Dota 2
Dota 2 Horde Mode
Showing 51-60 of 273 entries
< 1 ... 4  5  6  7  8 ... 28 >
Update: Dec 21, 2016 @ 11:44am

1.21e
Map fix and quelling blade fix

Update: Dec 21, 2016 @ 11:44am

Quick map fix

Update: Dec 20, 2016 @ 11:01pm

1.21d
7.01 Parity!
Increased cast range bonus of Aether Lens and upgrades by 20
Updated Helm of the Oppressor to match the new Helm of the Dominator
Fixed night vision of Moon Shard
Increased number of charges in Drums of Endurance to 25, increased duration to 9 seconds
Reduced cooldown of Infused Raindrops to 3.25, increased charges to 12
Reduced cooldown of Lotus Orb to 15 seconds, increased duration to 15 seconds
Reduced cooldown of Linken's Sphere to 6.5 seconds, increased duration to 6.5 seconds
Quelling Blade reverted to normal (loses % damage and cleave damage, now gives flat unstackable bonus damage)

Update: Dec 17, 2016 @ 9:22am

1.21c
Reworked Wolf and Treant waves

Treant Wave:
Removed one of the treant types
Increased bounty gold and xp of base treants
Treants now have Caustic Finale instead of Dragon's Blood
Slightly reduced shroom armor and attack speed
Reduced Prophet mana pool, is now a Creep-Hero and not an Ancient
Reduced Prophet base damage, added a Desolator
Stumpy now carries a Maelstrom and a Sange and Yasha
Stumpy is no longer a spell-immune ancient, but a Creep-Hero with 80% spell resist
Stumpy mana pool reduced from 4k to 2k
Stumpy learned Leech Seed!

Wolf Wave:
Removed Invisibility from weaker wolves
Removed one of the wolf types
Removed Mana Break from small wolves
Added Blade Dance or Chaos Strike to most wolves
Great Hound upgraded to miniboss: increased hit points and spell resistance
Great Hound now carries a Desolator, Assault Cuirass, and Skull Basher
Great Hound's abilities are now Untouchable, Mana Break, Thirst, and Primal Roar
Boss replaced with The Disco Pony (Leshrac)

Update: Dec 16, 2016 @ 1:15am

1.21b
Added the pregame shop.
Replaced non-working talents with alternates (will go back and revert them later, when Valve makes custom talents easier to use)

Heroes:
// Ancient Apparition
-- Replaced Cold Feet stacks talent with 20% cooldown reduction

// Axe
-- Replaced Battle Hunger dps talent with 25% lifesteal

// Bane
-- Replaced level 25 talents with 20% cooldown reduction and 20% spell amplification

// Dazzle
-- Replaced Poison Touch cooldown reduction talent with 20% cooldown reduction

// Huskar
-- Replaced Life Break cast range talent with +15 armor

// Legion Commander
-- Replaced Duel damage bonus talent with +75 damage

// Lone Druid
-- Replace Savage Roar cooldown reduction with 20% cooldown reduction

// Mirana
-- Replaced +2 Sacred Arrows talent with 20% cooldown reduction

// Nightstalker
-- Replaced Crippling Fear cooldown reduction talent with 25% lifesteal

// Nyx
-- Fixed Spiked Carapace talent

// Omniknight
-- Replaced degeneration aura talent with +12 armor

// Orangutan Disorienter
-- Replaced +60s Astral Orb duration with 20% spell lifesteal

// Phantom Assassin
-- Replaced double dagger talent with +25 HP Regen

// Pudge
-- Replaced Pudge Heap Stack bonus talent with +25 Strength

// Shadow Shaman
-- Replaced +Shackle duration with 20% cooldown reduction

// Slark
-- Replaced +Leash duration talent with +100 Leap attack speed

// Terrorblade
-- Replaced Sunder cooldown reduction talent with 20% cooldown reduction

// Tinker
-- Replace laser bonus damage talent with +14 MP Regen

// Vengeful Spirit
-- Replaced Magic Missile damage talent with 8% spell amplify
-- Replaced Magic Missile spell immunity piercing talent with 20% cooldown reduction

// Viper
-- Replaced level 25 talents with 25% lifesteal and 75 attack damage

// Witch Doctor
-- Replaed ward attack range talent with 20% cooldown reduction

Update: Dec 15, 2016 @ 11:18am

1.21a
Items:
-- Fixed Quelling Blade, Quelling Axe, and War Fury cleave

Update: Dec 14, 2016 @ 2:34am

1.21
Patch 7.00 Parity! Part one?
All heroes still have their default talents (some don't work though!)
The map still has some issues (runes don't spawn, etc)
Monkey King is not enabled, because two of his abilities don't work against creeps (the passive and the ult)

Units:
-- Spooki Doom cooldown increased to 30, manacost increased to 300

Items:
-- Quelling Blade still uses % damage bonus

Heroes:
// Brewmaster
-- Drunken Haze reverted to vanilla

// Drow Ranger
-- Reverted size of Wave of Silence to vanilla (talent upgrades it)

// Jakiro
-- Ice Path reverted to vanilla

// Morphling
-- Replicate reverted to vanilla

// Necrophos
-- Sadist changed to new version

// Shadow Shaman
-- Serpent Wards reverted to vanilla

// Spirit Breaker
-- Charge of Darkness reverted to vanilla

// Visage
-- Gravekeeper's Cloak reverted to vanilla
-- Familiars reverted to vanilla (still with reduced cooldown)

Update: Dec 3, 2016 @ 8:56am

1.20v
Units:
-- Mega Tower attack rate reduced
-- Spooki attack rate reduced
-- Spooki heartstopper aura reduced in strength

Items:
-- Fixed Boots of Intellect debuff aura

Heroes:
// Bane
-- Fiend's Grip is now an AoE

// Beastmaster
-- Reworked summons to use the vanilla powers (with vanilla mana cost and cooldown)
-- Hawk no longer can attack, but instead gains various auras as it levels: Centaur Cloak Aura, Thunder Lizard War Drums, Invisibility, Black Dragon Dragonhide
-- Boar and Hawk still have more hit points than vanilla (and Boar damage is still higher)

// Centaur
-- Hoof Stomp damage rescaled to 120/200/280/360
-- Stampede damage multiplier reduced from 3/6/9 to 2/4/6

// Dazzle
-- Shallow Grave duration reverted to vanilla
-- Poison Touch damage per second reduced to 14/28/42/56

// Kunkka
-- Torrent damage increased to 100/180/260/340
-- Has X Marks the Spot once again, removed Horde Rum

// Lion
-- Mana cost of Impale reverted to vanilla
-- Impale cast range reduced to 700/800/900/1000

// Nyx
-- Impale cast range increased to 700/800/900/1000
-- Cooldown of Impale reduced to 13/11/9/7
-- Impale damage increased to 100/200/300/400
-- Reduced cooldown of Vendetta to 60/40/20
-- Vendetta damage increased to 300/600/900

// Oracle
-- Fortune's End radius increased from 300 to 300/350/400/450

// Io
-- Increased pass damage of orbs to 16/28/40/52
-- Increased explosion damage of orbs to 50/100/150/200

Update: Nov 30, 2016 @ 7:04am

1.20u
-- Mega Towers now have a 25% chance to perform a special bash that ignores evasion: it deals 1% of the target's hp per hit as magic damage in an area (also affecting the target)
-- Fixed Lich boss particle effects
-- Spooki Meme boss now has an inventory! His base stats have been reduced to compensate, but he is more difficult. Good luck!
-- Added simple inventories (mostly base damage and attack speed and movement speed items) to other bosses

Update: Nov 28, 2016 @ 12:11am

1.20t
-- Fixed spawn point of friendly creeps
-- Fixed wave 7 and the final wave