Dota 2
Roshpit Champions RPG 4.1
Showing 51-60 of 1,977 entries
< 1 ... 4  5  6  7  8 ... 198 >
Update: Dec 6, 2020 @ 10:24am

-small hotfix

Update: Dec 5, 2020 @ 9:40am

-fixed paladin Q
-some exploit protection

Update: Nov 28, 2020 @ 7:31am

Battle of Serengaard:
-two important bugs are gone: you can't anymore skip pit of trials mobs using hyperstones and creeps no more have 80 wave armors and pierces while at any wave over 80.
-pure resistance per wave nerf from 99^(1.2xWave) to 99^(1.1xWave)
-Creep tables completely revamped. Instead of having ~251 creeps in randomization pool, they are now splitted into 4 tiers of power ( 11 of tier 1, 23 of tier 2, 13 of tier 3, 9 of tier 4), total number of 56 different creeps. This measure should help server stability a lot, but still will require further balance of chances and tier affiliation.
-Ancient now has 1000 HP and every hit drains 1 HP, so it has same effective HP at wave 1, 100 or 1000. Also I'm pretty sure you can't heal it using debuff cleance bug.
-armor/pierces growth nerfed from 5% to 2%
Misc:
-winterblight_space_shark_passive nerfed from 20000% bonus damage to 400%
-coat of astra has only 25% chance of trigger (passive which heals on magical damage hit)
-swamp witch hat sapphire effect properly restores mana
-corrected tooltips of summons based on your hero's base attack damage
-chernobog E arcana interaction with R2 probably finally fixed
-loot doesn't expire during pause anymore
-rubilash lore blurb and his R works with Iron Treads of Destruction now
-cherno E2, E4a, R properly interact with T2_1 glyph
-update chinese localization

Update: Nov 22, 2020 @ 8:58am

Heroes:
-arcana chisels and equips should break Djanghor skillset no more
-feral sprint also no more permanent on wolf form cast, and feral spring properly adds in year beast from from jumps
-fix for W2 Djanghor's tooltip
-voltex R4 has a stack limit
-Bahamut's wall slows properly
Items :
-Storm Pacer Sabatons, Swiftspike, Frostburn, Demon Mask, Water Deity, Mortuary Charm, Azure Empire, Boots of Pure Waters, Auric Ring, Swiftboots changes
Misc :
-Crusader should no more bug for tanari challenges

Update: Nov 18, 2020 @ 11:50am

Winterblight:
-Torturok mini-boss nerfed, his return damage projectiles limited by 5 per second, and damage-per-distance aura nerfed from 40 to 10
-Life Drain nerfed from 2400 to 1200 damage
Heroes:
-Solunia glyph 5a no more provides full immortality
Items:
-Veil of the Cerulean Highguard mana cost and bad% gain were rescaled

Update: Nov 8, 2020 @ 10:06am

Heroes:
-Voltex E3 procs E1 as said, but E1 nerfed slightly
-Veno E2 (glyph 3_2 nerfed, weapon 3 nerfed)
-Astral Ranger R arcana R3 requires 20 runes instead of 60
-Seinaru R3 buffed x2
-Zhonik E cooldown bug fixed
-Zhonik E1 arcana lowers both types of armor; E2 buffed
-Zhonik R arcana's logic has been changed. R2 buffed 1.2 to 2, R3 increased 10 to 15, missiles now do not immediately expire after channel is finished, and still seek for targets around the hero for a while. It's buggy, but might provide better gameplay to arcana.
-Bahamut Q. Physical damage, Q3 moved to main ability, duration increased along with 4_1 glyph, Q3 now scales wall damage with current mana, and weapon3 adds multiple of all attributes to wall's damage.
-Sorceress E2 applies an aggro on enemies which creates some space for hero
Maps:
-Tanari Jungle now should spawn spirit pathkeepers no matter when you used Spirit Stone, so you'll always will be able to reach spirit zones even after you completed whole area.
-Winterblight Mountain. Three boss fight speeded up a bit, winterblight cavern centaur doesn't remain de-aggroed anymore, ocean onslaught now creates 10 units simultaneously instead of 30
-Tanari and Redfall mithril increased. Winterblight Castle mithril nerfed. Following changes might be corrected later, but currently they just serve purpose to bring some life to redfall and tanari.
(Tanari: 13500 for base bosses, 7200 for each spirit boss, 9000 for ancient god, 44100 in sum. Paragon Ancient god grants 108000)
(Redfall: 5400/5400/8550/11700/10350; 41400 in sum)
(Winterblight: 28000->23000, world commander untouched)
-Winterblight Stones power increased, in terms of resistances x1.4 for pure damage, x1.96 for magical and physical damage

Update: Nov 1, 2020 @ 10:17am

-another fix for save exploit

Update: Nov 1, 2020 @ 7:10am

Update: Nov 1, 2020 @ 6:00am

Update: Oct 29, 2020 @ 8:16am

-fix saving exploit