect debuff tooltip
-- Fixed Haunt stolen by Rubick
-- Fixed tooltip on manta style 2

// Silencer
-- Now gains 0.2 int every time an enemy unit dies within 925 units or is killed by Silencer.
-- Global Silence no longer gives bonus intelligence.

Update: Oct 13, 2016 @ 7:58am

1.20n
-- Blink Dagger now really has two upgrades that reduce the cooldown by 4 seconds apiece
-- Fixed tooltips on tower auras
-- Building upgrades now provide damage block

Update: Oct 12, 2016 @ 6:10pm

1.20m
-- Vladmir's Cuirass properly gives armor to the user, applies aura to buildings
-- Blink Dagger now has two upgrades that reduce the cooldown by 4 seconds apiece

Update: Oct 6, 2016 @ 12:39pm

1.20l
-- Pugna Life Drain fixed
-- Dragon Javelin fixed

Update: Oct 4, 2016 @ 10:05am

1.20k
6.88e parity!
Axe, Bounty Hunter, Faceless Void, Shadow Demon unchanged
All other changes propagated

General:
-- Fixed boss skeleton's Doom
-- Fixed some tooltips
-- Fixed interactions with magic stick and invulnerable enemies (like those killed by Invoker's tornado)
-- Tower aura now grants a chance for true strike
-- Bosses now greatly prioritize heroes over buildings

Reworked mech wave:
-- Removed small catapults
-- Mech units are more numerous, but weaker (still fewer and tankier than the zombie or spider waves)

Reworked some bosses:
-- Reduced Ursa boss hit points
-- Ghost boss upgraded
-- Centaur boss upgraded

Items:
// Blink Dagger
-- Reverted cooldown to vanilla (cost is still only 900)

// Treant Protector
-- Living Armor damage block amount reverted to vanilla

// Windranger
-- Power Shot no longer deals less damage per target hit

Update: Sep 24, 2016 @ 3:49pm

1.20j
General:
-- Temporarily reverted tower accuracy change