Dota 2
Roshpit Champions RPG 4.1
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Update: Oct 29, 2020 @ 6:59am

Update: Oct 25, 2020 @ 10:57am

-blood wraiths, lord scarloth and erakor the sadist excluded from dominatable units
-astral weapon (winterblight passive skill) doesn't damage creeps
-omniro Q3 doesn't trigger on dead units anymore and has cap for visual effects
-venomort E2 weapon and 3-2 glyph fixed
-cimmerian amethyst doesn't trigger if there is no gem equipped
-winterblight cavern mithril capped at lvl 100 value.
It's 85500 mithril base, 92250/99000/105750/112500 with premium passes.
Realm breaker mithril scales same as Tiamat now, from x0.5 multiplier to x1.5.
-Voltex - Thermion Magnet logic changed

Update: Oct 22, 2020 @ 10:15am

-Slipfinn E2, frozen heart and musty crypt fixed
-Djanghor's W2 changed to bonus armor pierce and health regeneration
-hand of midas buffed
-protective spirits, karzun and underlord firestorm fixed
-"Blood Might" units excluded from dominatable units, "Life Sap" only triggers on heroes

Update: Oct 11, 2020 @ 4:17pm

-hotfix

Update: Oct 11, 2020 @ 10:36am

by Redledcat
Heroes:
-omniro UI moved and made more transparent to not block chat UI
-Astral arcana Q4 doesn't stay after chisel
-dinath arcana behaves normally on chisel too
-attack acquisition range slightly changed, which should make autoattack heroes a bit better
Items:
-Super Ascendency Mask also increases acquisition range along with attack range, much better experience for melee
-Staggering Knight doesn't apply ruby effect on allies
-Depth crest and Hurricane vest effects do not disappear after death anymore
-small buffs for Terrasic, Tranquil and Sandstream boots
Misc:
-typos fixed
- Key Bank changed to 40 keys cap, but it's for real now, and 100 cap for vessels and glacier stones, also glacier stones just have cap of 6 normally to ensure you can lose 3 stones once without having to do 2-stone run
-serengaard pure damage resist nerfed from 2% per wave to 1.2%

Update: Oct 3, 2020 @ 12:40pm

*Update by Redledcat
Heroes:

-Red general: E1 buffed 0.4 - > 0.5
-E1 of Paladin prevents from failing a no-death challenge
-dinath arcana R follows minimum R CD rules
-auriun t6_1 changed from full immunity to evasion + magic immunity
-arkimus R arcana makes his other spells pierce magic immunity along with damage type change
-jex Q1/W1/E1 and R4 buffs
-action leap (trapper E in stealth) works with max distance modifiers

Items:

-spellslinger ruby follows minimum Q CD global rule
-ice quill carapace stacks logic changed, also buffed
-hood of sea oracle fixed
-avalance plate, epsilon eyeglass, guard of feronia, gloves of the sweeping winds, autumnrock bracer, bladeforge, cytopian, dark emissary, demonfire and phoenix gloves buffs
-attack damage rolls improved on several items
-cobalt serenity ring gem changes (ruby merged to sapphire, main effect 1 - > 3, ruby amps regen and bad%/item% rolls, emerald increases spell pierce per regen, amethyst buffed)
-additional caps for abjudication plate

Misc:

-preserver's mantra in redfall fixed
-internal name bugs for epoch and chernobog fixed

Update: Sep 22, 2020 @ 6:48pm

-better tooltips for "item damage" glyphs or glyphs which don't have specification which damage they use as "type"
-buffs for drow w arcana, warlord r arcana
-crimson skull cap no longer deals damage based on slain enemy HP
Update by redledcat

Update: Sep 20, 2020 @ 1:25pm

Update by Redledcat
-flamewaker nerfed (immortal weapon 2, E3, 7_1 glyph range, E2)
-abjudication ruby nerfed, and it has bad concept, so needs a rework later (currently flat pierce)
-tempest falcon, emerald nullification, sun crystal,arcane charm, tome of chaos got slight buffs
-omega ruby damage buffed 10% to 70% and ruby now also deals physical type splash
-justice greaves have a cap of x3 of your values, emerals also provides half of defence value to your sides
-redfall runners nerf to 0.1
-excavator's focus cap nerfed to "only runes" boost
-elemental warlord's Q arcana ice nova works more than once per affected target, but freeze has a 4 seconds immunity time; and doesn't affect allies anymore
-several values of zhonik runes were improved: r1, r2, e3; W mana cost
- bahamut's E3 takes less ms penalty, R and R2 deal more damage, R4 and its glyph have shorter duration with same efficiency, E cooldown to 8 seconds on all levels
-moon shard sapphire starts timer after cast instead of internal periods of time
-ward objects in pit of trials (forest guide and dust dispenser) now have absolute protection from any push/aggro/fear effects which possibly could softlock the game

Update: Sep 7, 2020 @ 2:03pm

-Increased Key Bank max keys from 20 to 100
-Breastplate of Abjudication ruby nerfed, on numerous requests from community
-multiple helms buffed (stormcrack, demon mask, douli, knight hawk, hyper visor, iron colossus, magistrate hood, glint of onu, burning spirit, arcane cascade, adamantine samurai)
-some low tier neutral glyphs buffed
-flamewaker's abilities now show correctly in dynamic tooltips
sorceress's avatars now should never stuck in terrain while casting
-champions gear gems buffed x1.5
-basilisk helm emerald effect buffed and now targets spell immune
-depth crest and aquasteel bracers buffs
(update by redledcat)

Update: Aug 26, 2020 @ 4:55pm

-cimmerian hood damage changed to 6x Primary Attibute
-Divinex amulet and epoch q2/q2a has a temporary fix
-loading screen tips updated by spoonfoy
-champion league final sequence camera bug fixed