Dota 2
Grand Magus
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Update: Jul 12, 2015 @ 8:18pm

Alright here goes.
New map, magus_pit, smaller in size. Suited for around 6 people.
New spell progression types!
New win conditions!
Vote on the game rules at the begining of the match.

Four spell progression types:
* On Kill: Get a new spell every x kills with a spell.
* On Use: Get a new spell every time you cast a spell.
* On Death: Every time you die you get a new set of spells.
* Every X Seconds: Get a new spell, rotating through each slot, every X seconds.

Six win conditions:
* Kills: Reach the number of kills to win.
* Kills in time: Get the most kills in the time limit.
* Stock: You have a configurable number of lives, be the last magus standing.
* Rounds: One life per round, win the most number of rounds.
* Spells (On Kill only): Progress through the number of spells to win.
* Spells in time (On Kill only): Progress through the most spells in the time limit.

More team oriented maps and game modes coming soon!
Please leave feedback on the workshop page!

Update: Jul 7, 2015 @ 11:29am

Fix for a few bugged spells.

Update: Jul 6, 2015 @ 10:26pm

Removed rocket barrage and blade fury. Too hard to kill with.

Update: Jul 6, 2015 @ 5:18pm

Now shows who killed the target with a skull over the victim. (Colored to who dealt the killing blow)
Forest map back to default until more tweaks to desert map.
Cooldowns (for the most part) set back to default values. Felt too spammy.
Stun durations are staying the reduced values for now.
Added a few new spells to the pool.
Removed Illuminate for now, will return with the "end" ability fixed.
Left Illusory Orb in, though I will be working to add in Jaunt in a future update.

Thank you all for the feedback, I am definitely listening to it.
It helps a ton when tweaking these things :)

Update: Jul 4, 2015 @ 7:43pm

Rebalancing stuns, those were way too short.
Reducing rubick health a bit as well, was too difficult to kill.

Update: Jul 4, 2015 @ 5:26am

Fix for centaur double edge doing too much damage.

Update: Jul 4, 2015 @ 5:07am

Well, Here goes.

New Map!
Old map is still available.
Rescaled abilities.
No cooldown over 8 seconds.
No stun lasts longer than .5 seconds.
Rubick health increased to 1500.
Blink/Euls/Force cooldowns reduced.

Please leave feedback :)

Update: Jul 2, 2015 @ 7:48pm

Bug fixes!
Mind Vision is actually working now.
Glimmering is no longer breaking when _anyone_ casts a spell, only you now. :D

Update: Jul 2, 2015 @ 6:48pm

Fascinating Energies have begun appearing across the map!
Run over the energy mark on the ground to absorb spell energies.

Five types can spawn, each lasts 15 seconds, and you can only benefit from one at a time.

* Refreshed: Instantly refreshes the spell with the longest cooldown.
* Mind Vision: Grants vision of your enemies.
* Haste: Makes you go fast.
* Molten Invocation: 25% damage increase to your spells.
* Glimmering: Grants invisibility, become visible for 2 seconds after casting a spell or using an item.

Update: Jun 28, 2015 @ 11:18pm

Fixed scoreboard for real this time.
Sorry about that.