Arma 3
CBA_A3
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Ενημέρωση: 17 Οκτ 2015 στις 7:51

This release fixes an issue in the previous version.

FIXED: AI functions broken due to getGroup error (#178) - Dorbedo
CHANGED: Improvement for "script_macros_mission.hpp" (#180) - Dorbedo

Change Log for CBA_A3 - Milestone v2.1.2[github.com]

Known Issues:
12 RPT Errors - Updating Base Class for ASDG Joint Rails (JR)

Ενημέρωση: 10 Οκτ 2015 στις 9:35

This release fixes an issue in the previous version.

* FIXED: RTP issue in PFH main Loop (#171) - __Joko__
* FIXED: Bounds checking on removePFEH (#172) - __PabstMirror__
* FIXED: MP waypoint duplication issue in the AI task functions - __SilentSpike__
* FIXED: Restore equivalent position handling in taskDefend - __SilentSpike__
* FIXED: script_macros_mission.hpp dcoumentation/comment - __Glowbal__

Change Log for CBA_A3 - Milestone v2.1.1[github.com]

Known Issues:
12 RPT Errors - Updating Base Class for ASDG Joint Rails (JR)

Ενημέρωση: 9 Οκτ 2015 στις 15:36

v2.1.0.151009
This release supports 1.50 or later.

Remember CBA XEH is designed to ensure compatibility with other mods so that players can enjoy adding all their favorite mods to their own custom modset or collections.

Here the noteworthy additions, fixes and improvements:

* FIXED: Keybinding Issue with Controllers connected - Joko
* FIXED: Issues with perFrameEventHandlers - Joko
* FIXED: Animal randomization issue causing RPT Spam Error in expression (#114) - robalo, killswitch
* CHANGED: Improved PFH code Performance (#148, #152) - Joko
* ADDED: Make use of the new joinString command in A3 1.50 enhancement - killswitch
* ADDED: XEH support for SeatSwitched event handlers - killswitch
* ADDED: Polish localization - gienkov
* ADDED: 6 New Array Functions: CBA_fnc_findMax, CBA_fnc_findMin, CBA_fnc_findNil, CBA_fnc_findTypeName, CBA_fnc_findTypeOf and CBA_fnc_findNull (#131,#143) - Joko,mikematrix

Change Log for CBA_A3 - Milestone v2.1[github.com]

Known Issues:
12 RPT Errors - Updating Base Class for ASDG Joint Rails (JR)

Ενημέρωση: 19 Αυγ 2015 στις 8:23

Fixed the Optionals folder. Missing proper signature files.

Ενημέρωση: 18 Αυγ 2015 στις 18:50

Here is a new release of CBA to fully support 1.48 or later with added features such as ASDG Joint Rails(JR) integration which defines weapon rails using the new attachment config system now availlable within Arma 3. It is no longer necessary to use the standalone version of Joint Rails (posted here[forums.bistudio.com]) with CBA. It is recommended that you remove the standalone version as you may receive conflict warnings in your RPT. We are not aware of any actual conflicts but you should not run them both at the same time.

Remember CBA XEH is designed to ensure compatibility with other mods so that players can enjoy adding all their favorite mods to their own custom modset or collections.

CHANGE LOG SUMMARY

ADDED: New function CBA_fnc_randPosArea - SilentSpike
ADDED: New function CBA_fnc_substr - Joko
ADDED: ASDG Joint Rails(JR) Integration (more info[forums.bistudio.com]) - robalo
FIXED: XEH for a lot of stock A3 vehicles and units - Killswitch, PabstMirror
FIXED: Show CBA keybindings in the briefing - Killswitch
FIXED: Headgear and animal randomization compatible with A3 1.50+ - robalo
IMPROVED: Key binding system - Vipermaul
IMPROVED: Function and macro optimizations. - Glowbal, Jonpas, Dixon13, SilentSpike, Joko, SzwedzikPL

Change Log for CBA_A3 v2.0 - Milestone v2.0[github.com]

Known Issues:
12 RPT Errors - Updating Base Class for ASDG Joint Rails (JR)

Ενημέρωση: 7 Ιουν 2015 στις 9:10

Remember CBA XEH is designed to ensure compatibility with other mods so that players can enjoy adding all their favorite mods to their own custom modset or collections.

Here is a new release to provide an optional addon to help protect stock and other units from improperly configured mods that block CBA XEH. This allows mods to be more compatible with other mods based on CBA XEH.

RC7 Hotfix 2 (v1.1.23.150604)

IMPROVED: Move the XEH initialization out of the init event handler. - Killswitch
ADDED: Optional addon to enable an automatic 'adding XEH' to incompatible mods - Killswitch

Change Log for Release Candidate 7 Hotfix 2 - Milestone RC7 Hotfix2[http//%26quot%3Bhttps]


Known issue:
BIS BUG 0022133: Some .bikey file combinations prevent dedicated server from loading[http//%26quot%3Bhttp]
Apparently fixed in 1.46

Ενημέρωση: 2 Ιουν 2015 στις 11:17

Here is a new release to hotfix a few items discovered with respect to XEH units with some ehancements.
0022133: Some .bikey file combinations prevent dedicated server from loading[http//%26quot%3Bhttp]

NOW AVAILABLE ON STEAM WORKSHOP

RC7 Hotfix (v1.1.22.150602)

FIXED: Restore XEH init EH for the BLUFOR FIA, Story and other Civilian units. - Killswitch
FIXED: Restore XEH fired EH for Attack Helicopter units - Killswitch

IMPROVED: Replaced BIS_fnc_areEqual by IsEqualTo - Glowbal
IMPROVED: CBA_fnc_strLen - count now works on strings - Glowbal
IMPROVED: CBA_fnc_addPerFrameHandler - Replaced set count for pushback - Glowbal
IMPROVED: CBA Fleximenu - params support in code exec (#48[github.com]) - SzwedzikPL

Change Log for Release Candidate 7 Hotfix - https://github.com/CBATeam/CBA_A3/milestones/CBA_A3_RC7%20Hotfix

Ενημέρωση: 28 Μαϊ 2015 στις 8:37

RC7

CHANGED: Make the CBA per-frame handlers work during mission briefing -Killswitch

IMPROVED: Server performance - Killswitch
IMPROVED: CBA_fnc_split fails on char count > 10000 - Pabst Mirror

FIXED: CBA is overwriting textures of the offroad vehicle - Killswitch
FIXED: Animals from the Misc-Animals module are invisible - Killswitch
FIXED: CBA uses old vehicle customization init event handlers - Killswitch
FIXED: CBA_fnc_addPlayerAction is broken in latest CBA DEV 150425 - ViperMaul
FIXED: Improper handling of key press timings - ViperMaul
FIXED: Using R.Ctrl as a modifier while binding a key combination always ends up becoming R.Ctrl+Ctrl - ViperMaul

CBA_A3_RC7 Roadmap - here[dev.withsix.com]
__________________________________
RC6 HOTFIX

  • FIXED: Game freezes using CBA_fnc_Replace in certain methods - Killswitch
  • FIXED: MI_Skip button missing when CBA Mod is used. (76187[dev.withsix.com]) - Killswitch
__________________________________
RC6


  • WARNING[bitly.com]: The old keybinds will revert to their defaults
  • WARNING[bitly.com]: These old keybinds defaults will be locked and cannot be changed.
  • WARNING[bitly.com]: So they will work however there will be warnings in the RPT to change to the new API so players can change their keys.


  • ADDED: New keybind API CBA_fnc_addKeybind - Nou
  • ADDED: New keybind API CBA_fnc_registerKeybindModPrettyName - Nou
  • ADDED: New Keybind API CBA_fnc_addKeybindToFleximenu - ViperMaul
  • ADDED: New Keybind support for ACER keyboards.- Nou
  • ADDED: New Keyup support for Keybind - Nou
  • ADDED: New holdkey feature for Keybinds. - Nou
  • ADDED: New Debug Enhancement (https://youtu.be/iJ2eHMvjiQo) - Nou


  • FIXED: The inability to return to default keybinds after starting a new mission. - Nou
  • FIXED: EH FiredBIS fixes - ViperMaul
  • FIXED: RPT Errors with Updating Base Class and Cannot Delete.... - ViperMaul
  • FIXED: Arma 3 v1.42 RC Issues - Updating Base Classes - ViperMaul
  • FIXED: Arma 3 v142 RC Issues - fn_undefCheck.sqf not found - ViperMaul
  • FIXED: Bugs in CBA_fnc_switchPlayer - Killswitch


  • IMPROVED: Keybind optimizations. PerFrameHandler support. Must faster! - Nou
  • IMPROVED: Keybind localization support. - Nou
  • IMPROVED: Caching Changes. - Nou
  • IMPROVED: String Functions Optimizations. Much faster. - Jaynus
  • IMPROVED: XEH Support for "ReammoBox_F" enabled. - ViperMaul
  • IMPROVED: Removed usage of BIS_fnc_MP from core functions like cba_network - Killswitch


  • DEPRECATED: Keybinding API CBA_fnc_registerKeybind - Nou
  • DEPRECATED: Keybinding API CBA_fnc_registerKeybindToFleximenu - ViperMaul


__________________________________
RC5 - Not released due to a bug - it is now fixed in RC6.


  • FIXED: Arma 3 v1.38 Issues - Updating Base Classes - ViperMaul
  • FIXED: Keybinding system initialization - (75752[dev.withsix.com]) Killswitch
  • FIXED: Bug in Hashes - (7538[dev.withsix.com]) Killswitch

__________________________________
RC4

  • FIXED: Hashes/fnc_isHash.sqf leaks local variable to global scope. (74961[dev.withsix.com]) - Killswitch
  • FIXED: Cancel and ESC key does not revert your key assignment (74913[dev.withsix.com]) - Taosenai
  • FIXED: Warning Message: Addon 'cba_xeh_a3' requires addon 'CAData' in 1.29 or later - ViperMaul
  • ADDED: Warning for Duplicate Keybinds (74914[dev.withsix.com]) - Taosenai
  • ADDED: Support for ContainerClosed and ContainerOpened event handlers (75094[dev.withsix.com]) - Killswitch
  • IMPROVED: Functions with the new pushBack command. (74884[dev.withsix.com]) - Killswitch

__________________________________
RC3 Hotfix

  • FIXED: Wrongly formatted Keybind arrary can permanently corrupt the variable array that holds all CBA Keybinds changes - Taosenai
  • FIXED: Changing the keybind breaks KeyUp handling in a rare case. (74912[dev.withsix.com]) - Taosenai
__________________________________
RC3

  • IMPROVED: Improve isTurnedOut function to support methods used by Arma's core engine. (74888[dev.withsix.com]) - Nou
  • FIXED: Error if no mods are registered keybinds when you click the delete or default button - Taosenai
  • ADDED: Keybinding should allow selection of KeyDown and KeyUp - Taosenai
  • ADDED: RegisterKeybind should take {code}, functionNames, and "functionNames" - Taosenai
__________________________________
RC2

  • FIXED: CBA_fnc_taskPatrol not showing properly in the BIS_fnc_help viewer - Killswitch
  • FIXED: CBA_A3 RC1: XEH no longer works for Ammo boxes - Killswitch
  • IMPROVED: Optimize all dynamic code from Call Compile Format to the missionNamespace setVariable method - ViperMaul
  • ADDED: New event handlers supported: InventoryClosed, InventoryOpened and SoundPlayed. - Killswitch
  • ADDED: New Keybinding System (74765[dev.withsix.com]) - Taosenai
__________________________________
RC1

  • FIXED: CBA_A3 interferes with Arma3's weather sync values - ViperMaul
  • FIXED: CBA_fnc_isTurnedOut relies on animation name ending in out (74432[dev.withsix.com]) - Killswitch - thanks LordHeart
  • FIXED: Fixed Parachute Explosion when landing too fast. As well as other EH fixes (74393[dev.withsix.com]) - Killswitch
  • IMPROVED: Slight improvements in EventHandlers - Killswitch
  • IMPROVED: Per-Frame Handler (PFH) is now based off the BIS stacked event handler system - killswitch
  • IMPROVED: CBA_fnc_getFov function (74230[dev.withsix.com]) - Thanks ceeeb
  • IMPROVED: Revert hack for HashSet designed for Arma 3 Alpha - no longer needed for Arma 3 Final - ViperMaul